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api-impl: add APIs for libGDX games
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@@ -62,6 +62,12 @@ public class MediaPlayer {
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public void reset() {}
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public void release() {}
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public boolean isPlaying() { return false; }
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public void seekTo(int dummy) {}
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public void setVolume(float leftVolume, float rightVolume) {}
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public static native void native_prepare(long gtk_media_stream);
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public native long native_setDataSource(String path);
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public static native void native_setOnCompletionListener(long gtk_media_stream, MediaPlayer.OnCompletionListener listener);
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@@ -40,6 +40,18 @@ public class SoundPool {
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return nativePlay(nativePool, soundID);
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}
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public void autoResume() {
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System.out.println("WARNING: SoundPool.autoResume not implemented yet");
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}
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public void autoPause() {
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System.out.println("WARNING: SoundPool.autoPause not implemented yet");
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}
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public void setVolume(int streamType, float leftVolume, float rightVolume) {
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System.out.println("WARNING: SoundPool.setVolume not implemented yet");
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}
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public class Builder {
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public Builder setAudioAttributes(AudioAttributes attributes) {
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return this;
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