Commit Graph
824 Commits
Author SHA1 Message Date
Megamouse 451e953d26 windows: move config.yml and games.yml to /config/ 2025-01-16 21:33:33 +01:00
Megamouse c443326fb1 Do not re-use the old game window if the renderer changed 2025-01-06 15:49:09 +01:00
Megamouse 2ac171a30f move error_report to ErrorCodes.cpp 2025-01-06 15:49:09 +01:00
Megamouse 7369169331 Disable continuous mode if a savestate is not possible 2025-01-06 15:49:09 +01:00
Megamouse d5470d92ec Keep game window open when loading the last savestate 2025-01-06 15:49:09 +01:00
Megamouse cc7e7300ce Clean up old game window in case of unexpected errors 2025-01-06 15:49:09 +01:00
Megamouse 3ce4c95e61 Show message while creating savestate in continuous mode 2025-01-06 15:49:09 +01:00
Megamouse 1ab3a0bd73 RSX/Qt: Reuse gs_frame if possible 2025-01-06 15:49:09 +01:00
Elad 623f5822b3 Fix Emulator::Pause() segfault 2024-12-24 21:31:57 +02:00
Elad c6dadc537b Add some FXO init checks 2024-12-24 21:31:57 +02:00
Elad 575a245f8d IDM: Implement lock-free smart pointers (#16403)
Replaces `std::shared_pointer` with `stx::atomic_ptr` and `stx::shared_ptr`.

Notes to programmers:

* This pr kills the use of `dynamic_cast`, `std::dynamic_pointer_cast` and `std::weak_ptr` on IDM objects, possible replacement is to save the object ID on the base object, then use idm::check/get_unlocked to the destination type via the saved ID which may be null. Null pointer check is how you can tell type mismatch (as dynamic cast) or object destruction (as weak_ptr locking).
* Double-inheritance on IDM objects should be used with care, `stx::shared_ptr` does not support constant-evaluated pointer offsetting to parent/child type.
* `idm::check/get_unlocked` can now be used anywhere.

Misc fixes:
* Fixes some segfaults with RPCN with interaction with IDM.
* Fix deadlocks in access violation handler due locking recursion.
* Fixes race condition in process exit-spawn on memory containers read.
* Fix bug that theoretically can prevent RPCS3 from booting - fix `id_manager::typeinfo` comparison to compare members instead of `memcmp` which can fail spuriously on padding bytes.
* Ensure all IDM inherited types of base, either has `id_base` or `id_type` defined locally, this allows to make getters such as `idm::get_unlocked<lv2_socket, lv2_socket_raw>()` which were broken before. (requires save-states invalidation)
* Removes broken operator[] overload of `stx::shared_ptr` and `stx::single_ptr` for non-array types.
2024-12-22 20:59:48 +02:00
Elad cf850598eb System.cpp: Do not hold on fs::dir handle 2024-11-28 05:47:40 +02:00
Elad d63e643081 Emu: Fixup 2024-11-28 05:47:40 +02:00
Elad 9a2bcd2508 System.cpp: Fix Kill() on bad app startup 2024-11-27 16:00:40 +02:00
Elad f3b9d64df7 Add some asserts for g_fxo->init<> 2024-11-27 16:00:40 +02:00
Elad 68c58281e5 System.cpp: Add system_state::loading 2024-11-27 16:00:40 +02:00
Elad 07df91d4e8 Fix Emulation boot recursion 2024-11-27 16:00:40 +02:00
Elad 378a69ea85 Qt: Deprecate processEvents() part 2 2024-11-27 16:00:40 +02:00
Elad 68d74bc28a Progress Dialog: Fix recursion and concurrency use of text updates 2024-11-16 12:22:23 +02:00
Megamouse 7866dc2e34 overlays: localize RPCS3 progress dialog 2024-11-15 09:48:12 +01:00
oltolm 2b0f786b2d Fix std::basic_string warnings (#16261) 2024-11-11 21:54:44 +02:00
Megamouse 2262ac1684 Qt: Replace QMap with std::map
This should reduce the amount of string conversions during list refreshes
2024-11-06 09:34:32 +01:00
Elad bcf581dc82 Fixup Emulator::GetBackgroundPicturePath() 2024-11-04 14:59:21 +02:00
Elad c782b45b97 High-Resolution Game Background for loading 2024-11-04 10:59:45 +02:00
Antonino Di Guardo df9275819e Added reconciliation functions for game list file (games.yml) (#16061) 2024-09-20 08:46:51 +02:00