2ceeb74e25
Don't minimize by default when in fullscreen desktop mode. This fixes behavior with the new Mac OS X fullscreen space code, as well as improve behavior on Linux desktops. The default for normal fullscreen mode is still to minimize because we're likely doing a mode switch and don't want to stick around as a borderless window in the background.
Sam Lantinga2013-11-11 03:02:42 -08:00
4c1322f693
Added support for new style fullscreen transitions on Mac OS X
Sam Lantinga2013-11-11 02:53:00 -08:00
2b93fa0892
Turn off resizable flag by default, you can always pass the --resize command line option if you need it.
Sam Lantinga2013-11-11 02:00:58 -08:00
e19f15ddd5
Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows Also fixed minimize and maximize state detection for Windows.
Sam Lantinga2013-11-10 14:10:00 -08:00
b7553ae77e
Added project files for Visual Studio 2013 Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL)
Sam Lantinga2013-11-10 11:51:06 -08:00
842a9898ce
Fixed joystick crash on Android if joystick subsystem not initialized.
Philipp Wiesemann2013-11-10 17:50:40 +01:00
976c876924
Fixed bug 2172 - Window loses maximized state when activated
Sam Lantinga2013-11-08 14:05:23 -08:00
7c7a9b7f89
Added a Linux game controller mapping for the Valve Streaming Gamepad
Sam Lantinga2013-11-08 14:05:19 -08:00
3523b409bc
Made helper window creation depend on initializing the Haptics or Joystick subsystems.
Sam Lantinga2013-11-08 14:05:15 -08:00
faebe94c56
Mac: Fix a crash with SDL_MAC_NO_SANDBOX.
Sam Lantinga2013-11-08 14:05:08 -08:00
e3e24bded7
Make sure the joystick count is correct when the added and removed events are dispatched, in case someone is watching for them with an event filter.
Sam Lantinga2013-11-08 14:04:59 -08:00
621c7f8f1f
Added SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK hint which controls whether ctrl+click should emulate a right click on OSX.
Sam Lantinga2013-11-08 14:04:51 -08:00
493fadd5c1
Fixed spot where SDL was assuming that two displays having the same origin means they're the same display. Changed it to check for the same extents instead.
Sam Lantinga2013-11-08 14:04:35 -08:00
95c67ed9a7
Fixed bug 2219 - BMP loader do not handle big BITMAPINFOHEADER structure
Sam Lantinga2013-11-07 19:15:58 -08:00
749117acd9
WinRT: added experimental OpenGL ES 2.0 support
David Ludwig2013-11-04 19:54:29 -05:00
61068a30b6
Fixed bug 2180 - debian/rules: Makefiles should use tabs
Sam Lantinga2013-11-03 11:34:03 -08:00
c4b563e4c3
Fixed bug 2190 - test/testdrawchessboard.c line endings
Sam Lantinga2013-11-03 11:27:06 -08:00
517886a7f1
Fixed bug 2205 - SDL_GetAudioDeviceName returns default-device name on invalid index for default-device only drivers
Sam Lantinga2013-11-03 11:13:06 -08:00
aaa4165b9f
Fixed bug 2187 - CMake is not adding src/core/linux/*.c to the build, linking to SDL results in errors.
Sam Lantinga2013-11-03 11:00:28 -08:00
f2224e1fc7
Fixed bug 1990 - focus/keyboard events not generated correctly for multiple windows
Sam Lantinga2013-11-03 09:55:27 -08:00
2efd40652d
Clarified that SDL_memset4 is a 32-bit assignment and fixed a compiler warning
Sam Lantinga2013-11-03 09:42:23 -08:00
cd37485e3c
Changed parameter name for gesture template save functions from "src" to "dst".
Philipp Wiesemann2013-11-02 12:07:21 +01:00
95bbf5f443
Removed unreachable return statement in gesture source.
Philipp Wiesemann2013-11-02 11:51:23 +01:00
4e270de15d
Changed function to return -1 through SDL_Error() instead of plain -1.
Philipp Wiesemann2013-11-02 11:46:43 +01:00