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api-impl: add initial support for NativeAcivity
This commit is contained in:
591
src/api-impl-jni/android_app_NativeActivity.c
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591
src/api-impl-jni/android_app_NativeActivity.c
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File diff suppressed because it is too large
Load Diff
149
src/api-impl-jni/generated_headers/android_app_NativeActivity.h
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149
src/api-impl-jni/generated_headers/android_app_NativeActivity.h
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@@ -0,0 +1,149 @@
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/* DO NOT EDIT THIS FILE - it is machine generated */
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#include <jni.h>
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/* Header for class android_app_NativeActivity */
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#ifndef _Included_android_app_NativeActivity
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#define _Included_android_app_NativeActivity
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* Class: android_app_NativeActivity
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* Method: loadNativeCode
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* Signature: (Ljava/lang/String;Ljava/lang/String;Landroid/os/MessageQueue;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;ILandroid/content/res/AssetManager;[B)J
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*/
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JNIEXPORT jlong JNICALL Java_android_app_NativeActivity_loadNativeCode
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(JNIEnv *, jobject, jstring, jstring, jobject, jstring, jstring, jstring, jint, jobject, jbyteArray);
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/*
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* Class: android_app_NativeActivity
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* Method: unloadNativeCode
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* Signature: (J)V
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*/
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JNIEXPORT void JNICALL Java_android_app_NativeActivity_unloadNativeCode
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(JNIEnv *, jobject, jlong);
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/*
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* Class: android_app_NativeActivity
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* Method: onStartNative
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* Signature: (J)V
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*/
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JNIEXPORT void JNICALL Java_android_app_NativeActivity_onStartNative
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(JNIEnv *, jobject, jlong);
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/*
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* Class: android_app_NativeActivity
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* Method: onResumeNative
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* Signature: (J)V
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*/
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JNIEXPORT void JNICALL Java_android_app_NativeActivity_onResumeNative
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(JNIEnv *, jobject, jlong);
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/*
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* Class: android_app_NativeActivity
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* Method: onSaveInstanceStateNative
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* Signature: (J)[B
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*/
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JNIEXPORT jbyteArray JNICALL Java_android_app_NativeActivity_onSaveInstanceStateNative
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(JNIEnv *, jobject, jlong);
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/*
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* Class: android_app_NativeActivity
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* Method: onPauseNative
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* Signature: (J)V
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*/
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JNIEXPORT void JNICALL Java_android_app_NativeActivity_onPauseNative
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(JNIEnv *, jobject, jlong);
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/*
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* Class: android_app_NativeActivity
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* Method: onStopNative
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* Signature: (J)V
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*/
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JNIEXPORT void JNICALL Java_android_app_NativeActivity_onStopNative
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(JNIEnv *, jobject, jlong);
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/*
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* Class: android_app_NativeActivity
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* Method: onConfigurationChangedNative
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* Signature: (J)V
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*/
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JNIEXPORT void JNICALL Java_android_app_NativeActivity_onConfigurationChangedNative
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(JNIEnv *, jobject, jlong);
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/*
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* Class: android_app_NativeActivity
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* Method: onLowMemoryNative
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* Signature: (J)V
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*/
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JNIEXPORT void JNICALL Java_android_app_NativeActivity_onLowMemoryNative
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(JNIEnv *, jobject, jlong);
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/*
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* Class: android_app_NativeActivity
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* Method: onWindowFocusChangedNative
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* Signature: (JZ)V
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*/
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JNIEXPORT void JNICALL Java_android_app_NativeActivity_onWindowFocusChangedNative
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(JNIEnv *, jobject, jlong, jboolean);
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/*
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* Class: android_app_NativeActivity
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* Method: onSurfaceCreatedNative
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* Signature: (JLandroid/view/Surface;)V
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*/
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JNIEXPORT void JNICALL Java_android_app_NativeActivity_onSurfaceCreatedNative
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(JNIEnv *, jobject, jlong, jobject);
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/*
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* Class: android_app_NativeActivity
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* Method: onSurfaceChangedNative
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* Signature: (JLandroid/view/Surface;III)V
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*/
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JNIEXPORT void JNICALL Java_android_app_NativeActivity_onSurfaceChangedNative
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(JNIEnv *, jobject, jlong, jobject, jint, jint, jint);
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/*
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* Class: android_app_NativeActivity
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* Method: onSurfaceRedrawNeededNative
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* Signature: (JLandroid/view/Surface;)V
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*/
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JNIEXPORT void JNICALL Java_android_app_NativeActivity_onSurfaceRedrawNeededNative
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(JNIEnv *, jobject, jlong, jobject);
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/*
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* Class: android_app_NativeActivity
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* Method: onSurfaceDestroyedNative
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* Signature: (J)V
