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implement some stuff to make exaple SDL app run
NOTE: the main addition in this commit is WIP support for apps which render on an EGL surface obtained using ANativeWindow_fromSurface currently, this EGL surface is obtained by creating a 700x700 pixel window with GLFW (the 700x700 size is hardcoded in several places) and only Wayland is supported ideally, we'd want to use a wayland subsurface to position the EGL surface above the Surface widget it's associated with (and do whatever for X11)
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src/api-impl/android/hardware/usb/UsbManager.java
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9
src/api-impl/android/hardware/usb/UsbManager.java
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package android.hardware.usb;
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import java.util.HashMap;
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public class UsbManager {
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public HashMap getDeviceList() {
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return new HashMap();
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}
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}
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