implement some stuff to make exaple SDL app run

NOTE: the main addition in this commit is WIP support for apps which
render on an EGL surface obtained using ANativeWindow_fromSurface

currently, this EGL surface is obtained by creating a 700x700 pixel
window with GLFW (the 700x700 size is hardcoded in several places)
and only Wayland is supported

ideally, we'd want to use a wayland subsurface to position the EGL
surface above the Surface widget it's associated with (and do
whatever for X11)
This commit is contained in:
Mis012
2022-10-26 18:39:04 +02:00
parent 3627f35bd5
commit b801f0fb3c
26 changed files with 1552 additions and 161 deletions

22
src/libandroid/looper.c Normal file
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#include <stddef.h>
struct ALooper {
int dummy;
};
struct ALooper a_looper;
struct ALooper* ALooper_forThread()
{
return &a_looper;
}
struct ALooper* ALooper_prepare(int opts)
{
return NULL;
}
int ALooper_pollAll(int timeoutMillis, int* outFd, int* outEvents, void** outData)
{
return 0;
}

567
src/libandroid/media.c Normal file

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License")
{
return -1;
}
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @addtogroup NativeActivity Native Activity
* @{
*/
/**
* @file native_window.h
* @brief API for accessing a native window.
*/
#include <stdint.h>
#include <stdlib.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
//#include <gtk/gtk.h>
#include <gdk/wayland/gdkwayland.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#define GLFW_EXPOSE_NATIVE_WAYLAND
#include <GLFW/glfw3native.h>
#include <jni.h>
/**
* Transforms that can be applied to buffers as they are displayed to a window.
*
* Supported transforms are any combination of horizontal mirror, vertical
* mirror, and clockwise 90 degree rotation, in that order. Rotations of 180
* and 270 degrees are made up of those basic transforms.
*/
enum ANativeWindowTransform {
ANATIVEWINDOW_TRANSFORM_IDENTITY = 0x00,
ANATIVEWINDOW_TRANSFORM_MIRROR_HORIZONTAL = 0x01,
ANATIVEWINDOW_TRANSFORM_MIRROR_VERTICAL = 0x02,
ANATIVEWINDOW_TRANSFORM_ROTATE_90 = 0x04,
ANATIVEWINDOW_TRANSFORM_ROTATE_180 = ANATIVEWINDOW_TRANSFORM_MIRROR_HORIZONTAL |
ANATIVEWINDOW_TRANSFORM_MIRROR_VERTICAL,
ANATIVEWINDOW_TRANSFORM_ROTATE_270 = ANATIVEWINDOW_TRANSFORM_ROTATE_180 |
ANATIVEWINDOW_TRANSFORM_ROTATE_90,
};
struct ANativeWindow {
GLFWwindow *glfw_window;
EGLNativeWindowType egl_window;
};
/**
* Opaque type that provides access to a native window.
*
* A pointer can be obtained using {@link ANativeWindow_fromSurface()}.
*/
typedef struct ANativeWindow ANativeWindow;
/**
* Struct that represents a windows buffer.
*
* A pointer can be obtained using {@link ANativeWindow_lock()}.
*/
typedef struct ANativeWindow_Buffer {
// The number of pixels that are show horizontally.
int32_t width;
// The number of pixels that are shown vertically.
int32_t height;
// The number of *pixels* that a line in the buffer takes in
// memory. This may be >= width.
int32_t stride;
// The format of the buffer. One of AHARDWAREBUFFER_FORMAT_*
int32_t format;
// The actual bits.
void* bits;
// Do not touch.
uint32_t reserved[6];
} ANativeWindow_Buffer;
/**
* Acquire a reference on the given {@link ANativeWindow} object. This prevents the object
* from being deleted until the reference is removed.
*/
void ANativeWindow_acquire(struct ANativeWindow *native_window)
{
// FIXME: refcount
}
void ANativeWindow_release(struct ANativeWindow *native_window)
{
// FIXME: refcount
}
int32_t ANativeWindow_getWidth(struct ANativeWindow *native_window)
{
int v = 0;
glfwGetWindowSize(native_window->glfw_window, &v, NULL);
return v;
}
int32_t ANativeWindow_getHeight(struct ANativeWindow *native_window)
{
int v = 0;
glfwGetWindowSize(native_window->glfw_window, NULL, &v);
return v;
}
/**
* Return the current pixel format (AHARDWAREBUFFER_FORMAT_*) of the window surface.
*
* \return a negative value on error.
*/
