A version 7 text object has no arbitrary-angle character rotation: its
character attributes include baseline shift (Ts), scaling (Tz) and
tracking (Tt), Tv only turns Roman characters 90 degrees in vertical
text, and the positioning operators such as Tm are ignored on reading.
Type with Character Rotation was written as editable text with the
rotation left out, so rotated characters opened upright.
Such type is now written as its glyphs' outlines, the way type 8-bit text
can't hold already is, with the warning "type with rotated characters is
written as outlines, which keep the rotation, and is no longer editable
text". The outlines keep each character's rotation, baseline shift and
scale. Type without rotated characters, and type turned a whole number of
times, is still written as text.
Docs: docs/file-format-parity.md, docs/mcp.md, docs/target-app-parity.md.
A Separation space whose colorant is named All paints every plate, and
one named None paints nothing (ISO 32000-1:2008, 8.6.6.4). EPS export
wrote a spot swatch's name as its colorant, so a spot color named All
printed on every plate and one named None did not print.
Such an ink is now written as All Spot or None Spot, numbered All Spot 2
and on when a spot swatch already has that name, in its Separation
space, DeviceN spaces and the %%DocumentCustomColors and
%%CMYKCustomColor comments. At PostScript Level 3, a gradient that mixes
one of these inks with another spot ink or with process or gray stops is
now a DeviceN shading instead of process colors. Registration still
writes All.
A gradient of one spot ink's tints and paper white is written as a
Separation shading in that ink, with each white stop at 0% of it. A
white stop linked to a swatch that is not a spot color (a global White
swatch, for example) did not count as paper white. In an RGB document
the spot ink was then dropped: a Classic gradient was written in the
stops' own colors, and a Perceptual one was exported as an image in
process colors.
Such a stop now counts as paper white in the Separation and DeviceN
paths and in the checks that pick them, as an unlinked white stop does.
A stop linked to a white spot color is still a stop of that ink.
An override on a dynamic symbol instance names an object of its symbol's
art by path. Replace Symbol kept every override whose path the new
symbol's art also had, so a change made to one object of the old symbol
was applied to an unrelated object of the new one. An instance given a
different symbol now drops its overrides; an instance replaced with its
own symbol keeps them. Undo brings them back.
Applying a data set wrote a text value into the bound frame only, and the
thread's reflow then joined it with the other frames' old text. The art no
longer matched the row it had just applied, a captured row applied back lost
text, and a value bound to a later frame deleted the rest of the story.
- A text value bound to any frame of threaded text replaces the whole story,
which then flows through the frames again. `overflow` names the story's
last frame.
- Capture Data Set, Update Data Set and the Variables panel's match check
read such a frame as the whole story, frames joined in thread order.
- When any frame of the story is locked, the text value is skipped and
counted in `skipped`, and the story is not read.
- Two text variables bound in one story apply in definition order, as for
two on one object: the one defined last wins.
Docs: docs/mcp.md.
Version 7 files write each palette swatch as its paint and `Pc`, with no
name. The reader only kept a swatch with a name before `Pc`, so such a
palette gave no swatches and the document got the default set.
A swatch without a name is now named by its spot color, gradient or
pattern, or by its values in the format the swatch import already uses
for unnamed colors ("Gray K=25", "C=25 M=0 Y=0 K=0"). `Pn` and a `Pc`
with no paint before it add nothing. Named swatches keep their names.
An operator the reader does not know, or a `Pg`, now ends the paint
before it, so a later `(name) Pc` no longer takes that paint. The
swatch limit is kept with a running count instead of summing every
group at each `Pc`.
The color sliders now mark the row they edit with `model: "new"`
instead of a dialog-wide flag, and `recolor.apply` reads a row's own
`model` before the command's. Rows the sliders did not edit keep each
color's model, so with RGB art and a CMYK color group, a slider edit of
one row no longer turns the other rows' art CMYK. Another edit of the
row's new color, Reset and rows reduced again remove the mark, and
`recolor.randomize` moves it with its new color.
A wheel drag or a harmony rule on the Edit tab now removes a row's tint
when it gives the row another new color, as the color sliders, the hex
field and the Color Picker already do. With Limit to Library, an edit
that snaps back to the row's own color keeps the tint.
recolor.randomize moves each row's tint with its new color when it
shuffles the order, and removes the tint from a color that saturation
and brightness changes.
