mirror of
https://github.com/ARMSX2/ARMSX3.git
synced 2026-08-24 16:58:52 -07:00
__FILE__ expands to whatever path the compiler was handed, and RPCS3 prints source locations in ensure() failures, fmt::throw_exception and assertions. Every one of those lines therefore carried the full build directory into EVERY USER'S LOG -- on a developer machine that is a home directory, and the shipped core contained 2500 copies of one username. It surfaced in a bug report where a user's log showed somebody else's paths, which is a reasonable thing to be alarmed by. -ffile-prefix-map rewrites the prefix at compile time, covering both __FILE__ and debug info, so paths become relative-looking (./rpcs3/Emu/...) -- which is what a log wants to show anyway. No runtime cost. Applied before any add_subdirectory so third-party targets built in-tree are covered too: they account for 32k of the roughly 52k embedded paths. Guarded with check_cxx_compiler_flag so a toolchain without it still builds.
176 lines
7.5 KiB
CMake
176 lines
7.5 KiB
CMake
cmake_minimum_required(VERSION 3.28)
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find_program(CCACHE_PATH ccache HINTS ENV PATH)
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if(CCACHE_PATH)
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message(STATUS "Using ccache: ${CCACHE_PATH}")
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set(CMAKE_C_COMPILER_LAUNCHER "${CCACHE_PATH}")
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set(CMAKE_CXX_COMPILER_LAUNCHER "${CCACHE_PATH}")
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endif()
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project(rpcs3 LANGUAGES C CXX)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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# Keep the builder's absolute paths out of the shipped binary.
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#
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# __FILE__ expands to whatever path the compiler was handed, and RPCS3 prints source locations in
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# ensure() failures, fmt::throw_exception and assertions -- so every one of those lines carried the
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# full build directory into EVERY USER'S LOG. On a developer's machine that is a home directory:
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# the shipped core contained 2500 copies of one username. Someone else's crash report is not the
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# place to publish where we build.
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#
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# -ffile-prefix-map rewrites the prefix at compile time, covering both __FILE__ (macro-prefix-map)
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# and debug info (debug-prefix-map). Paths become relative-looking (./rpcs3/Emu/...), which is what
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# a log wants to show anyway. Costs nothing at runtime.
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#
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# Applied here, before any add_subdirectory, so third-party targets built in-tree are covered too --
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# they embed the same root.
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if(NOT MSVC)
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include(CheckCXXCompilerFlag)
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check_cxx_compiler_flag("-ffile-prefix-map=${CMAKE_SOURCE_DIR}=." COMPILER_HAS_FILE_PREFIX_MAP)
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if(COMPILER_HAS_FILE_PREFIX_MAP)
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add_compile_options("$<$<COMPILE_LANGUAGE:C,CXX>:-ffile-prefix-map=${CMAKE_SOURCE_DIR}=.>")
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endif()
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endif()
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if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 13)
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message(FATAL_ERROR "RPCS3 requires at least gcc-13.")
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endif()
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elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 19.0)
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message(FATAL_ERROR "RPCS3 requires at least clang-19.0.")
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endif()
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endif()
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if(APPLE OR WIN32)
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set(USE_SYSTEM_OPENAL_DEFAULT OFF)
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else()
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set(USE_SYSTEM_OPENAL_DEFAULT ON)
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endif()
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option(USE_NATIVE_INSTRUCTIONS "USE_NATIVE_INSTRUCTIONS makes rpcs3 compile with -march=native, which is useful for local builds, but not good for packages." ON)
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option(WITH_LLVM "Enable usage of LLVM library" ON)
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option(BUILD_LLVM "Build LLVM from git submodule" OFF)
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option(STATIC_LINK_LLVM "Link against LLVM statically. This will get set to ON if you build LLVM from the submodule." OFF)
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option(USE_FAUDIO "FAudio audio backend" ON)
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option(USE_LIBEVDEV "libevdev-based joystick support" ON)
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option(USE_DISCORD_RPC "Discord rich presence integration" OFF)
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option(USE_VULKAN "Vulkan render backend" ON)
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option(USE_PRECOMPILED_HEADERS "Use precompiled headers" OFF)
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option(USE_SDL "Enables SDL input handler" ON)
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option(USE_SYSTEM_CUBEB "Prefer system cubeb instead of the builtin one" OFF)
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option(USE_SYSTEM_CURL "Prefer system Curl instead of the prebuild one" ON)
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option(USE_SYSTEM_FAUDIO "Prefer system FAudio instead of the builtin one" OFF)
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option(USE_SYSTEM_FFMPEG "Prefer system ffmpeg instead of the prebuild one" OFF)
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option(USE_SYSTEM_PROTOBUF "Prefer system protobuf instead of the builtin one" OFF)
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option(USE_SYSTEM_GLSLANG "Prefer system glslang instead of the builtin one" OFF)
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option(USE_SYSTEM_HIDAPI "Prefer system hidapi instead of the builtin one" OFF)
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option(USE_SYSTEM_LIBPNG "Prefer system libpng instead of the builtin one" OFF)
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option(USE_SYSTEM_LIBUSB "Prefer system libusb instead of the builtin one" OFF)
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option(USE_SYSTEM_MINIUPNPC "Prefer system MiniUPnPc instead of the builtin one" OFF)
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option(USE_SYSTEM_MVK "Prefer system MoltenVK instead of the builtin one" OFF)
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option(USE_SYSTEM_OPENAL "Prefer system OpenAL instead of the prebuild one" ${USE_SYSTEM_OPENAL_DEFAULT})
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option(USE_SYSTEM_OPENCV "Prefer system OpenCV instead of the builtin one" ON)
