implement some stuff to make exaple SDL app run

NOTE: the main addition in this commit is WIP support for apps which
render on an EGL surface obtained using ANativeWindow_fromSurface

currently, this EGL surface is obtained by creating a 700x700 pixel
window with GLFW (the 700x700 size is hardcoded in several places)
and only Wayland is supported

ideally, we'd want to use a wayland subsurface to position the EGL
surface above the Surface widget it's associated with (and do
whatever for X11)
This commit is contained in:
Mis012
2022-10-26 18:39:04 +02:00
parent 3627f35bd5
commit b801f0fb3c
26 changed files with 1552 additions and 161 deletions

View File

@@ -525,6 +525,14 @@ public class View extends Object {
// TODO
}
public interface OnGenericMotionListener {
// TODO
}
public interface OnSystemUiVisibilityChangeListener {
// TODO
}
public static interface OnKeyListener {
// TODO
// boolean onKey(View v, int keyCode, KeyEvent event);
@@ -741,6 +749,7 @@ public class View extends Object {
public native void setGravity(int gravity);
public native void setOnTouchListener(OnTouchListener l);
public native void setOnClickListener(OnClickListener l);
public /*native*/ void setOnSystemUiVisibilityChangeListener(OnSystemUiVisibilityChangeListener l) {}
public native final int getWidth();
public native final int getHeight();