The Assign tab gets a Color Mode menu (HSB, RGB, CMYK, Lab, and Tint when
the row's new color is a spot color of the Limit to Library library) and
its sliders under the rows. They edit the first selected row's new color
and are disabled with no row selected. Once they have edited a color in a
mode, the preview and OK send recolor.apply with model "new", so the art
takes the color in that mode.
recolor.apply rows take an optional tint (percent, default 100): art linked
to the row's global or spot library swatch takes that share of its tint.
recolor.randomize keeps a row's tint.
Object > Plug-ins > Color Effects > Find Nearest Swatch... picks a
library (the document's swatches, a built-in library, or a library or
colour book the user saved or loaded) and Fill and Stroke, and lists
each colour of the selection with its three closest swatches and their
CIEDE2000 difference. Apply gives each colour its nearest swatch as one
undo step.
- addon.color.nearestSwatch (a query): the closest swatches of a
library to each colour of the selection's fills and strokes (solid
colours and gradient stops, inside groups and type), or to a colour
given, with deltaE; count 1..50.
- addon.color.applyNearestSwatch: recolours those paints (and gradient
meshes) to their nearest swatch; global and spot swatches link, and a
library's swatches the colours take are added to the document first
(as swatch.library.add adds them), so a spot colour stays spot.
- The library picker Image Trace's Document Library uses moves to the
Swatches panel module and is shared.
- No colour book data ships: only libraries VectorCraft computes or the
user loads are searched.
A Perceptual linear or radial gradient that mixes spot colors with each
other or with CMYK or gray stops was written as an image in process
colors. It is now written as a DeviceN shading of its inks, with the
stops on its Perceptual curve: at each one, the inks of the two stops on
either side are mixed at the weight where the two colors mixed in
display RGB have the OKLab lightness of the color on the curve.
- Gradient::ink_mixes gives the curve's stops as weights between stops,
under the same 4,096-stop limit as ink_tints.
- Perceptual gradients that mix a spot color with RGB or Lab stops,
dithered fills and freeform gradients stay images, and the warning
now names those cases.
Baseline shift now moves a character in the line's frame, outside
Character Rotation, so a positive shift moves a character up from its
line at any rotation, and the character turns about its shifted pen
position. The Touch Type tool splits a drag into its part along the line
(kerning) and its part up from the line (baseline shift) at every
rotation; before, within about 6 degrees of a quarter turn it dropped
the cross-line part.
Characters that already combine a rotation with a baseline shift are
drawn in a new position. Their stored values do not change.
- text: glyph transform order, PositionedGlyph::pivot (the turning
point), tab leaders in the same order
- tools: Touch Type splits drags against the line's up axis and measures
rotate-handle turns about the shifted pen position
- engine: text.touchType description; dy is up from the line
- docs: mcp.md Touch Type paragraph, target-app-parity.md progress line
The Character panel's All Caps, Underline and Strikethrough buttons, and
its menu's All Caps, Underline, Strikethrough, Proportional Metrics,
Tate-chu-yoko and No Break, read the first selected character's style.
With only some characters marked they could show on, and choosing one
turned the attribute off for every character. They now show on only
when every selected character has the attribute, and a click on a mixed
selection turns it on for all, as Small Caps and Standard Vertical Roman
Alignment do. type.underline (Cmd+Shift+U) underlines a mixed selection
the same way. The Character Alignment and Digits submenus check no item
while the selected characters differ.
text.setFormat ignored a value that was not true or false for underline,
strikethrough, allCaps, proportionalMetrics, tateChuYoko,
standardVerticalRoman, noBreak, hyphenate, hyphenateCapitalized and
romanHangingPunctuation. It now refuses it with "`<key>` must be true or
false" and changes nothing, as text.setRangeStyle does.
An envelope in a .ai's editing data opened as its distorted art, with
its mesh and contents dropped. It now opens as a live envelope of its
contents: a warp with its style, bend, distortions and orientation, a
mesh with its points and handles, or a top object with its outline,
with Envelope Options, Fidelity and Edit Contents.
The envelope replaces its drawn art only when VectorCraft draws it like
that art, with a budget so that live envelopes don't make the file open
from its PDF part. When the layers still differ too much from the page,
the drawn art is put back. An envelope that can't be read, or that
draws differently, keeps its drawn art with a note. Envelopes of type
keep their drawn art and hidden type as before.