623 Commits
Author SHA1 Message Date
Anonymous Maarten b048e8e6f8 windows: vendor GameInput headers 2026-07-30 20:19:17 +02:00
Anonymous Maarten dd6f438efb Limit default search path of build-scripts/check_stdlib_usage.py 2026-07-01 18:11:49 +02:00
Holden Ramsey 7a6eed4ec8 Android: decouple video/audio subsystems from JNI initialization
Allow Android embedders to use SDL without the full video/audio Java
layer by gating subsystem-specific code behind SDL_VIDEO_DISABLED and
SDL_AUDIO_DISABLED preprocessor flags.

This enables applications that only need joystick/gamepad support
(e.g. Qt-based apps like QGroundControl) to build SDL without shipping
stub Java classes for unused subsystems.

Changes:
- Split SDLActivity JNI method table into core (lifecycle, hints,
  permissions) and video (surface, input, clipboard, orientation)
- Gate SDLAudioManager and SDLInputConnection JNI registration
- Make checkJNIReady() subsystem-aware: no longer requires
  mAudioManagerClass when SDL_AUDIO_DISABLED
- Group method ID resolution by subsystem in nativeSetupJNI()
- Guard all video/audio function implementations and declarations
- Keep display orientation accessors always available (needed by camera)
- Add subsystem-selective SDL.setupJNI(int)/initialize(int) to SDL.java
  with backwards-compatible zero-arg overloads
- Guard SDL_VIDEO_DRIVER_ANDROID and related defines in
  SDL_build_config_android.h
2026-06-26 10:59:54 -07:00
Ryan C. Gordon 7134ed5c1c wikiheaders: Fix links in manpage generation.
Fixes #15665.
2026-06-18 13:46:13 -04:00
Sam Lantinga 36f621842b Use the Microsoft provided GameInputCreate() function (#15797)
It does better version checking and has better compatibility.

This also fixes a crash in GameInputRedist.dll when attempting to load v3 when v2 is installed on the system. In this case, a thread is created in GameInputCreate() which is not cleaned up when the object is released, and can crash later with a NULL pointer dereference.
2026-06-10 12:57:43 -07:00
Frank Praznik 96919c37c9 stdlib: Add SDL_wcstoul(), SDL_wcstoll(), and SDL_wcstoull()
Includes the appropriate stdlib checks and automated tests.
2026-06-08 11:58:47 -04:00
Ryan C. Gordon e1aaebff87 SDL_migration.cocci: Add joystick/gamepad event state functions. 2026-05-30 14:05:45 -04:00
Ryan C. Gordon 0cf06bf131 SDL_migration.cocci: add SDL_JoystickGetGUIDString -> SDL_GUIDToString. 2026-05-30 13:49:46 -04:00
Ryan C. Gordon 9c2f143ca3 wikiheaders: Fix manpages for APIs that return a pointer to a const object.
Previously something like SDL_GetCurrentDisplayMode() would have this output:

```
RETURN VALUE
       *) Returns a pointer to the desktop display mode or NULL on failure; call SDL_GetError() for more information.
```

Now it doesn't have the junk at the start of the text:

```
RETURN VALUE
       Returns a pointer to the desktop display mode or NULL on failure; call SDL_GetError() for more information.

```
2026-05-29 21:10:37 -04:00
Anonymous Maarten 6b26332785 ci+release: build with gameinput support 2026-05-15 03:00:10 +02:00
a8ecd677ed Add DOS platform support (DJGPP) (#15377)
* dos: Some initial work.

* dos: Turn off buffer on stdio SDL_IOStreams.

Seeking breaks otherwise. We might be able to just fflush() before or seeking
instead?

* dos: Audio implementation using the Sound Blaster 16.

* dos: remove audio Pump interface.

Turns out DosBox-X was having trouble with the Sound Blaster or something;
standard DosBox works correctly directly from the interrupt handler, and
without doubling the buffer size.

* dos: just dump and restore the stdio buffer when seeking.

This is MUCH faster than just leaving buffering disabled, and also works
around getting bogus reads after an fseek. SDL_LoadWAV on test/sample.wav
no longer takes several seconds to finish, and comes up with the correct
data.

I wonder if we're triggering this in LoadWAV because we're malloc'ing data
between seeks/reads, and it's causing the djgpp transfer buffer to change. Or
maybe the Fat DS trick is confusing it? I don't know, I haven't had time to
debug it, it might just be a legit libc bug in djgpp too, for all I know.

* dos: Protect audio device "thread" iterations when streams are locked.

This uses an old trick we used in SDL 1.2 for MacOS Classic, which did its
audio callback in a hardware interrupt. If the audio is locked when the
interrupt fires, make a note of it and return immediately. When the lock is
released, if the interrupt has been fired, run the audio device iteration
right then.