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*/
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JNIEXPORT void JNICALL Java_android_app_NativeActivity_onSurfaceDestroyedNative
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(JNIEnv *, jobject, jlong);
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/*
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* Class: android_app_NativeActivity
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* Method: onInputQueueCreatedNative
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* Signature: (JI)V
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*/
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JNIEXPORT void JNICALL Java_android_app_NativeActivity_onInputQueueCreatedNative
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(JNIEnv *, jobject, jlong, jint);
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/*
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* Class: android_app_NativeActivity
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* Method: onInputQueueDestroyedNative
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* Signature: (JI)V
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*/
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JNIEXPORT void JNICALL Java_android_app_NativeActivity_onInputQueueDestroyedNative
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(JNIEnv *, jobject, jlong, jint);
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/*
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* Class: android_app_NativeActivity
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* Method: onContentRectChangedNative
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* Signature: (JIIII)V
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*/
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JNIEXPORT void JNICALL Java_android_app_NativeActivity_onContentRectChangedNative
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(JNIEnv *, jobject, jlong, jint, jint, jint, jint);
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#ifdef __cplusplus
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}
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#endif
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#endif
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313
src/api-impl-jni/native_activity.h
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313
src/api-impl-jni/native_activity.h
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@@ -0,0 +1,313 @@
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_NATIVE_ACTIVITY_H
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#define ANDROID_NATIVE_ACTIVITY_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <jni.h>
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//#include <android/asset_manager.h>
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//#include <android/input.h>
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//#include <android/native_window.h>
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typedef void ANativeWindow;
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typedef void AInputQueue;
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typedef void ARect;
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ANativeActivityCallbacks;
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/**
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* This structure defines the native side of an android.app.NativeActivity.
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* It is created by the framework, and handed to the application's native
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* code as it is being launched.
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*/
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typedef struct ANativeActivity {
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/**
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* Pointer to the callback function table of the native application.
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* You can set the functions here to your own callbacks. The callbacks
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* pointer itself here should not be changed; it is allocated and managed
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* for you by the framework.
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*/
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struct ANativeActivityCallbacks* callbacks;
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/**
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* The global handle on the process's Java VM.
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*/
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JavaVM* vm;
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/**
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* JNI context for the main thread of the app. Note that this field
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* can ONLY be used from the main thread of the process; that is, the
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* thread that calls into the ANativeActivityCallbacks.
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*/
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JNIEnv* env;
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/**
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* The NativeActivity object handle.
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*
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* IMPORTANT NOTE: This member is mis-named. It should really be named
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* 'activity' instead of 'clazz', since it's a reference to the
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* NativeActivity instance created by the system for you.
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*
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* We unfortunately cannot change this without breaking NDK
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* source-compatibility.
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*/
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jobject clazz;
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/**
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* Path to this application's internal data directory.
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*/
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const char* internalDataPath;
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/**
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* Path to this application's external (removable/mountable) data directory.
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*/
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const char* externalDataPath;
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/**
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* The platform's SDK version code.
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*/
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int32_t sdkVersion;
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/**
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* This is the native instance of the application. It is not used by
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* the framework, but can be set by the application to its own instance
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* state.
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*/
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void* instance;
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/**
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* Pointer to the Asset Manager instance for the application. The application
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* uses this to access binary assets bundled inside its own .apk file.
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*/
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/*AAssetManager*/void* assetManager;
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/**
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* Available starting with Honeycomb: path to the directory containing
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* the application's OBB files (if any). If the app doesn't have any
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* OBB files, this directory may not exist.
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*/
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const char* obbPath;
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} ANativeActivity;
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/**
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* These are the callbacks the framework makes into a native application.
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* All of these callbacks happen on the main thread of the application.
