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add screenshot; update README
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@@ -21,8 +21,8 @@ A:
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For one, it doesn't use any of the complex compat layers, it just directly subclasses Activity.
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For one, it doesn't use any of the complex compat layers, it just directly subclasses Activity.
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Second, it uses only two basic UI elements (TextView and LinearLayout), and yes these are
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Second, it uses only two basic UI elements (TextView and LinearLayout), and yes these are
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the only ones implemented (and partially at that, only the absolutely required functionality).
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the only ones implemented (and partially at that, only the absolutely required functionality).
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Third, it doesn't do much - it just sets up it's static, non-changing UI, and since the current
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Third, it doesn't do much - it just sets up it's static, non-changing UI (though it can process
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GUI implementation is just printing stuff to stdout, we might as well let the app finish after onCreate.
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a layout xml, as well as reflect changes to a TextView done in OnCreate)
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##### Roadmap:
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##### Roadmap:
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@@ -33,3 +33,8 @@ then we need to settle on language / UI toolkit.
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I would like to shim stuff to C for performance, and use GTK 4 for UI - because
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I would like to shim stuff to C for performance, and use GTK 4 for UI - because
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that seems like a lot of fun, and we need to be honest with ourselves, why
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that seems like a lot of fun, and we need to be honest with ourselves, why
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would anyone help with this project if not for fun ;)
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would anyone help with this project if not for fun ;)
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__UPDATE__:
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- Started work on shimming stuff to C
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- Use Gtk4 for displaying the app's GUI (see screenshot.png)
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screenshot.png
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BIN
screenshot.png
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