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344 lines
12 KiB
C
344 lines
12 KiB
C
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License")
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{
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return -1;
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}
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @addtogroup NativeActivity Native Activity
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* @{
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*/
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/**
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* @file native_window.h
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* @brief API for accessing a native window.
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*/
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#include <stdint.h>
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#include <stdlib.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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//#include <gtk/gtk.h>
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#include <gdk/wayland/gdkwayland.h>
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#define GLFW_EXPOSE_NATIVE_WAYLAND
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#include <GLFW/glfw3native.h>
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#include <jni.h>
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/**
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* Transforms that can be applied to buffers as they are displayed to a window.
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*
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* Supported transforms are any combination of horizontal mirror, vertical
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* mirror, and clockwise 90 degree rotation, in that order. Rotations of 180
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* and 270 degrees are made up of those basic transforms.
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*/
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enum ANativeWindowTransform {
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ANATIVEWINDOW_TRANSFORM_IDENTITY = 0x00,
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ANATIVEWINDOW_TRANSFORM_MIRROR_HORIZONTAL = 0x01,
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ANATIVEWINDOW_TRANSFORM_MIRROR_VERTICAL = 0x02,
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ANATIVEWINDOW_TRANSFORM_ROTATE_90 = 0x04,
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ANATIVEWINDOW_TRANSFORM_ROTATE_180 = ANATIVEWINDOW_TRANSFORM_MIRROR_HORIZONTAL |
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ANATIVEWINDOW_TRANSFORM_MIRROR_VERTICAL,
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ANATIVEWINDOW_TRANSFORM_ROTATE_270 = ANATIVEWINDOW_TRANSFORM_ROTATE_180 |
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ANATIVEWINDOW_TRANSFORM_ROTATE_90,
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};
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struct ANativeWindow {
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GLFWwindow *glfw_window;
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EGLNativeWindowType egl_window;
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};
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/**
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* Opaque type that provides access to a native window.
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*
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* A pointer can be obtained using {@link ANativeWindow_fromSurface()}.
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*/
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typedef struct ANativeWindow ANativeWindow;
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/**
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* Struct that represents a windows buffer.
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*
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* A pointer can be obtained using {@link ANativeWindow_lock()}.
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*/
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typedef struct ANativeWindow_Buffer {
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// The number of pixels that are show horizontally.
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int32_t width;
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// The number of pixels that are shown vertically.
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int32_t height;
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// The number of *pixels* that a line in the buffer takes in
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// memory. This may be >= width.
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int32_t stride;
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// The format of the buffer. One of AHARDWAREBUFFER_FORMAT_*
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int32_t format;
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// The actual bits.
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void* bits;
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// Do not touch.
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uint32_t reserved[6];
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} ANativeWindow_Buffer;
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/**
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* Acquire a reference on the given {@link ANativeWindow} object. This prevents the object
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* from being deleted until the reference is removed.
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*/
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void ANativeWindow_acquire(struct ANativeWindow *native_window)
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{
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// FIXME: refcount
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}
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void ANativeWindow_release(struct ANativeWindow *native_window)
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{
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// FIXME: refcount
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}
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int32_t ANativeWindow_getWidth(struct ANativeWindow *native_window)
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{
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int v = 0;
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glfwGetWindowSize(native_window->glfw_window, &v, NULL);
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return v;
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}
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int32_t ANativeWindow_getHeight(struct ANativeWindow *native_window)
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{
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int v = 0;
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glfwGetWindowSize(native_window->glfw_window, NULL, &v);
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return v;
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}
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/**
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* Return the current pixel format (AHARDWAREBUFFER_FORMAT_*) of the window surface.
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*
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* \return a negative value on error.
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*/
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int32_t ANativeWindow_getFormat(ANativeWindow* window)
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{
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return -1;
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}
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/**
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* Change the format and size of the window buffers.
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*
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* The width and height control the number of pixels in the buffers, not the
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* dimensions of the window on screen. If these are different than the
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* window's physical size, then its buffer will be scaled to match that size
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* when compositing it to the screen. The width and height must be either both zero
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* or both non-zero.
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*
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* For all of these parameters, if 0 is supplied then the window's base
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* value will come back in force.
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*
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* \param width width of the buffers in pixels.
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* \param height height of the buffers in pixels.
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* \param format one of AHARDWAREBUFFER_FORMAT_* constants.
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* \return 0 for success, or a negative value on error.
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*/
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int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window,
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int32_t width, int32_t height, int32_t format)
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{
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return -1;
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}
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/**
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* Lock the window's next drawing surface for writing.
