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implement Canvas.scale() for skia and GtkSnapshot
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@@ -201,7 +201,9 @@ public class Canvas {
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* @param sx The amount to scale in X
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* @param sy The amount to scale in Y
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*/
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public /*native*/ void scale(float sx, float sy) {/*used by gd*/}
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public /*native*/ void scale(float sx, float sy) {
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native_scale(skia_canvas, sx, sy);
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}
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/**
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* Preconcat the current matrix with the specified scale.
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@@ -213,9 +215,9 @@ public class Canvas {
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*/
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public final void scale(float sx, float sy, float px, float py) {
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System.out.println("XXXXXXX scale(sx, sy, px, py)");
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/*translate(px, py);
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translate(px, py);
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scale(sx, sy);
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translate(-px, -py);*/
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translate(-px, -py);
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}
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// ---
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/**
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@@ -504,4 +506,5 @@ public class Canvas {
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private static native void native_rotate_and_translate(long skia_canvas, long widget, float angle, float tx, float ty);
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private static native void native_drawPath(long skia_canvas, long path, long skia_paint);
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private static native void native_destroy_canvas(long skia_canvas);
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private static native void native_scale(long skia_canvas, float sx, float sy);
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}
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@@ -94,6 +94,11 @@ public class GskCanvas extends Canvas {
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native_drawRoundRect(snapshot, left, top, right, bottom, rx, ry, paint.getColor(), paint.getStrokeWidth(), paint.getStyle().nativeInt);
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}
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@Override
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public void scale(float sx, float sy) {
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native_scale(snapshot, sx, sy);
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}
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protected native void native_drawBitmap(long snapshot, long texture, int x, int y, int width, int height, int color);
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protected native void native_drawRect(long snapshot, float left, float top, float right, float bottom, int color);
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protected native void native_drawPath(long snapshot, long path, long paint);
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@@ -104,4 +109,5 @@ public class GskCanvas extends Canvas {
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protected native void native_drawLine(long snapshot, float startX, float startY, float stopX, float stopY, long paint);
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protected native void native_drawText(long snapshot, String text, float x, float y, long paint, long font);
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protected native void native_drawRoundRect(long snapshot, float left, float top, float right, float bottom, float rx, float ry, int color, float strokeWidth, int style);
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protected native void native_scale(long snapshot, float sx, float sy);
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}
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