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* By default, all callbacks are NULL; set to a pointer to your own function
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* to have it called.
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*/
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typedef struct ANativeActivityCallbacks {
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/**
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* NativeActivity has started. See Java documentation for Activity.onStart()
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* for more information.
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*/
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void (*onStart)(ANativeActivity* activity);
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/**
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* NativeActivity has resumed. See Java documentation for Activity.onResume()
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* for more information.
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*/
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void (*onResume)(ANativeActivity* activity);
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/**
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* Framework is asking NativeActivity to save its current instance state.
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* See Java documentation for Activity.onSaveInstanceState() for more
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* information. The returned pointer needs to be created with malloc();
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* the framework will call free() on it for you. You also must fill in
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* outSize with the number of bytes in the allocation. Note that the
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* saved state will be persisted, so it can not contain any active
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* entities (pointers to memory, file descriptors, etc).
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*/
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void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize);
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/**
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* NativeActivity has paused. See Java documentation for Activity.onPause()
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* for more information.
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*/
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void (*onPause)(ANativeActivity* activity);
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/**
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* NativeActivity has stopped. See Java documentation for Activity.onStop()
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* for more information.
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*/
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void (*onStop)(ANativeActivity* activity);
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/**
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* NativeActivity is being destroyed. See Java documentation for Activity.onDestroy()
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* for more information.
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*/
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void (*onDestroy)(ANativeActivity* activity);
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/**
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* Focus has changed in this NativeActivity's window. This is often used,
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* for example, to pause a game when it loses input focus.
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*/
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void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus);
|
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|
||||
/**
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* The drawing window for this native activity has been created. You
|
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* can use the given native window object to start drawing.
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*/
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void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window);
|
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/**
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* The drawing window for this native activity has been resized. You should
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* retrieve the new size from the window and ensure that your rendering in
|
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* it now matches.
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*/
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void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window);
|
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/**
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* The drawing window for this native activity needs to be redrawn. To avoid
|
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* transient artifacts during screen changes (such resizing after rotation),
|
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* applications should not return from this function until they have finished
|
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* drawing their window in its current state.
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*/
|
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void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window);
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||||
|
||||
/**
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||||
* The drawing window for this native activity is going to be destroyed.
|
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* You MUST ensure that you do not touch the window object after returning
|
||||
* from this function: in the common case of drawing to the window from
|
||||
* another thread, that means the implementation of this callback must
|
||||
* properly synchronize with the other thread to stop its drawing before
|
||||
* returning from here.
|
||||
*/
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void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window);
|
||||
|
||||
/**
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* The input queue for this native activity's window has been created.
|
||||
* You can use the given input queue to start retrieving input events.
|
||||
*/
|
||||
void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue);
|
||||
|
||||
/**
|
||||
* The input queue for this native activity's window is being destroyed.
|
||||
* You should no longer try to reference this object upon returning from this
|
||||
* function.
|
||||
*/
|
||||
void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue);
|
||||
|
||||
/**
|
||||
* The rectangle in the window in which content should be placed has changed.
|
||||
*/
|
||||
void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect);
|
||||
|
||||
/**
|
||||
* The current device AConfiguration has changed. The new configuration can
|
||||
* be retrieved from assetManager.
|
||||
*/
|
||||
void (*onConfigurationChanged)(ANativeActivity* activity);
|
||||
|
||||
/**
|
||||
* The system is running low on memory. Use this callback to release
|
||||
* resources you do not need, to help the system avoid killing more
|
||||
* important processes.
|
||||
*/
|
||||
void (*onLowMemory)(ANativeActivity* activity);
|
||||
} ANativeActivityCallbacks;
|
||||
|
||||
/**
|
||||
* This is the function that must be in the native code to instantiate the
|
||||
* application's native activity. It is called with the activity instance (see
|
||||
* above); if the code is being instantiated from a previously saved instance,
|
||||
* the savedState will be non-NULL and point to the saved data. You must make
|
||||
* any copy of this data you need -- it will be released after you return from
|
||||
* this function.