Since there isn't a big device lock in SDL3 (available to the app, at least),
this keeps a counter of when any SDL_AudioStream is locked, which is probably
good enough.

* dos: Implemented initial video subsystem.

This uses VESA interfaces to manage the display and works with the software
renderer.

Events aren't hooked up yet, so prepare to close DosBox on each run.  :)

* dos: Whoops, forgot to add these to revision control. Core and Main support.

* dos: Wired up basic filesystem support.

This gets most of the rendering examples, which use SDL_GetBasePath() to
find textures to load, working.

* dos: Fixed compiler warning.

* dos: Initial mouse support!

* dos: Move interrupt hooking code into core/dos.

* dos: Initial keyboard support!

* dos: Use a simple ring buffer for keyboard events.

Of course Quake 1 solved this better, haha. It's smart: less memory, dirt
simple, and you don't even have to worry about synchronizing with the
interrupt handler, because it's safe for both sides no matter when an
interrupt fires.

* ci: add djgpp job

[sdl-ci-filter djgpp]
[sdl-ci-artifacts]

* dos: Fix build issues after rebase onto current main

- SDL_runapp.c: Add SDL_PLATFORM_DOS to the exclusion list so the
  generic
  SDL_RunApp() is disabled when the DOS-specific one is compiled.
- SDL.c: Exclude SDL_Gtk_Quit() on DOS. DJGPP defines __unix__ which
  sets
  SDL_PLATFORM_UNIX, but DOS has no GTK/display server. The GTK source
  is not compiled (CMake UNIX is false for DOS) so this was a link
  error.
- sdlplatform.cmake: Add DOS case to SDL_DetectCMakePlatform so the
  platform is properly detected from CMAKE_SYSTEM_NAME=DOS.
- i586-pc-msdosdjgpp.cmake: Add i386-pc-msdosdjgpp-gcc as a fallback
  compiler name, since some DJGPP toolchain builds use the i386 prefix.

* Add 8-bit palette support to DOS VESA driver

* Add VBE page-flipping, state restore, and robust keyboard handling

- Implement double-buffered page-flipping for VBE modes with >1 image
  page
- Save and restore full VBE state on video init/quit for clean mode
  switching
- Improve DOS keyboard handling: support extended scancodes and Pause
  key
- Lock ISR code/data to prevent page faults during interrupts
- Always vsync when blitting in single-buffered modes to reduce tearing

* Refactor Sound Blaster audio mixing to main loop

Move audio mixing out of IRQ handler to main loop for improved
stability and to avoid reentrancy issues. Add SDL_DOS_PumpAudio
function, update DMA buffer handling, and adjust sample rate to 22050
Hz.
Silence stale DMA buffer halves to prevent stutter during load.

* Add DOS timer support and update build config

* Add support for pre-SB16 8-bit mono Sound Blaster audio

Detect SB version and select 8-bit mono or 16-bit stereo mode.
Handle DMA and DSP setup for both SB16 and pre-SB16 hardware.
Add FORCE_SB_8BIT option for testing in DOSBox.

* Add SB Pro stereo support and simplify IRQ handler

* Add DOS joystick driver support

* Improve DOS hardware handling and clarify memory allocation

- Poll Sound Blaster DSP status instead of fixed delay after speaker-on
- Clarify DPMI conventional memory is always locked; update comments
- Document and justify DMA memory allocation strategy
- Free IRET wrapper after restoring interrupt vector to avoid leaks
- Throttle joystick axis polling to ~60 Hz to reduce BIOS timing loop
  cost
- Always poll joystick buttons directly for responsiveness

* Query and use mouse sensitivity from INT 33h function 0x1B

* Add support for VESA banked framebuffer modes

Implement banked framebuffer access for VBE 1.2+ modes without LFB.
Detect and initialize banked modes, copy framebuffer data using bank
switching, and blank the framebuffer on mode set. Page-flipping is
disabled in banked mode.

* Add optional vsync to page flipping in DOS VESA driver

* Add cooperative threading support for DOS platform

* Move SoundBlaster audio mixing to SDL audio thread

* Fix DOS platform comments and workarounds for DJGPP support

* Fix SoundBlaster IRQ handling and DMA setup for DOS

- Pass IRQ number to DOS_EndOfInterrupt and handle slave PIC EOI
- Validate DMA channel from BLASTER variable
- Correct DMA page register selection for SB16
- Improve BLASTER variable parsing and error messages
- Unmask/mask IRQs on correct PIC in DOS_HookInterrupt
- Rename SDL_dosjoystick.c to SDL_sysjoystick.c
- Include SDL_main_callbacks.h in SDL_sysmain_runapp.c
- Add include guard to SDL_systhread_c.h

* Add DOS platform options and preseed cache for DJGPP

Disable unsupported SDL features when building for DOS. Add
PreseedDOSCache.cmake to pre-populate CMake cache variables for DJGPP.

