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implement some stuff to make exaple SDL app run
NOTE: the main addition in this commit is WIP support for apps which render on an EGL surface obtained using ANativeWindow_fromSurface currently, this EGL surface is obtained by creating a 700x700 pixel window with GLFW (the 700x700 size is hardcoded in several places) and only Wayland is supported ideally, we'd want to use a wayland subsurface to position the EGL surface above the Surface widget it's associated with (and do whatever for X11)
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@@ -27,10 +27,12 @@ public class AlertDialog extends Dialog {
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}
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public AlertDialog.Builder setTitle (CharSequence title) {
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System.out.println("AlertDialog.Builder setTitle called with: '"+title+"'");
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return this;
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}
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public AlertDialog.Builder setMessage (CharSequence message) {
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System.out.println("AlertDialog.Builder setMessage called with: '"+message+"'");
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return this;
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}
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