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implement some stuff to make exaple SDL app run
NOTE: the main addition in this commit is WIP support for apps which render on an EGL surface obtained using ANativeWindow_fromSurface currently, this EGL surface is obtained by creating a 700x700 pixel window with GLFW (the 700x700 size is hardcoded in several places) and only Wayland is supported ideally, we'd want to use a wayland subsurface to position the EGL surface above the Surface widget it's associated with (and do whatever for X11)
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@@ -339,7 +339,8 @@ public final class AssetManager {
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}
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}
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throw new FileNotFoundException("Asset file: " + fileName);*/
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return null; // FIXME
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throw new IOException("FIXME: 'public final AssetFileDescriptor openFd(String fileName)': throwing an exception, which makes e.g SDL2 fall back to using something that we actually have implemented");
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// return null; // FIXME
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}
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/**
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