* cmake: use a 8.3 naming scheme for tests on DOS

* Apply code style

* Update include/SDL3/SDL_platform_defines.h

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Code review clean up

- Split DOS VESA mode-setting into its own file
- Replace magic numbers with named constants
- Update copyright dates to 2026
- Substract time taken by other threads form delays

* Fix DOS bugs and improve compatibility

- Disable fseeko64 for DJGPP due to broken implementation
- Refactor DOS timer delay to always yield and avoid busy-waiting
- Fix animated cursor rendering in DOS VESA backend
- Always set display mode when creating DOS VESA window
- Work around DJGPP allowing invalid file access in testfile.c
- Bump max threads to 16
- Apply workarounds for threading tests

* Add DOS platform documentation and fix a few issues

- Fix fullscreen default resolution
- Improve best mode matching
- Fix builds on GCC older than 7.0
- Fix text input events

* Fix keyboard mapping of "*"

* Fix running, and existing, under PCem

* Apply suggestions from code review

Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>

* Pre-mix audio in ring buffer and copy to DMA via IRQ thread

* Video fixes and optimizations

* DOS: Fix Intel 740 and VGA compatability

* DOS: Update readme

* DOS: Fix thread ID, get GPU name

* DOS: Cap mouse range

* DOS: Map test resources to 8.3 names

* DOS: Skip unsupported WM color modes

* Fix "windowed" resolution selection

* DOS: Hide INDEX8 modes behind SDL_DOS_ALLOW_INDEX8_MODES

* Remove SDL_HINT_DOS_ALLOW_INDEX8_MODES and order modes logically

* Don't convert cursor if dest is not INDEX8

---------

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>
Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
Co-authored-by: Jay Petacat <jay@jayschwa.net>
Tested-by: Cameron Cawley <ccawley2011@gmail.com>
2026-04-23 19:54:49 -04:00
Ryan C. Gordon a49a5e87a9 wikiheaders: Don't escape . chars in manpage's brief section.
Otherwise, the `apropos` command gets upset.

Fixes #15387.
2026-04-15 13:28:52 -04:00
Max Seidenstücker d870911202 CodeSpell 2026-02-07 18:14:00 +03:00
Anonymous Maarten 0f89d64623 release: synchronize build-scripts/build-release.py 2026-01-21 21:49:41 +01:00
Sam Lantinga 5f086e7623 Updated copyright for 2026 2026-01-01 09:40:08 -08:00
Anonymous Maarten f8a4fbf128 Remove mkinstalldirs from automake 2025-12-11 05:48:36 +01:00
Simon McVittie cc681ffeda build-scripts: Include SDL- prefix in SDL_REVISION when built from tarball
https://github.com/libsdl-org/SDL/issues/14575

Signed-off-by: Simon McVittie <smcv@collabora.com>
2025-12-03 08:48:48 -08:00
Ryan C. Gordon 21f93e127b wikiheaders: generalize some previously-SDL-specific things
Now other projects can use it with their headers, if they provide an options
file with specifics and are willing to follow some SDLish header conventions.

This shouldn't affect SDL satellite projects, etc, since they literally use
the SDL symbols, like `SDLCALL` and such, which are the defaults in the script
if a .wikiheaders-options file doesn't override them.
2025-11-25 23:14:31 -05:00
Anonymous Maarten 1edb850639 Add script to generate macOS and iOS tbds 2025-11-26 01:03:41 +01:00
Anonymous Maarten e221905195 Fix check_stdlib_usage.py libc call matching
It now matches libc usage inside statements,
and skips libc-like usage in strings or as struct members.
2025-11-25 01:07:10 +01:00
Ryan C. Gordon 22df7c66ed wikiheaders: Treat docs/INTRO-* files the same way as the README files.
Closes #14261.
2025-11-21 09:36:56 -05:00
Anonymous Maarten 0da649eb72 release: don't download pre-release dependencies + strict version parsing 2025-11-04 18:00:23 +01:00
Anonymous Maarten 63cb046d38 release: don't use legacy Android CMake toolchain file
[ci skip]
2025-11-02 23:24:51 +01:00
Ryan C. Gordon a0fa64a91c wikiheaders: Don't ignore macro symbols that are defined without any content.
Reference PR #12676.
2025-10-25 15:05:36 -04:00
Sam Lantinga 70eceec77b Replace stb_image_write with miniz for SDL_SavePNG()
Fixes https://github.com/libsdl-org/SDL/issues/14219
2025-10-11 20:32:19 -07:00