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GLSurfaceView: remove old implementation, import the one from AOSP
Now that we have a reasonably well working SurfaceView implementation, it is actually cleaner to just implement GLSurfaceView the way AOSP does. In fact, their code doesn't have any weird dependencies, and can mostly be used as-is. The AOSP code is pure Java, which means we had to implement some EGL wrappers. This change fixes issues with Wayland (it only ever worked because the pbuffers were allocated using an XWayland EGLDisplay), and with resizing (which we simply didn't support), all while getting rid of quite some (arguably not very readable) LoC.
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@@ -91,9 +91,9 @@ public interface EGL10 extends EGL {
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int EGL_WINDOW_BIT = 0x04;
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Object EGL_DEFAULT_DISPLAY = null;
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EGLDisplay EGL_NO_DISPLAY = null; // new com.google.android.gles_jni.EGLDisplayImpl(0);
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EGLContext EGL_NO_CONTEXT = null; // new com.google.android.gles_jni.EGLContextImpl(0);
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EGLSurface EGL_NO_SURFACE = null; // new com.google.android.gles_jni.EGLSurfaceImpl(0);
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EGLDisplay EGL_NO_DISPLAY = new javax.microedition.khronos.egl.EGLDisplay(0);
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EGLContext EGL_NO_CONTEXT = new javax.microedition.khronos.egl.EGLContext(0);
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EGLSurface EGL_NO_SURFACE = new com.google.android.gles_jni.EGLSurfaceImpl(0);
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boolean eglChooseConfig(EGLDisplay display, int[] attrib_list, EGLConfig[] configs, int config_size, int[] num_config);
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boolean eglCopyBuffers(EGLDisplay display, EGLSurface surface, Object native_pixmap);
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