Files
ARMSX3/android
jpolo1224 d1e1d9975b Input: connect vibration, which was three unconnected halves
Rumble did nothing in any game. Everything needed for it existed and none of
it was wired to anything else.

The core side was fine throughout: the virtual pad is created with
CELL_PAD_CAPABILITY_ACTUATOR, its two VibrateMotors are initialised, and
_rpcsx_getPadRumble reads them, so cellPadSetActDirect had somewhere to land.

Above that, three dead links in a row.

The pump that polls getPadRumble and drives the phone's vibrator was written
and never started -- startRumblePump had no callers at all. The core cannot
notify the JNI layer when the guest writes the motors, so with nothing
polling, no guest rumble could ever reach the device. It now runs for the VM's
lifetime, started once the emulator is past boot and stopped in a finally, so
the abnormal-teardown path that exits via stopRequested cannot leave the motor
buzzing on whatever value a dead guest last wrote.

The enable flag was two flags. NativeApp.sRumbleEnabled had three writers --
the settings toggle, the in-game menu and app start -- and no readers. The
pump consulted a private copy in Rpcs3Bridge that only setPadVibration wrote,
and setPadVibration had no callers either. So the toggle wrote one store and
the pump read another. There is one flag now; the private copy is a read-only
accessor onto it.

Rumble is polled on port 0 only. The device has one vibrator, so there is
nothing to spend a second port on.
2026-08-19 21:25:47 -04:00
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