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add more Animation APIs and call onAnimationEnd()
Directly calling onAnimationEnd() skips the animation and directly sets the target values
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@@ -4,4 +4,8 @@ import android.content.Context;
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public class AnimationUtils {
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public static Animation loadAnimation(Context context, int dummy) { return new Animation(); }
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public static long currentAnimationTimeMillis() {
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return System.currentTimeMillis();
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}
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}
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