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implement some stuff to make exaple SDL app run
NOTE: the main addition in this commit is WIP support for apps which render on an EGL surface obtained using ANativeWindow_fromSurface currently, this EGL surface is obtained by creating a 700x700 pixel window with GLFW (the 700x700 size is hardcoded in several places) and only Wayland is supported ideally, we'd want to use a wayland subsurface to position the EGL surface above the Surface widget it's associated with (and do whatever for X11)
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@@ -28,5 +28,9 @@ public class Window {
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set_widget_as_root(native_window, view.widget);
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}
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public View getDecorView() {
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return new View(); // FIXME: this can probably backfire
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}
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private native void set_widget_as_root(long native_window, long widget);
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}
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