int32_t ANativeWindow_getFormat(ANativeWindow* window)
{
return -1;
}
/**
* Change the format and size of the window buffers.
*
* The width and height control the number of pixels in the buffers, not the
* dimensions of the window on screen. If these are different than the
* window's physical size, then its buffer will be scaled to match that size
* when compositing it to the screen. The width and height must be either both zero
* or both non-zero.
*
* For all of these parameters, if 0 is supplied then the window's base
* value will come back in force.
*
* \param width width of the buffers in pixels.
* \param height height of the buffers in pixels.
* \param format one of AHARDWAREBUFFER_FORMAT_* constants.
* \return 0 for success, or a negative value on error.
*/
int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window,
int32_t width, int32_t height, int32_t format)
{
return -1;
}
/**
* Lock the window's next drawing surface for writing.
* inOutDirtyBounds is used as an in/out parameter, upon entering the
* function, it contains the dirty region, that is, the region the caller
* intends to redraw. When the function returns, inOutDirtyBounds is updated
* with the actual area the caller needs to redraw -- this region is often
* extended by {@link ANativeWindow_lock}.
*
* \return 0 for success, or a negative value on error.
*/
typedef void ARect;
int32_t ANativeWindow_lock(ANativeWindow* window, ANativeWindow_Buffer* outBuffer,
ARect* inOutDirtyBounds)
{
return -1;
}
/**
* Unlock the window's drawing surface after previously locking it,
* posting the new buffer to the display.
*
* \return 0 for success, or a negative value on error.
*/
int32_t ANativeWindow_unlockAndPost(ANativeWindow* window)
{
return -1;
}
/**
* Set a transform that will be applied to future buffers posted to the window.
*
* \param transform combination of {@link ANativeWindowTransform} flags
* \return 0 for success, or -EINVAL if \p transform is invalid
*/
int32_t ANativeWindow_setBuffersTransform(ANativeWindow* window, int32_t transform)
{
return -1;
}
// FIXME: include the header
struct wl_surface;
struct wl_egl_window *wl_egl_window_create(struct wl_surface *surface,int width, int height);
static void
glfw_error_cb(int code, const char *error)
{
fprintf(stderr, "glfw: (%d) %s\n", code, error);
}
ANativeWindow * ANativeWindow_fromSurface(JNIEnv* env, jobject surface)
{
// FIXME: add a path for x11
// TODO: something with subsurfaces
/* GdkDisplay *display = gdk_display_get_default(); //TODO: edge cases?
struct wl_display *wl_display = gdk_wayland_display_get_wl_display(display);
struct wl_compositor *wl_compositor = gdk_wayland_display_get_wl_compositor(display);
//GdkSurface *popup_surface = gdk_surface_new_popup (GdkSurface* parent, gboolean autohide) // TODO: could this work better for us? (need to somehow get the parent surface)
struct wl_surface *toplevel_surface = gdk_wayland_surface_get_wl_surface(gdk_surface_new_toplevel(display));
struct wl_surface *our_surface = wl_compositor_create_surface(wl_compositor);
// wl_subsurface* our_subsurface = wl_subcompositor_get_subsurface(wl_compositor, our_surface; our_parent);
struct wl_egl_window *egl_window = wl_egl_window_create(our_surface, 700, 700);
return (ANativeWindow *)egl_window;*/
struct ANativeWindow *native_window = malloc(sizeof(struct ANativeWindow));
glfwInit();
fprintf(stderr, "glfw: %s\n", glfwGetVersionString());
glfwSetErrorCallback(glfw_error_cb);
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
native_window->glfw_window = glfwCreateWindow(700, 700, "FIXME: don't create a separate window for this widget", NULL, NULL);
struct wl_surface *wayland_surface = glfwGetWaylandWindow(native_window->glfw_window);
int width, height;
glfwGetWindowSize(native_window->glfw_window, &width, &height);
printf("glfw::: width: %d, height: %d\n", width, height);
native_window->egl_window = (EGLNativeWindowType)wl_egl_window_create(wayland_surface, width, height);