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option(USE_SYSTEM_PUGIXML "Prefer system pugixml instead of the builtin one" OFF)
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option(USE_SYSTEM_RTMIDI "Prefer system RtMidi instead of the builtin one" OFF)
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option(USE_SYSTEM_SDL "Prefer system SDL instead of the builtin one" ON)
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option(USE_SYSTEM_VULKAN_MEMORY_ALLOCATOR "Prefer system Vulkan Memory Allocator instead of the builtin one" OFF)
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option(USE_SYSTEM_WOLFSSL "Prefer system wolfSSL instead of the builtin one" OFF)
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option(USE_SYSTEM_ZLIB "Prefer system ZLIB instead of the builtin one" ON)
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option(USE_SYSTEM_ZSTD "Prefer system zstd instead of the builtin one" OFF)
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option(HAS_MEMORY_BREAKPOINTS "Add support for memory breakpoints to the interpreter" OFF)
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option(USE_LTO "Use LTO for building" ON)
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option(BUILD_RPCS3_TESTS "Build RPCS3 unit tests." OFF)
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option(RUN_RPCS3_TESTS "Run RPCS3 unit tests. Requires BUILD_RPCS3_TESTS" OFF)
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option(USE_GAMEMODE "Choose whether to enable GameMode features or not." ON)
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set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/buildfiles/cmake")
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include(CheckCXXCompilerFlag)
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get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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if(IS_MULTI_CONFIG)
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# TODO(cjj19970505@live.cn)
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# Currently DicordRPC is included as a binary compiled with /MT flag.
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# We need all 4 binaries(/MT /MTd /MD /MDd) or including the source instead of binary.
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set(USE_DISCORD_RPC OFF CACHE BOOL "Discord RPC is only avaliable with single-config generator" FORCE)
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else()
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if(NOT CMAKE_BUILD_TYPE)
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message(STATUS "No build type selected, default to Release")
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set(CMAKE_BUILD_TYPE "Release")
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endif()
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endif()
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if(CMAKE_BUILD_TYPE MATCHES "Debug" AND NOT MSVC)
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add_compile_definitions(_DEBUG)
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endif()
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if(MSVC)
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add_compile_options("$<$<COMPILE_LANGUAGE:C,CXX>:/MP>")
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endif()
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if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
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message(FATAL_ERROR "RPCS3 can only be compiled on 64-bit platforms.")
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endif()
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if(APPLE AND CMAKE_OSX_ARCHITECTURES STREQUAL "arm64")
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list(APPEND CMAKE_PREFIX_PATH "/opt/homebrew")
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list(APPEND CMAKE_SYSTEM_PREFIX_PATH "/opt/homebrew")
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endif()
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if(MSVC)
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add_compile_options("$<$<COMPILE_LANGUAGE:C,CXX>:/wd4530;/utf-8>") # C++ exception handler used, but unwind semantics are not enabled
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endif()
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# ARMSX3: upstream skips its FFMPEG block on Android (3rdparty/CMakeLists.txt
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# `if(NOT ANDROID)`) but still aliases 3rdparty::ffmpeg -> 3rdparty_ffmpeg
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# unguarded, so the target has to exist before 3rdparty/ is processed.
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if(ANDROID)
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include(${CMAKE_CURRENT_SOURCE_DIR}/android/ffmpeg.cmake)
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endif()
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add_subdirectory(3rdparty)
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if (DISABLE_LTO)
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if (CMAKE_C_FLAGS)
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string(REGEX REPLACE "-flto[^ ]*" "" CMAKE_C_FLAGS ${CMAKE_C_FLAGS})
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endif()
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if (CMAKE_CXX_FLAGS)
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string(REGEX REPLACE "-flto[^ ]*" "" CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
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endif()
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endif()
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string(FIND "${CMAKE_C_FLAGS} ${CMAKE_CXX_FLAGS}" "-flto" FOUND_LTO)
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if (NOT FOUND_LTO EQUAL -1)
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message(FATAL_ERROR "RPCS3 doesn't support building with LTO, use -DDISABLE_LTO=TRUE to force-disable it")
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endif()
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## Look for Gamemode if its installed on Linux
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if(LINUX)
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## User chooses whether to Enable GameMode features or not
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if(USE_GAMEMODE)
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add_compile_definitions(GAMEMODE_AVAILABLE)
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endif()
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endif()
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# TODO: do real installation, including copying directory structure
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${PROJECT_BINARY_DIR}/bin")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${PROJECT_BINARY_DIR}/bin")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${PROJECT_BINARY_DIR}/bin")
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if(BUILD_RPCS3_TESTS)
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enable_testing()
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endif()
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add_subdirectory(rpcs3)
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# ARMSX3: the Android JNI shared library. Kept behind ANDROID so desktop builds
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# are byte-for-byte unaffected.
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if(ANDROID)
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add_subdirectory(android)
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endif()
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set_directory_properties(PROPERTIES VS_STARTUP_PROJECT rpcs3)
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