Offset Paths' Amount, Line Join, Miter Limit, Copies and Copy Offset,
and Zig Zag's Size, Ridges per segment and Points reported their
internal ids as matchName, so property("ADBE Vector Offset Amount") and
the other documented names returned null. They now report and resolve
by ADBE Vector Offset Amount, Line Join, Miter Limit, Copies and Copy
Offset, and ADBE Vector Zigzag Size, Detail and Points. Lookups by
display name and internal id still work.
The command checks look at the paths an agent gives, but a project it opens or
imports from a read root names its own footage, which was read wherever it is
when the project rendered: render_frame returned its pixels.
Backend::confine now wraps a headless session's footage and services:
ConfinedFootage reads frames, audio, aux channels, models and vector frames
only for footage inside the read roots (problem() says why the rest shows
nothing), and ConfinedServices checks read_file, exists, stamp, list_dir and
is_dir the same way. Writes are left to the command checks.
Test: automation_roots_confine_the_footage_a_project_names covers an absolute
path, `../`, a linked file and a linked folder, each opened and imported.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A shortcut belongs to the application, a panel or a context (editing text, a paint or
camera tool active, a mask selected). The narrowest active scope runs a chord: an active
context, the focused panel, the panel sharing its shortcuts (Timeline and Composition),
the application. A context's shortcuts never run outside it.
- shortcuts.rs: scope table for engine commands and menu entries, scope_rank,
scope_label; UiCommand can state its scope.
- Conflicts: the same chord in two scopes is an override (both keep working), reported
with overrides: true; shortcuts.conflicts lists same-scope pairs only.
- Scoped now, keys unchanged: Remember / Apply Interpretation and Delete Without
Confirmation (Project), Duplicate Render Item (Render Queue).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds Swedish (Svenska) as an interface language in the menu, panel and
effect catalogs, written from the English source. The effect rows are
partial like Japanese and Georgian: an effect without a Swedish row draws
its English name, so a new effect does not block other PRs (#2244).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>