Julian Winkler
9e706927de
implement android.media.SoundPool using GtkMediaStream
2023-06-18 11:31:01 +02:00
Julian Winkler
48ef2fffdf
implement GLES20 java bindings
...
These are just one to one bindings for the native OpenGL 2.0 APIs
2023-06-18 11:28:40 +02:00
Julian Winkler
eac3e42ede
allow to build with newer jdk version and document dependencies
2023-04-28 18:52:21 +02:00
Mis012
8bd710a273
SQM: meson.build: glfw should not be in the dependencies anymore...
2023-01-07 19:13:53 +01:00
Nikita Travkin
d419d6d324
fixme-desc: add some stubs
2022-12-01 14:44:19 +01:00
Mis012
d8315cd3a3
meson.build: make libtranslationlayer_main.so depend on libandroid.so to avoid confusing errors
2022-11-24 16:13:49 +01:00
Mis012
7d3cefafef
api-impl: add initial support for NativeAcivity
2022-11-04 19:28:46 +01:00
Mis012
a2981b7b51
src/libandroid/input.c: add initial stubs
2022-11-04 19:26:46 +01:00
Nikita Travkin
c7fcb0f84e
Stub some stuff
2022-11-02 15:25:14 +01:00
Mis012
6a1d2f4ed4
replace use of glfw for SurfaceView with use of wayland subsurface positioned over a Gtk widget
2022-11-02 14:37:34 +01:00
Mis012
b801f0fb3c
implement some stuff to make exaple SDL app run
...
NOTE: the main addition in this commit is WIP support for apps which
render on an EGL surface obtained using ANativeWindow_fromSurface
currently, this EGL surface is obtained by creating a 700x700 pixel
window with GLFW (the 700x700 size is hardcoded in several places)
and only Wayland is supported
ideally, we'd want to use a wayland subsurface to position the EGL
surface above the Surface widget it's associated with (and do
whatever for X11)
2022-10-26 18:39:04 +02:00
Mis012
49961186a2
get rid of launcher script requirement; fix app data dir being hardcoded; update documentation; remove prebuilt dalvik (NOTE - purged from history at this point, so is not part of the diff)
2022-10-12 17:30:07 +02:00
Mis012
449090143e
refactor source tree organization, switch to meson
2022-10-09 22:59:16 +02:00