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make Looper, Handler, and MessageQueue work properly
this for example makes Unity apps not steal the main thread, hanging Gtk.
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@@ -1,19 +1,149 @@
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/*
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* Copyright (C) 2006 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.os;
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/**
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* Handy class for starting a new thread that has a looper. The looper can then be
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* used to create handler classes. Note that start() must still be called.
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*/
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public class HandlerThread extends Thread {
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String name;
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public HandlerThread() {}
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int mPriority;
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int mTid = -1;
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Looper mLooper;
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public HandlerThread(String name) {
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this.name = name;
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super(name);
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mPriority = Process.THREAD_PRIORITY_DEFAULT;
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}
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public void start() {
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// if(name.equals("FlurryAgent")) { return; }
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/**
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* Constructs a HandlerThread.
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* @param name
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* @param priority The priority to run the thread at. The value supplied must be from
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* {@link android.os.Process} and not from java.lang.Thread.
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*/
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public HandlerThread(String name, int priority) {
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super(name);
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mPriority = priority;
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}
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/**
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* Call back method that can be explicitly overridden if needed to execute some
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* setup before Looper loops.
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*/
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protected void onLooperPrepared() {
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}
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@Override
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public void run() {
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mTid = Process.myTid();
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Looper.prepare();
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synchronized (this) {
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mLooper = Looper.myLooper();
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notifyAll();
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}
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Process.setThreadPriority(mPriority);
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onLooperPrepared();
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Looper.loop();
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mTid = -1;
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}
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/**
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* This method returns the Looper associated with this thread. If this thread not been started
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* or for any reason is isAlive() returns false, this method will return null. If this thread
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* has been started, this method will block until the looper has been initialized.
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* @return The looper.
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*/
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public Looper getLooper() {
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return new Looper();
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if (!isAlive()) {
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return null;
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}
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// If the thread has been started, wait until the looper has been created.
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synchronized (this) {
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while (isAlive() && mLooper == null) {
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try {
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wait();
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} catch (InterruptedException e) {
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}
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}
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}
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return mLooper;
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}
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/**
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* Quits the handler thread's looper.
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* <p>
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* Causes the handler thread's looper to terminate without processing any
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* more messages in the message queue.
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* </p><p>
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* Any attempt to post messages to the queue after the looper is asked to quit will fail.
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* For example, the {@link Handler#sendMessage(Message)} method will return false.
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* </p><p class="note">
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* Using this method may be unsafe because some messages may not be delivered
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* before the looper terminates. Consider using {@link #quitSafely} instead to ensure
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* that all pending work is completed in an orderly manner.
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* </p>
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*
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* @return True if the looper looper has been asked to quit or false if the
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* thread had not yet started running.
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*
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* @see #quitSafely
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*/
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public boolean quit() {
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Looper looper = getLooper();
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if (looper != null) {
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looper.quit();
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return true;
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}
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return false;
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}
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/**
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* Quits the handler thread's looper safely.
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* <p>
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* Causes the handler thread's looper to terminate as soon as all remaining messages
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* in the message queue that are already due to be delivered have been handled.
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* Pending delayed messages with due times in the future will not be delivered.
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* </p><p>
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* Any attempt to post messages to the queue after the looper is asked to quit will fail.
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* For example, the {@link Handler#sendMessage(Message)} method will return false.
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* </p><p>
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* If the thread has not been started or has finished (that is if
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* {@link #getLooper} returns null), then false is returned.
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* Otherwise the looper is asked to quit and true is returned.
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* </p>
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*
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* @return True if the looper looper has been asked to quit or false if the
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* thread had not yet started running.
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*/
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public boolean quitSafely() {
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Looper looper = getLooper();
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if (looper != null) {
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looper.quitSafely();
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return true;
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}
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return false;
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}
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/**
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* Returns the identifier of this thread. See Process.myTid().
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*/
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public int getThreadId() {
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return mTid;
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}
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}
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