Mis012
1c94d56a11
src/api-impl-jni/util.c: add caching for SurfaceHolder; add gdb helper functions
2022-12-27 17:14:30 +01:00
Mis012
63d7427d0e
GLSurfaceView: call SurfaceHolderCallback.surfaceCreated in case the app expects that; compensate for mismatch between touch input and the rendering area
2022-12-27 17:11:59 +01:00
Mis012
9db07691fe
fix native activity input handling to work in the general case
2022-12-01 14:44:16 +01:00
Mis012
894f7b99c3
inform Java about apk path; allow specifying port for jdwp debugging with JDWP_LISTEN env; hackily work around onWindowFocusChanged being called at a time where it causes some apps to crash
2022-11-24 16:13:41 +01:00
Mis012
bf0cd46647
SQM: src/api-impl-jni/widgets/android_view_SurfaceView.c: fix typo
2022-11-24 15:49:55 +01:00
Mis012
85b2a60fb0
src/api-impl-jni/android_app_NativeActivity.c: strdup datadir paths before freeing them
2022-11-24 15:46:43 +01:00
Mis012
33b4515cb9
add support for the boneheaded method of receiving input events that is used by NativeActivity apps
...
currently, our "not-actually-a-queue" implementation is quite ugly,
hopefully it might be possible to make it look somewhat sane while
not needing to make it as much of a queue as it is on android
2022-11-11 19:18:21 +01:00
Mis012
7ad1ce86f2
call onStart when starting an activity; uncomment handler for onWindowFocusChanged in NativeActivity
2022-11-08 21:12:41 +01:00
Mis012
7d3cefafef
api-impl: add initial support for NativeAcivity
2022-11-04 19:28:46 +01:00
Mis012
c0e136cdfe
src/api-impl-jni/widgets/android_opengl_GLSurfaceView.c: handle missing glEGLImageTargetTexture2DOES export on some builds of Mesa
2022-11-02 16:28:08 +01:00
Mis012
6a1d2f4ed4
replace use of glfw for SurfaceView with use of wayland subsurface positioned over a Gtk widget
2022-11-02 14:37:34 +01:00
Mis012
b801f0fb3c
implement some stuff to make exaple SDL app run
...
NOTE: the main addition in this commit is WIP support for apps which
render on an EGL surface obtained using ANativeWindow_fromSurface
currently, this EGL surface is obtained by creating a 700x700 pixel
window with GLFW (the 700x700 size is hardcoded in several places)
and only Wayland is supported
ideally, we'd want to use a wayland subsurface to position the EGL
surface above the Surface widget it's associated with (and do
whatever for X11)
2022-10-26 18:39:04 +02:00
Mis012
8b049385c3
change gles include from GLES to GLES3, since either works for us and the latter is much more commonly packaged
2022-10-12 17:54:21 +02:00
Mis012
49961186a2
get rid of launcher script requirement; fix app data dir being hardcoded; update documentation; remove prebuilt dalvik (NOTE - purged from history at this point, so is not part of the diff)
2022-10-12 17:30:07 +02:00
Mis012
449090143e
refactor source tree organization, switch to meson
2022-10-09 22:59:16 +02:00