|
||||
*/
|
||||
typedef void ANativeActivity_createFunc(ANativeActivity* activity,
|
||||
void* savedState, size_t savedStateSize);
|
||||
|
||||
/**
|
||||
* The name of the function that NativeInstance looks for when launching its
|
||||
* native code. This is the default function that is used, you can specify
|
||||
* "android.app.func_name" string meta-data in your manifest to use a different
|
||||
* function.
|
||||
*/
|
||||
extern ANativeActivity_createFunc ANativeActivity_onCreate;
|
||||
|
||||
/**
|
||||
* Finish the given activity. Its finish() method will be called, causing it
|
||||
* to be stopped and destroyed. Note that this method can be called from
|
||||
* *any* thread; it will send a message to the main thread of the process
|
||||
* where the Java finish call will take place.
|
||||
*/
|
||||
void ANativeActivity_finish(ANativeActivity* activity);
|
||||
|
||||
/**
|
||||
* Change the window format of the given activity. Calls getWindow().setFormat()
|
||||
* of the given activity. Note that this method can be called from
|
||||
* *any* thread; it will send a message to the main thread of the process
|
||||
* where the Java finish call will take place.
|
||||
*/
|
||||
void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format);
|
||||
|
||||
/**
|
||||
* Change the window flags of the given activity. Calls getWindow().setFlags()
|
||||
* of the given activity. Note that this method can be called from
|
||||
* *any* thread; it will send a message to the main thread of the process
|
||||
* where the Java finish call will take place. See window.h for flag constants.
|
||||
*/
|
||||
void ANativeActivity_setWindowFlags(ANativeActivity* activity,
|
||||
uint32_t addFlags, uint32_t removeFlags);
|
||||
|
||||
/**
|
||||
* Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager
|
||||
* API for documentation.
|
||||
*/
|
||||
enum {
|
||||
ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001,
|
||||
ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002,
|
||||
};
|
||||
|
||||
/**
|
||||
* Show the IME while in the given activity. Calls InputMethodManager.showSoftInput()
|
||||
* for the given activity. Note that this method can be called from
|
||||
* *any* thread; it will send a message to the main thread of the process
|
||||
* where the Java finish call will take place.
|
||||
*/
|
||||
void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags);
|
||||
|
||||
/**
|
||||
* Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager
|
||||
* API for documentation.
|
||||
*/
|
||||
enum {
|
||||
ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001,
|
||||
ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002,
|
||||
};
|
||||
|
||||
/**
|
||||
* Hide the IME while in the given activity. Calls InputMethodManager.hideSoftInput()
|
||||
* for the given activity. Note that this method can be called from
|
||||
* *any* thread; it will send a message to the main thread of the process
|
||||
* where the Java finish call will take place.
|
||||
*/
|
||||
void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags);
|
||||
|
||||
#ifdef __cplusplus
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif // ANDROID_NATIVE_ACTIVITY_H
|
||||
|
||||
@@ -77,6 +77,7 @@ static void on_resize(GtkWidget* self, gint width, gint height, struct jni_callb
|
||||
(*d->jvm)->GetEnv(d->jvm, (void**)&env, JNI_VERSION_1_6);
|
||||
|
||||
// TODO: are there cases where returning RGBA_8888 is a bad idea?
|
||||
// NOTE: we want to call the private method of android.view.SurfaceView, not the related method with this name in the API
|
||||
(*env)->CallVoidMethod(env, d->this, _METHOD(d->this_class, "surfaceChanged", "(Landroid/view/SurfaceHolder;III)V"),
|
||||
_GET_OBJ_FIELD(d->this, "mSurfaceHolder", "Landroid/view/SurfaceHolder;"), 1 /*RGBA_8888*/,
|
||||
width, height);
|
||||
@@ -98,7 +99,7 @@ JNIEXPORT void JNICALL Java_android_view_SurfaceView_native_1constructor(JNIEnv
|
||||
struct jni_callback_data *callback_data = malloc(sizeof(struct jni_callback_data));
|
||||
callback_data->jvm = jvm;
|
||||
callback_data->this = _REF(this);
|
||||
callback_data->this_class = _REF(_CLASS(this));
|
||||
callback_data->this_class = _REF((*env)->FindClass(env, "android/view/SurfaceView"));
|
||||
|
||||
g_signal_connect(dummy, "resize", G_CALLBACK(on_resize), callback_data);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user