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implement some stuff to make exaple SDL app run
NOTE: the main addition in this commit is WIP support for apps which render on an EGL surface obtained using ANativeWindow_fromSurface currently, this EGL surface is obtained by creating a 700x700 pixel window with GLFW (the 700x700 size is hardcoded in several places) and only Wayland is supported ideally, we'd want to use a wayland subsurface to position the EGL surface above the Surface widget it's associated with (and do whatever for X11)
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22
src/libandroid/looper.c
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22
src/libandroid/looper.c
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#include <stddef.h>
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struct ALooper {
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int dummy;
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};
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struct ALooper a_looper;
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struct ALooper* ALooper_forThread()
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{
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return &a_looper;
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}
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struct ALooper* ALooper_prepare(int opts)
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{
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return NULL;
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}
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int ALooper_pollAll(int timeoutMillis, int* outFd, int* outEvents, void** outData)
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{
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return 0;
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}
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