Commit Graph

60 Commits

Author SHA1 Message Date
Mis012
696fa5a192 make some Handler callback magic synchronous to avoid having to implement it properly 2022-12-31 17:17:10 +01:00
Mis012
9ec3bf58c2 src/api-impl/android/app/Activity.java: don't return null intent, apparently some apps tolerating that was an exception 2022-12-27 17:15:56 +01:00
Nikita Travkin
d419d6d324 fixme-desc: add some stubs 2022-12-01 14:44:19 +01:00
Mis012
52ba443401 misc stubbing 2022-12-01 14:44:16 +01:00
Mis012
33b4515cb9 add support for the boneheaded method of receiving input events that is used by NativeActivity apps
currently, our "not-actually-a-queue" implementation is quite ugly,
hopefully it might be possible to make it look somewhat sane while
not needing to make it as much of a queue as it is on android
2022-11-11 19:18:21 +01:00
Mis012
7d3cefafef api-impl: add initial support for NativeAcivity 2022-11-04 19:28:46 +01:00
Mis012
2865d34a32 src/api-impl: add misc stubs, fix indentation 2022-11-04 19:21:45 +01:00
Mis012
b801f0fb3c implement some stuff to make exaple SDL app run
NOTE: the main addition in this commit is WIP support for apps which
render on an EGL surface obtained using ANativeWindow_fromSurface

currently, this EGL surface is obtained by creating a 700x700 pixel
window with GLFW (the 700x700 size is hardcoded in several places)
and only Wayland is supported

ideally, we'd want to use a wayland subsurface to position the EGL
surface above the Surface widget it's associated with (and do
whatever for X11)
2022-10-26 18:39:04 +02:00
Mis012
49961186a2 get rid of launcher script requirement; fix app data dir being hardcoded; update documentation; remove prebuilt dalvik (NOTE - purged from history at this point, so is not part of the diff) 2022-10-12 17:30:07 +02:00
Mis012
449090143e refactor source tree organization, switch to meson 2022-10-09 22:59:16 +02:00