implement ColorFilter in GskCanvas

This is needed to make icons follow night mode setting
This commit is contained in:
Julian Winkler
2024-03-24 21:12:13 +01:00
parent ad266c7821
commit 8eb0c0a3c1
5 changed files with 34 additions and 6 deletions

View File

@@ -35,7 +35,11 @@ public class GskCanvas extends Canvas {
@Override
public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) {
native_drawBitmap(snapshot, bitmap.pixbuf, dst.left, dst.top, dst.width(), dst.height());
int color = 0;
if (paint != null && paint.colorFilter instanceof PorterDuffColorFilter) {
color = ((PorterDuffColorFilter) paint.colorFilter).getColor();
}
native_drawBitmap(snapshot, bitmap.pixbuf, dst.left, dst.top, dst.width(), dst.height(), color);
}
@Override
@@ -70,5 +74,5 @@ public class GskCanvas extends Canvas {
drawBitmap(bitmap, src, dst, paint);
}
protected native void native_drawBitmap(long snapshot, long pixbuf, int x, int y, int width, int height);
protected native void native_drawBitmap(long snapshot, long pixbuf, int x, int y, int width, int height, int color);
}

View File

@@ -4,6 +4,7 @@ public class Paint {
public long skia_paint = 0;
private Typeface typeface = null;
public long skia_font = 0;
ColorFilter colorFilter = null;
public Paint() {
skia_paint = native_constructor();
@@ -64,6 +65,11 @@ public class Paint {
}
public float measureText(CharSequence text, int start, int end) { return 10; }
public ColorFilter setColorFilter(ColorFilter colorFilter) {
this.colorFilter = colorFilter;
return colorFilter;
}
public Shader setShader(Shader shader) { return shader; }
public enum Style {

View File

@@ -92,6 +92,10 @@ public class PorterDuff {
ADD(16),
OVERLAY(17);
Mode(int nativeInt) {}
public int nativeInt;
Mode(int nativeInt) {
this.nativeInt = nativeInt;
}
}
}