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@@ -8,6 +8,8 @@ build instructions:
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usage:
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`./launch_activity.sh <path_to_apk> <path_to_activity>`
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example: `./launch_activity.sh test_apks/org.happysanta.gd_29.apk org/happysanta/gd/GDActivity`
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note: some apps don't like runtime changes to resolution, and currently GLSurfaceView will stretch instead of changing resolution
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example with custom width/height: `./launch_activity.sh test_apks/org.happysanta.gd_29.apk 'org/happysanta/gd/GDActivity -w 540 -h 960'`
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NOTE: you might need to copy some files out from the apk under `data/`, e.g the `assets` folder
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@@ -78,7 +80,7 @@ A:
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- fix ugly hacks
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- don't assume apps only have one (relevant) activity
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- figure out a way to avoid hardcoding resolution, at minimum allow setting it on launch
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- figure out a way to dynamically change the resolution of a GLSurfaceView
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- implement more stuff (there is a lot of it, and it won't get done if nobody helps... ideally pick a simple-ish application and stub/implement stuff until it works)
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