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implement some stuff to make exaple SDL app run
NOTE: the main addition in this commit is WIP support for apps which render on an EGL surface obtained using ANativeWindow_fromSurface currently, this EGL surface is obtained by creating a 700x700 pixel window with GLFW (the 700x700 size is hardcoded in several places) and only Wayland is supported ideally, we'd want to use a wayland subsurface to position the EGL surface above the Surface widget it's associated with (and do whatever for X11)
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@@ -525,6 +525,14 @@ public class View extends Object {
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// TODO
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}
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public interface OnGenericMotionListener {
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// TODO
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}
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public interface OnSystemUiVisibilityChangeListener {
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// TODO
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}
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public static interface OnKeyListener {
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// TODO
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// boolean onKey(View v, int keyCode, KeyEvent event);
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@@ -741,6 +749,7 @@ public class View extends Object {
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public native void setGravity(int gravity);
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public native void setOnTouchListener(OnTouchListener l);
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public native void setOnClickListener(OnClickListener l);
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public /*native*/ void setOnSystemUiVisibilityChangeListener(OnSystemUiVisibilityChangeListener l) {}
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public native final int getWidth();
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public native final int getHeight();
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