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implement ColorFilter in GskCanvas
This is needed to make icons follow night mode setting
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@@ -6,11 +6,25 @@
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#include "../generated_headers/android_graphics_GskCanvas.h"
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JNIEXPORT void JNICALL Java_android_graphics_GskCanvas_native_1drawBitmap(JNIEnv *env, jclass this_class, jlong snapshot_ptr, jlong pixbuf_ptr, jint x, jint y, jint width, jint height)
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JNIEXPORT void JNICALL Java_android_graphics_GskCanvas_native_1drawBitmap(JNIEnv *env, jclass this_class, jlong snapshot_ptr, jlong pixbuf_ptr, jint x, jint y, jint width, jint height, jint color)
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{
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GdkSnapshot *snapshot = (GdkSnapshot *)_PTR(snapshot_ptr);
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GdkPixbuf *pixbuf = (GdkPixbuf *)_PTR(pixbuf_ptr);
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GdkTexture *texture = gdk_texture_new_for_pixbuf(pixbuf);
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if (color) { // use only alpha from pixbuf, color is fixed
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graphene_matrix_t color_matrix;
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graphene_vec4_t color_offset;
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graphene_matrix_init_from_float(&color_matrix, (float[]){
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 1,
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});
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graphene_vec4_init(&color_offset, ((color >> 16) & 0xFF) / 255.f, ((color >> 8) & 0xFF) / 255.f, ((color >> 0) & 0xFF) / 255.f, 0);
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gtk_snapshot_push_color_matrix(snapshot, &color_matrix, &color_offset);
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}
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gtk_snapshot_append_texture(snapshot, texture, &GRAPHENE_RECT_INIT(x, y, width, height));
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if (color)
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gtk_snapshot_pop(snapshot);
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g_object_unref(texture);
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}
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