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* inOutDirtyBounds is used as an in/out parameter, upon entering the
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* function, it contains the dirty region, that is, the region the caller
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* intends to redraw. When the function returns, inOutDirtyBounds is updated
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* with the actual area the caller needs to redraw -- this region is often
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* extended by {@link ANativeWindow_lock}.
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*
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* \return 0 for success, or a negative value on error.
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*/
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typedef void ARect;
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int32_t ANativeWindow_lock(ANativeWindow* window, ANativeWindow_Buffer* outBuffer,
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ARect* inOutDirtyBounds)
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{
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return -1;
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}
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/**
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* Unlock the window's drawing surface after previously locking it,
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* posting the new buffer to the display.
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*
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* \return 0 for success, or a negative value on error.
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*/
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int32_t ANativeWindow_unlockAndPost(ANativeWindow* window)
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{
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return -1;
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}
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/**
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* Set a transform that will be applied to future buffers posted to the window.
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*
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* \param transform combination of {@link ANativeWindowTransform} flags
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* \return 0 for success, or -EINVAL if \p transform is invalid
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*/
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int32_t ANativeWindow_setBuffersTransform(ANativeWindow* window, int32_t transform)
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{
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return -1;
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}
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// FIXME: include the header
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struct wl_surface;
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struct wl_egl_window *wl_egl_window_create(struct wl_surface *surface,int width, int height);
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static void
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glfw_error_cb(int code, const char *error)
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{
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fprintf(stderr, "glfw: (%d) %s\n", code, error);
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}
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ANativeWindow * ANativeWindow_fromSurface(JNIEnv* env, jobject surface)
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{
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// FIXME: add a path for x11
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// TODO: something with subsurfaces
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/* GdkDisplay *display = gdk_display_get_default(); //TODO: edge cases?
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struct wl_display *wl_display = gdk_wayland_display_get_wl_display(display);
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struct wl_compositor *wl_compositor = gdk_wayland_display_get_wl_compositor(display);
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//GdkSurface *popup_surface = gdk_surface_new_popup (GdkSurface* parent, gboolean autohide) // TODO: could this work better for us? (need to somehow get the parent surface)
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struct wl_surface *toplevel_surface = gdk_wayland_surface_get_wl_surface(gdk_surface_new_toplevel(display));
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struct wl_surface *our_surface = wl_compositor_create_surface(wl_compositor);
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// wl_subsurface* our_subsurface = wl_subcompositor_get_subsurface(wl_compositor, our_surface; our_parent);
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struct wl_egl_window *egl_window = wl_egl_window_create(our_surface, 700, 700);
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return (ANativeWindow *)egl_window;*/
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struct ANativeWindow *native_window = malloc(sizeof(struct ANativeWindow));
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glfwInit();
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fprintf(stderr, "glfw: %s\n", glfwGetVersionString());
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glfwSetErrorCallback(glfw_error_cb);
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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native_window->glfw_window = glfwCreateWindow(700, 700, "FIXME: don't create a separate window for this widget", NULL, NULL);
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struct wl_surface *wayland_surface = glfwGetWaylandWindow(native_window->glfw_window);
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int width, height;
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glfwGetWindowSize(native_window->glfw_window, &width, &height);
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printf("glfw::: width: %d, height: %d\n", width, height);
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native_window->egl_window = (EGLNativeWindowType)wl_egl_window_create(wayland_surface, width, height);
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printf("EGL::: wayland_surface: %p\n", wayland_surface);
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printf("EGL::: native_window->glfw_window: %p\n", native_window->glfw_window);
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printf("EGL::: native_window->egl_window: %ld\n", native_window->egl_window);
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return native_window;
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}
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ANativeWindow * ANativeWindow_fromSurfaceTexture(JNIEnv* env, jobject surfaceTexture)
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{
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return NULL;
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}
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// temporary for debugging
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static void PrintConfigAttributes(EGLDisplay display, EGLConfig config)
