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implement some stuff to make exaple SDL app run
NOTE: the main addition in this commit is WIP support for apps which render on an EGL surface obtained using ANativeWindow_fromSurface currently, this EGL surface is obtained by creating a 700x700 pixel window with GLFW (the 700x700 size is hardcoded in several places) and only Wayland is supported ideally, we'd want to use a wayland subsurface to position the EGL surface above the Surface widget it's associated with (and do whatever for X11)
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@@ -142,6 +142,7 @@ hax_jar = jar('hax', [
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'android/view/WindowManager.java',
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'android/view/ViewGroup.java',
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'android/view/SurfaceHolder.java',
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'android/view/InputDevice.java',
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'android/view/InputEvent.java',
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'android/view/View.java',
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'android/view/LayoutInflater.java',
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@@ -154,6 +155,7 @@ hax_jar = jar('hax', [
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'android/hardware/SensorEventListener.java',
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'android/hardware/Sensor.java',
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'android/hardware/SensorManager.java',
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'android/hardware/usb/UsbManager.java',
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'android/text/TextUtils.java',
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'android/text/Spannable.java',
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'android/text/ClipboardManager.java',
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@@ -173,6 +175,7 @@ hax_jar = jar('hax', [
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'android/content/Context.java',
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'android/content/ActivityNotFoundException.java',
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'android/content/DialogInterface.java',
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'android/content/IntentFilter.java',
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'android/content/OperationApplicationException.java',
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'android/content/res/ColorStateList.java',
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'android/content/res/XmlResourceParser.java',
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