mirror of
https://github.com/ARMSX2/ARMSX2.git
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Rendering - Auto renderer now resolves to Vulkan HW on Adreno (OpenGL elsewhere). - Mobile hardware ROV (Phase 0): tile-native depth feedback behind the ROV toggle. Performance & input - Low Latency frame pacing is the default on capable devices, with a one-time migration for existing installs; low-end devices keep the queued pacing. - Reduce Android input latency and improve input handling (PR #403, Splaser). - Experimental CPU clock hint (ADPF) toggle in Performance settings (default off). Audio & UI - Pop-up open/close sound cues (info, hardcore confirm, patches & cheats). - Alternating controller navigation / slider tick sounds. RetroAchievements - Inject the RA client version from a build-time secret kept out of public source, with a stock-PCSX2 fallback (no hardcore) for secret-less builds. Applies to the iOS client token too. Prevents third parties from copying our User-Agent. Game compatibility - Delta Force: Black Hawk Down (SLUS-21124 / SLES-53299) GameDB fixes (PR #401, XDarkFallenX).
154 lines
2.2 KiB
Plaintext
154 lines
2.2 KiB
Plaintext
.*.swp
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.*.swn
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.*.swo
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*.suo
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*.ncb
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*.sdf
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*.opensdf
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*.user
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*.log
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*.dsp
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*.dsw
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*.bsc
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*.aps
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*.exe
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*.wav
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*.trace
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*.dump
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*.asm
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# ...but hand-written source assembly is real source, not build output.
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!common/FastJmp.asm
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!common/FastJmp.aarch64.asm
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*.VC.db
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*.VC.VC.opendb
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_ReSharper.*
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pcsx2.snapshot_*
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svnrev.h
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/build*
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/obj-*
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*.obj
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.DS_Store
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Thumbs.db
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Debug.txt
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install_log.txt
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bad_shader_*
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crash-*.txt
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# Ad-hoc dev logs (produced by instrumentation / testing)
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crash.txt
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emulog.txt
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vu0_ops_*.log
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vu1_ops_*.log
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vu0_rec.log
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vu1_rec.log
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vu1_interp.log
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vu1_xgkick_*.log
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vkinfo_*.txt
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# Python bytecode
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__pycache__/
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*.pyc
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Debug
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Release
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Devel
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oprofile_data/
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# Recording Specific Ignores (pcsx2-rr)
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*.p2s
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*.p2m2
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*.p2m2_backup
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*.p2m2_SaveState.p2s
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# Visual Studio upgrades
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/Backup*
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/UpgradeLog*.htm
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/.vscode*
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# Jetbrains Rider
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/.idea*
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# KDevelop 4 Workspace Configuration Files
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*.kdev4
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/.kdev4*
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# Kate Projects
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.kateproject*
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# Resources and docs in /bin are tracked
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/bin/**/*.dll
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/bin/**/*.dmp
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/bin/**/*.exp
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/bin/**/*.ilk
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/bin/**/*.lib
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/bin/**/*.pdb
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/bin/pcsx2*
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/bin/qt.conf
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/bin/bios
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/bin/cache
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/bin/cheats
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/bin/patches
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/bin/covers
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/bin/dumps
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/bin/gamesettings
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/bin/help
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/bin/inis
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/bin/inis/debuggersettings
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/bin/logs
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/bin/memcards
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/bin/plugins
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/bin/snaps
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/bin/sstates
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/bin/textures
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/bin/translations
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/bin/inputprofiles
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/bin/videos
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/bin/portable.ini
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/bin/portable.txt
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# Resources and docs copied from /bin
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/bin-arm64
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# Manually added by user.
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/bin/resources/patches.zip
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# Resources that are runtime downloaded.
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/bin/resources/fonts/NotoSansJP-Regular.ttf
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/bin/resources/fonts/NotoSansKR-Regular.ttf
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/bin/resources/fonts/NotoSansSC-Regular.ttf
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/bin/resources/fonts/NotoSansTC-Regular.ttf
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/deps-build
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/deps
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/deps-arm64
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/pcsx2-deps
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/gammaray-build
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/gammaray
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/ipch
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!/3rdparty/libjpeg/change.log
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/tools/bin
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.vs
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/out/build/x64-Debug (default)
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CMakeSettings.json
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/ci-artifacts/
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/out/
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/.cache/
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# Achievement sounds are shipped assets, not build output — keep them tracked
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!platforms/android/app/src/main/assets/resources/sounds/**/*.wav
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# RetroAchievements client User-Agent secret — the real pinned version is injected
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# from this header at build time and must NEVER be committed (spoofing prevention).
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ra_ua_secret.h
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