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{
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EGLint value;
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printf("-------------------------------------------------------------------------------\n");
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eglGetConfigAttrib(display,config,EGL_CONFIG_ID,&value);
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printf("EGL_CONFIG_ID %d\n",value);
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eglGetConfigAttrib(display,config,EGL_BUFFER_SIZE,&value);
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printf("EGL_BUFFER_SIZE %d\n",value);
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eglGetConfigAttrib(display,config,EGL_RED_SIZE,&value);
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printf("EGL_RED_SIZE %d\n",value);
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eglGetConfigAttrib(display,config,EGL_GREEN_SIZE,&value);
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printf("EGL_GREEN_SIZE %d\n",value);
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eglGetConfigAttrib(display,config,EGL_BLUE_SIZE,&value);
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printf("EGL_BLUE_SIZE %d\n",value);
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eglGetConfigAttrib(display,config,EGL_ALPHA_SIZE,&value);
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printf("EGL_ALPHA_SIZE %d\n",value);
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eglGetConfigAttrib(display,config,EGL_DEPTH_SIZE,&value);
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printf("EGL_DEPTH_SIZE %d\n",value);
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eglGetConfigAttrib(display,config,EGL_STENCIL_SIZE,&value);
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printf("EGL_STENCIL_SIZE %d\n",value);
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eglGetConfigAttrib(display,config,EGL_SAMPLE_BUFFERS,&value);
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printf("EGL_SAMPLE_BUFFERS %d\n",value);
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eglGetConfigAttrib(display,config,EGL_SAMPLES,&value);
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printf("EGL_SAMPLES %d\n",value);
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eglGetConfigAttrib(display,config,EGL_CONFIG_CAVEAT,&value);
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switch(value)
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{
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case EGL_NONE:
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printf("EGL_CONFIG_CAVEAT EGL_NONE\n");
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break;
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case EGL_SLOW_CONFIG:
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printf("EGL_CONFIG_CAVEAT EGL_SLOW_CONFIG\n");
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break;
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}
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eglGetConfigAttrib(display,config,EGL_MAX_PBUFFER_WIDTH,&value);
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printf("EGL_MAX_PBUFFER_WIDTH %d\n",value);
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eglGetConfigAttrib(display,config,EGL_MAX_PBUFFER_HEIGHT,&value);
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printf("EGL_MAX_PBUFFER_HEIGHT %d\n",value);
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eglGetConfigAttrib(display,config,EGL_MAX_PBUFFER_PIXELS,&value);
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printf("EGL_MAX_PBUFFER_PIXELS %d\n",value);
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eglGetConfigAttrib(display,config,EGL_NATIVE_RENDERABLE,&value);
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printf("EGL_NATIVE_RENDERABLE %s \n",(value ? "true" : "false"));
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eglGetConfigAttrib(display,config,EGL_NATIVE_VISUAL_ID,&value);
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printf("EGL_NATIVE_VISUAL_ID %d\n",value);
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eglGetConfigAttrib(display,config,EGL_NATIVE_VISUAL_TYPE,&value);
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printf("EGL_NATIVE_VISUAL_TYPE %d\n",value);
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eglGetConfigAttrib(display,config,EGL_RENDERABLE_TYPE,&value);
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printf("EGL_RENDERABLE_TYPE %d\n",value);
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eglGetConfigAttrib(display,config,EGL_SURFACE_TYPE,&value);
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printf("EGL_SURFACE_TYPE %d\n",value);
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eglGetConfigAttrib(display,config,EGL_TRANSPARENT_TYPE,&value);
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printf("EGL_TRANSPARENT_TYPE %d\n",value);
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printf("-------------------------------------------------------------------------------\n");
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}
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// FIXME: this possibly belongs elsewhere
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EGLDisplay bionic_eglGetDisplay(NativeDisplayType native_display)
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{
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/*
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* On android, at least SDL passes 0 (EGL_DISPLAY_DEFAULT) to eglGetDisplay and uses the resulting display.
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* We obviously want to make the app use the correct display, which may happen to be a different one
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* than the "default" display (especially on Wayland)
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*/
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glfwInit(); // it's allegedly safe to call this multiple times
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struct wl_display *glfw_wl_display = glfwGetWaylandDisplay();
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return eglGetPlatformDisplay(EGL_PLATFORM_WAYLAND_KHR, glfw_wl_display, NULL);
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}
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EGLSurface bionic_eglCreateWindowSurface(EGLDisplay display, EGLConfig config, struct ANativeWindow *native_window, EGLint const *attrib_list)
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{
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// TODO: eglGetDisplay((EGLNativeDisplayType)0) isn't ideal...
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PrintConfigAttributes(display, config);
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EGLSurface ret = eglCreateWindowSurface(display, config, native_window->egl_window, attrib_list);
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printf("EGL::: native_window->glfw_window: %p\n", native_window->glfw_window);
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printf("EGL::: native_window->egl_window: %ld\n", native_window->egl_window);
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printf("EGL::: eglGetError: %d\n", eglGetError());
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|
printf("EGL::: ret: %p\n", ret);
|
||
|
|
|
||
|
|
return ret;
|
||
|
|
}
|