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README.md: remove outdated notes about GLSurfaceView
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README.md
10
README.md
@@ -36,12 +36,12 @@ or just
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`android-translation-layer [path to apk] -l [activity to launch]`
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`android-translation-layer [path to apk] -l [activity to launch]`
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to use the default data dir of `~/.local/share/android_translation_layer/`
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to use the default data dir of `~/.local/share/android_translation_layer/`
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NOTE: some apps don't like runtime changes to resolution, and currently GLSurfaceView will stretch instead of changing resolution
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NOTE: some apps don't like runtime changes to resolution.
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to sidestep this, we allow for specifying the initial resolution, which will currently always get passed as the screen resolution to GLSurfaceView even when you resize the window.
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to sidestep this, we allow for specifying the initial resolution.
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example with custom width/height: `android-translation-layer path/to/org.happysanta.gd_29.apk -l org/happysanta/gd/GDActivity -w 540 -h 960`
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example with custom width/height: `android-translation-layer path/to/org.happysanta.gd_29.apk -l org/happysanta/gd/GDActivity -w 540 -h 960`
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NOTE: on X11, Gtk might decide to use GLX, which completely messes up our EGL-dependent code.
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NOTE: on X11, Gtk might decide to use GLX, which completely messes up our EGL-dependent code.
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If you have a debug build of Gtk, you can use GDK_DEBUG=gl-egl to force the use of EGL
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Use GDK_DEBUG=gl-egl to force the use of EGL.
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when it doesn't work:
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when it doesn't work:
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if you are trying to launch a random app, chances are that we are missing implementations for some
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if you are trying to launch a random app, chances are that we are missing implementations for some
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@@ -57,6 +57,9 @@ it shows up as a Gtk Widget.
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for more specific instructions, see `doc/QuickHelp.md`
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for more specific instructions, see `doc/QuickHelp.md`
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for general description of the architecure, see `doc/Architecture.md`
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for general description of the architecure, see `doc/Architecture.md`
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if you want to contribute, and find the codebase overwhelming, don't hesitate to open an issue
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so we can help you out and possibly write more documentation.
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screenshot:
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screenshot:
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@@ -66,7 +69,6 @@ screenshot:
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- fix issues mentioned above
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- fix issues mentioned above
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- fix ugly hacks
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- fix ugly hacks
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- figure out a way to dynamically change the resolution of a GLSurfaceView (probably just implement it in terms of SurfaceView, though that one currently doesn't work on X11)
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- implement more stuff (there is a lot of it, and it won't get done if nobody helps... ideally pick a simple-ish application and stub/implement stuff until it works)
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- implement more stuff (there is a lot of it, and it won't get done if nobody helps... ideally pick a simple-ish application and stub/implement stuff until it works)
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