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implement android.graphics.Matrix and View.getMatrix()
This is needed for androidx CoordinatorLayout and will also be required for VectorDrawables
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@@ -709,12 +709,12 @@ mDetectSimplePaths = HardwareRenderer.isAvailable();
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private static native void native_addRoundRect(int nPath, RectF r, float[] radii, int dir);
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private static native void native_addPath(int nPath, int src, float dx, float dy);
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private static native void native_addPath(int nPath, int src);
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private static native void native_addPath(int nPath, int src, int matrix);
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private static native void native_addPath(int nPath, int src, long matrix);
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private static native void native_offset(int nPath, float dx, float dy, int dst_path);
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private static native void native_offset(int nPath, float dx, float dy);
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private static native void native_setLastPoint(int nPath, float dx, float dy);
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private static native void native_transform(int nPath, int matrix, int dst_path);
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private static native void native_transform(int nPath, int matrix);
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private static native void native_transform(int nPath, long matrix, int dst_path);
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private static native void native_transform(int nPath, long matrix);
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private static native boolean native_op(int path1, int path2, int op, int result);
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private static native void finalizer(int nPath);
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}
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