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implement some stuff to make exaple SDL app run
NOTE: the main addition in this commit is WIP support for apps which render on an EGL surface obtained using ANativeWindow_fromSurface currently, this EGL surface is obtained by creating a 700x700 pixel window with GLFW (the 700x700 size is hardcoded in several places) and only Wayland is supported ideally, we'd want to use a wayland subsurface to position the EGL surface above the Surface widget it's associated with (and do whatever for X11)
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@@ -10,6 +10,7 @@ struct handle_cache {
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jclass class;
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jobject object;
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jmethodID onCreate;
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jmethodID onResume;
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jmethodID onWindowFocusChanged;
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jmethodID onDestroy;
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jmethodID set_window;
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