implement some stuff to make exaple SDL app run

NOTE: the main addition in this commit is WIP support for apps which
render on an EGL surface obtained using ANativeWindow_fromSurface

currently, this EGL surface is obtained by creating a 700x700 pixel
window with GLFW (the 700x700 size is hardcoded in several places)
and only Wayland is supported

ideally, we'd want to use a wayland subsurface to position the EGL
surface above the Surface widget it's associated with (and do
whatever for X11)
This commit is contained in:
Mis012
2022-10-26 18:39:04 +02:00
parent 3627f35bd5
commit b801f0fb3c
26 changed files with 1552 additions and 161 deletions

View File

@@ -339,7 +339,8 @@ public final class AssetManager {
}
}
throw new FileNotFoundException("Asset file: " + fileName);*/
return null; // FIXME
throw new IOException("FIXME: 'public final AssetFileDescriptor openFd(String fileName)': throwing an exception, which makes e.g SDL2 fall back to using something that we actually have implemented");
// return null; // FIXME
}
/**