printf("EGL::: wayland_surface: %p\n", wayland_surface);
printf("EGL::: native_window->glfw_window: %p\n", native_window->glfw_window);
printf("EGL::: native_window->egl_window: %ld\n", native_window->egl_window);
return native_window;
}
ANativeWindow * ANativeWindow_fromSurfaceTexture(JNIEnv* env, jobject surfaceTexture)
{
return NULL;
}
// temporary for debugging
static void PrintConfigAttributes(EGLDisplay display, EGLConfig config)
{
EGLint value;
printf("-------------------------------------------------------------------------------\n");
eglGetConfigAttrib(display,config,EGL_CONFIG_ID,&value);
printf("EGL_CONFIG_ID %d\n",value);
eglGetConfigAttrib(display,config,EGL_BUFFER_SIZE,&value);
printf("EGL_BUFFER_SIZE %d\n",value);
eglGetConfigAttrib(display,config,EGL_RED_SIZE,&value);
printf("EGL_RED_SIZE %d\n",value);
eglGetConfigAttrib(display,config,EGL_GREEN_SIZE,&value);
printf("EGL_GREEN_SIZE %d\n",value);
eglGetConfigAttrib(display,config,EGL_BLUE_SIZE,&value);
printf("EGL_BLUE_SIZE %d\n",value);
eglGetConfigAttrib(display,config,EGL_ALPHA_SIZE,&value);
printf("EGL_ALPHA_SIZE %d\n",value);
eglGetConfigAttrib(display,config,EGL_DEPTH_SIZE,&value);
printf("EGL_DEPTH_SIZE %d\n",value);
eglGetConfigAttrib(display,config,EGL_STENCIL_SIZE,&value);
printf("EGL_STENCIL_SIZE %d\n",value);
eglGetConfigAttrib(display,config,EGL_SAMPLE_BUFFERS,&value);
printf("EGL_SAMPLE_BUFFERS %d\n",value);
eglGetConfigAttrib(display,config,EGL_SAMPLES,&value);
printf("EGL_SAMPLES %d\n",value);
eglGetConfigAttrib(display,config,EGL_CONFIG_CAVEAT,&value);
switch(value)
{
case EGL_NONE:
printf("EGL_CONFIG_CAVEAT EGL_NONE\n");
break;
case EGL_SLOW_CONFIG:
printf("EGL_CONFIG_CAVEAT EGL_SLOW_CONFIG\n");
break;
}
eglGetConfigAttrib(display,config,EGL_MAX_PBUFFER_WIDTH,&value);
printf("EGL_MAX_PBUFFER_WIDTH %d\n",value);
eglGetConfigAttrib(display,config,EGL_MAX_PBUFFER_HEIGHT,&value);
printf("EGL_MAX_PBUFFER_HEIGHT %d\n",value);
eglGetConfigAttrib(display,config,EGL_MAX_PBUFFER_PIXELS,&value);
printf("EGL_MAX_PBUFFER_PIXELS %d\n",value);
eglGetConfigAttrib(display,config,EGL_NATIVE_RENDERABLE,&value);
printf("EGL_NATIVE_RENDERABLE %s \n",(value ? "true" : "false"));
eglGetConfigAttrib(display,config,EGL_NATIVE_VISUAL_ID,&value);
printf("EGL_NATIVE_VISUAL_ID %d\n",value);
eglGetConfigAttrib(display,config,EGL_NATIVE_VISUAL_TYPE,&value);
printf("EGL_NATIVE_VISUAL_TYPE %d\n",value);
eglGetConfigAttrib(display,config,EGL_RENDERABLE_TYPE,&value);
printf("EGL_RENDERABLE_TYPE %d\n",value);
eglGetConfigAttrib(display,config,EGL_SURFACE_TYPE,&value);
printf("EGL_SURFACE_TYPE %d\n",value);
eglGetConfigAttrib(display,config,EGL_TRANSPARENT_TYPE,&value);
printf("EGL_TRANSPARENT_TYPE %d\n",value);
printf("-------------------------------------------------------------------------------\n");
}
// FIXME: this possibly belongs elsewhere
EGLDisplay bionic_eglGetDisplay(NativeDisplayType native_display)
{
/*
* On android, at least SDL passes 0 (EGL_DISPLAY_DEFAULT) to eglGetDisplay and uses the resulting display.
* We obviously want to make the app use the correct display, which may happen to be a different one
* than the "default" display (especially on Wayland)
*/
glfwInit(); // it's allegedly safe to call this multiple times
struct wl_display *glfw_wl_display = glfwGetWaylandDisplay();
return eglGetPlatformDisplay(EGL_PLATFORM_WAYLAND_KHR, glfw_wl_display, NULL);
}
EGLSurface bionic_eglCreateWindowSurface(EGLDisplay display, EGLConfig config, struct ANativeWindow *native_window, EGLint const *attrib_list)
{
// TODO: eglGetDisplay((EGLNativeDisplayType)0) isn't ideal...
PrintConfigAttributes(display, config);
EGLSurface ret = eglCreateWindowSurface(display, config, native_window->egl_window, attrib_list);
printf("EGL::: native_window->glfw_window: %p\n", native_window->glfw_window);
printf("EGL::: native_window->egl_window: %ld\n", native_window->egl_window);
printf("EGL::: eglGetError: %d\n", eglGetError());
printf("EGL::: ret: %p\n", ret);
return ret;
}

