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implement some stuff to make exaple SDL app run
NOTE: the main addition in this commit is WIP support for apps which render on an EGL surface obtained using ANativeWindow_fromSurface currently, this EGL surface is obtained by creating a 700x700 pixel window with GLFW (the 700x700 size is hardcoded in several places) and only Wayland is supported ideally, we'd want to use a wayland subsurface to position the EGL surface above the Surface widget it's associated with (and do whatever for X11)
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@@ -27,7 +27,8 @@ void set_up_handle_cache(JNIEnv *env, char *apk_main_activity_class)
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if((*env)->ExceptionCheck(env))
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(*env)->ExceptionDescribe(env);
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handle_cache.apk_main_activity.onCreate = _METHOD(handle_cache.apk_main_activity.class, "onCreate", "(Landroid/os/Bundle;)V");
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// handle_cache.apk_main_activity.onWindowFocusChanged = _METHOD(handle_cache.apk_main_activity.class, "onWindowFocusChanged", "(B)V");
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handle_cache.apk_main_activity.onWindowFocusChanged = _METHOD(handle_cache.apk_main_activity.class, "onWindowFocusChanged", "(Z)V");
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handle_cache.apk_main_activity.onResume = _METHOD(handle_cache.apk_main_activity.class, "onResume", "()V");
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handle_cache.apk_main_activity.onDestroy = _METHOD(handle_cache.apk_main_activity.class, "onDestroy", "()V");
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handle_cache.apk_main_activity.set_window = _METHOD((*env)->FindClass(env, "android/app/Activity"), "set_window", "(J)V");
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