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https://gitlab.com/android_translation_layer/android_translation_layer.git
synced 2025-10-27 11:48:10 -07:00
Path: add arcTo and addArc, minor cleanup
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@@ -1,5 +1,7 @@
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package android.graphics;
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import android.util.Log;
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/*
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* Path is implemented as a GskPath or a GskPathBuilder. It can only be one of the two at a time.
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* The methods getGskPath() and getBuilder() automatically convert between the two as needed.
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@@ -82,6 +84,18 @@ public class Path {
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native_line_to(getBuilder(), x, y);
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}
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public void arcTo(RectF oval, float startAngle, float sweepAngle, boolean forceMoveTo) {
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arcTo(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle, forceMoveTo);
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}
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public void arcTo(RectF oval, float startAngle, float sweepAngle) {
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arcTo(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle, false);
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}
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public void arcTo(float left, float top, float right, float bottom, float startAngle, float sweepAngle, boolean forceMoveTo) {
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native_arc_to(getBuilder(), left, top, right, bottom, startAngle, sweepAngle, forceMoveTo);
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}
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public void cubicTo(float x1, float y1, float x2, float y2, float x3, float y3) {
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native_cubic_to(getBuilder(), x1, y1, x2, y2, x3, y3);
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}
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@@ -90,12 +104,6 @@ public class Path {
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native_quad_to(getBuilder(), x1, y1, x2, y2);
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}
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public void arcTo(RectF oval, float startAngle, float sweepAngle, boolean forceMoveTo) {}
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public void arcTo(RectF oval, float startAngle, float sweepAngle) {}
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public void arcTo(float left, float top, float right, float bottom, float startAngle, float sweepAngle, boolean forceMoveTo) {}
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public void rMoveTo(float x, float y) {
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native_rel_move_to(getBuilder(), x, y);
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}
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@@ -112,9 +120,13 @@ public class Path {
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native_rel_quad_to(getBuilder(), x1, y1, x2, y2);
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}
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public void addArc (RectF oval, float startAngle, float sweepAngle) {}
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public void addArc(RectF oval, float startAngle, float sweepAngle) {
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addArc(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle);
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}
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public void addArc (float left, float top, float right, float bottom, float startAngle, float sweepAngle) {}
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public void addArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle) {
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native_add_arc(getBuilder(), left, top, right, bottom, startAngle, sweepAngle);
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}
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public void addPath(Path path, Matrix matrix) {
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native_add_path(getBuilder(), path.getGskPath(), matrix.ni());
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@@ -131,7 +143,11 @@ public class Path {
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}
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public void addRect(RectF rect, Direction direction) {
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native_add_rect(getBuilder(), rect.left, rect.top, rect.right, rect.bottom);
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addRect(rect.left, rect.top, rect.right, rect.bottom, direction);
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}
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public void addRect(float left, float top, float right, float bottom, Path.Direction dir) {
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native_add_rect(getBuilder(), left, top, right, bottom);
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}
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public void addRoundRect(RectF rect, float[] radii, Direction direction) {
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@@ -139,18 +155,26 @@ public class Path {
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}
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public void addRoundRect(float left, float top, float right, float bottom,
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float[] radii, Direction direction) {}
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float[] radii, Direction direction) {
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Log.w("Path", "STUB: addRoundRect");
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}
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public void addRoundRect(RectF rect, float rx, float ry, Direction direction) {
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addRoundRect(rect.left, rect.top, rect.right, rect.bottom, rx, ry, direction);
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}
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public void addRoundRect(float left, float top, float right, float bottom,
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float rx, float ry, Direction direction) {}
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float rx, float ry, Direction direction) {
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addRoundRect(left, top, right, bottom, new float[]{rx, ry, rx, ry, rx, ry, rx, ry}, direction);
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}
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public void addOval(RectF rect, Direction direction) {}
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public void addOval(RectF rect, Direction direction) {
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Log.w("Path", "STUB: addOval");
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}
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public void addCircle(float x, float y, float radius, Direction direction) {}
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public void addCircle(float x, float y, float radius, Direction direction) {
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Log.w("Path", "STUB: addCircle");
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}
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public void transform(Matrix matrix) {
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builder = native_transform(getGskPath(), matrix.ni());
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@@ -169,10 +193,12 @@ public class Path {
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}
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public boolean op(Path path, Op op) {
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Log.w("Path", "STUB: op");
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return false;
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}
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public boolean op(Path path, Path dst, Op op) {
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Log.w("Path", "STUB: op");
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return false;
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}
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@@ -183,6 +209,7 @@ public class Path {
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public void incReserve(int additionalPoints) {}
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public boolean isConvex() {
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Log.w("Path", "STUB: isConvex");
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return false;
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}
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@@ -216,10 +243,12 @@ public class Path {
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private static native void native_line_to(long builder, float x, float y);
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private static native void native_cubic_to(long builder, float x1, float y1, float x2, float y2, float x3, float y3);
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private static native void native_quad_to(long builder, float x1, float y1, float x2, float y2);
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private static native void native_arc_to(long builder, float left, float top, float right, float bottom, float startAngle, float sweepAngle, boolean forceMoveTo);
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private static native void native_rel_move_to(long builder, float x, float y);
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private static native void native_rel_line_to(long builder, float x, float y);
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private static native void native_rel_cubic_to(long builder, float x1, float y1, float x2, float y2, float x3, float y3);
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private static native void native_rel_quad_to(long builder, float x1, float y1, float x2, float y2);
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private static native void native_add_arc(long builder, float left, float top, float right, float bottom, float startAngle, float sweepAngle);
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private static native void native_add_path(long builder, long path, long matrix);
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private static native void native_add_rect(long builder, float left, float top, float right, float bottom);
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private static native void native_get_bounds(long path, RectF rect);
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