Mis012
92e2c06347
make sure the apk path is reliably set in the PackageInfo
2024-06-19 22:35:50 +02:00
Julian Winkler
bb50bbfa91
add lots of java APIs needed for Whatsapp
2024-06-16 08:45:31 +02:00
Julian Winkler
b81f53e4b2
Bitmap: regenerate GdkTexture when Canvas was used on the Bitmap
2024-06-15 07:14:30 +02:00
Julian Winkler
b95613614e
implement SurfaceView.lockCanvas() using GskCanvas
2024-06-15 00:00:20 +02:00
Mis012
ccc2a86cf7
api-impl: add native implementations for more GL and EGL java wrappers
2024-06-13 20:41:13 +02:00
Mis012
26657d4a26
api-impl-jni: Bitmap: fix nativeCopyPixelsToBuffer
2024-06-13 20:38:27 +02:00
Mis012
4fd7e2cbb1
AssetManager: fix up AssetInputStream
2024-06-13 20:37:35 +02:00
Julian Winkler
5454d9ed3c
MediaCodec: throw IOException for unimplemented codecs
...
fixes SEGFAULT when libavcodec is built without aac decoder
2024-06-13 20:07:01 +02:00
Julian Winkler
47e070bec6
AudioTrack: add missing null pointer check
2024-06-13 20:04:37 +02:00
Julian Winkler
5be3401af5
MediaCodec: fall back to software decoding, if hardware decoding doesn't work
2024-06-13 20:04:37 +02:00
Julian Winkler
8f993fd822
AbsListView: add fallback layout params
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If the child doesn't specify layout params, use width=MATCH_PARENT and
height=WRAP_CONTENT. Same as AOSPs defaults
2024-06-12 23:04:54 +02:00
Julian Winkler
f249e1c487
MediaCodec: implement software decoding
...
The decoding is done by libavcodec, libswscale converts YUV to RGB data, which is
then put into a GtkPicture as GdkMemoryTexture.
2024-06-02 18:12:59 +02:00
Julian Winkler
03887e8c2d
MediaCodec: add support for hardware decocders with AV_PIX_FMT_DRM_PRIME
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This change should enable hardware decoding using v4l2 m2m, but it
hasn't been tested with v4l2 m2m yet.
2024-06-02 18:06:17 +02:00
Mis012
2a3106f205
api-impl: com/google/android/gles_jni/GLImpl: implement some things by calling into GLES10
2024-05-27 19:01:52 +02:00
Mis012
b9cef2e565
api-impl-jni: GLES20: fix formatting
2024-05-27 19:00:22 +02:00
Mis012
97e59437b9
Bitmap: implement copyPixelsToBuffer
2024-05-27 18:58:04 +02:00
Julian Winkler
c5e0f8a7fd
View.draw(): draw background, content, children in same order as AOSP
2024-05-27 16:37:49 +00:00
Julian Winkler
e8eabb2027
GskCanvas.drawBitmap(): reuse GdkTexture objects
2024-05-27 16:37:49 +00:00
Julian Winkler
6f02565920
GskCanavas: draw default content when custom View calls super.onDraw()
2024-05-27 16:37:49 +00:00
Julian Winkler
6575fef58e
replace SkArea with GskCanvas
...
This reduces RAM usage, as we no longer need to have separate graphics
buffers for all Views with custom onDraw() method
2024-05-27 16:37:49 +00:00
Julian Winkler
d941fd5a81
implement more GskCanvas methods
2024-05-27 16:37:49 +00:00
Julian Winkler
8afdd181d0
WrapperWidget: simulate GTK_OVERFLOW_HIDDEN for 0x0 allocated Views
2024-05-27 16:37:49 +00:00
Mis012
92bb75d19f
AssetManager: fix open and openNonAsset not throwing exception on error
2024-05-27 14:01:43 +02:00
Mis012
4374ac01ad
AssetManager: use libandroidfw to read assets straight from the apk file
...
they can still be put on the filesystem and will be read from there
preferentially, though overriding assets in this way can confuse
some creatively written apps and cause them to crash.
2024-05-26 00:10:16 +02:00
Mis012
54dd61da3d
main-executable: add '-e' cmdline option
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Some multi-platform apps accept cmdline options using the `-e` option
of `am`. For example, you can now use `-e unity='<unity cmdline>'`
to pass cmdline arguments to a unity game.
2024-05-22 17:06:28 +02:00