implement some stuff to make exaple SDL app run

NOTE: the main addition in this commit is WIP support for apps which
render on an EGL surface obtained using ANativeWindow_fromSurface

currently, this EGL surface is obtained by creating a 700x700 pixel
window with GLFW (the 700x700 size is hardcoded in several places)
and only Wayland is supported

ideally, we'd want to use a wayland subsurface to position the EGL
surface above the Surface widget it's associated with (and do
whatever for X11)
This commit is contained in:
Mis012
2022-10-26 18:39:04 +02:00
parent 3627f35bd5
commit b801f0fb3c
26 changed files with 1552 additions and 161 deletions

View File

@@ -21,6 +21,7 @@ import java.io.StringReader;
public class Activity extends Context {
LayoutInflater layout_inflater;
Window window = new Window();
int requested_orientation = -1 /*ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED*/; // dummy
protected void set_window(long native_window) {
window.native_window = native_window;
@@ -49,6 +50,14 @@ public class Activity extends Context {
// return new Intent();
}
public int getRequestedOrientation() {
return requested_orientation;
}
public void setRequestedOrientation (int orientation) {
requested_orientation = orientation;
}
public boolean isFinishing() {
return false; // FIXME
}