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src/libandroid/sensor.c Normal file
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#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <aio.h>
struct ASensorManager {
int dummy;
};
struct ASensorEventQueue;
struct ASensorList;
struct ASensor;
struct ALooper;
struct AHardwareBuffer;
struct ASensorEvent;
typedef void * ALooper_callbackFunc;
struct ASensorManager a_sensor_manager;
struct ASensorManager* ASensorManager_getInstance()
{
return &a_sensor_manager;
}
// --- sensor manager
int ASensorManager_getSensorList(struct ASensorManager* manager, struct ASensorList* list)
{
return 0; // the number of sensors - any sane app should see this and stop messing with sensors
}
int ASensorManager_destroyEventQueue(struct ASensorManager* manager, struct ASensorEventQueue* queue)
{
return 0;
}
int ASensorManager_createSharedMemoryDirectChannel(struct ASensorManager* manager, int fd, size_t size)
{
return 0;
}
int ASensorManager_createHardwareBufferDirectChannel(struct ASensorManager* manager, struct AHardwareBuffer const * buffer, size_t size)
{
return 0;
}
void ASensorManager_destroyDirectChannel(struct ASensorManager* manager, int channelId)
{
return;
}
int ASensorManager_configureDirectReport(struct ASensorManager* manager, struct ASensor const* sensor, int channelId, int rate)
{
return 0;
}
// --- event queue
struct ASensorEventQueue* ASensorManager_createEventQueue(struct ASensorManager* manager, struct ALooper* looper, int ident, ALooper_callbackFunc callback, void* data)
{
return NULL;
}
int ASensorEventQueue_registerSensor(struct ASensorEventQueue* queue, struct ASensor const* sensor, int32_t samplingPeriodUs, int64_t maxBatchReportLatencyUs)
{
return 0;
}
int ASensorEventQueue_enableSensor(struct ASensorEventQueue* queue, struct ASensor const* sensor)
{
return 0;
}
int ASensorEventQueue_disableSensor(struct ASensorEventQueue* queue, struct ASensor const* sensor)
{
return 0;
}
int ASensorEventQueue_setEventRate(struct ASensorEventQueue* queue, struct ASensor const* sensor, int32_t usec)
{
return 0;
}
int ASensorEventQueue_hasEvents(struct ASensorEventQueue* queue)
{
return 0;
}
ssize_t ASensorEventQueue_getEvents(struct ASensorEventQueue* queue, struct ASensorEvent* events, size_t count)
{
return 0;
}
// --- sensor
const char* ASensor_getName(struct ASensor const* sensor)
{
return "FIXME-ASensor_getName";
}
const char* ASensor_getVendor(struct ASensor const* sensor)
{
return "FIXME-ASensor_getVendor";
}
int ASensor_getType(struct ASensor const* sensor)
{
return 0;
}
float ASensor_getResolution(struct ASensor const* sensor)
{
return 1;
}
int ASensor_getMinDelay(struct ASensor const* sensor)
{
return 0;
}
int ASensor_getFifoMaxEventCount(struct ASensor const* sensor)
{
return 0;
}
int ASensor_getFifoReservedEventCount(struct ASensor const* sensor)
{
return 0;
}
const char* ASensor_getStringType(struct ASensor const* sensor)
{
return "FIXME-ASensor_getStringType";
}
int ASensor_getReportingMode(struct ASensor const* sensor)
{
return 0;
}
bool ASensor_isWakeUpSensor(struct ASensor const* sensor)
{
return 0;
}
bool ASensor_isDirectChannelTypeSupported(struct ASensor const* sensor, int channelType)
{
return 0;
}
int ASensor_getHighestDirectReportRateLevel(struct ASensor const* sensor)
{
return 1;
}