Files
ARMSX2/common/WindowInfo.h
T
d884fbc08e arm64/libmali GS backend: device gates, depth quantization, display rotation (fork-only)
Handheld/libmali GS device adaptations — VK_KHR_display direct-to-monitor WSI,
3-image swapchain, optional VK_KHR_push_descriptor with per-frame pool fallback,
ColorClip HDR fallback, present-time DisplayRotation, PS2 depth-quantization gate
(no_ps2_z_quantization), and present-timing diagnostics. libmali-specific; kept on
the fork branch.

Co-Authored-By: Ryan Walklin <ryan@testtoast.com>
Co-Authored-By: Brian Degenhardt <bmd@bmdhacks.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 20:27:56 -07:00

53 lines
1.5 KiB
C++

// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once
#include "Pcsx2Defs.h"
#include <optional>
/// Contains the information required to create a graphics context in a window.
struct WindowInfo
{
enum class Type
{
Surfaceless,
Win32,
X11,
Wayland,
MacOS,
// Vulkan VK_KHR_display direct-to-monitor (no compositor / no GBM
// intermediate). Frontend supplies no native window handle; the
// renderer enumerates displays itself. surface_width/surface_height
// carry the requested mode (0 = pick the display's preferred mode).
VulkanDirect
};
/// The type of the surface. Surfaceless indicates it will not be displayed on screen at all.
Type type = Type::Surfaceless;
/// Connection to the display server. On most platforms except X11/Wayland, this is implicit and null.
void* display_connection = nullptr;
/// Abstract handle to the window. This depends on the surface type.
void* window_handle = nullptr;
/// For platforms where a separate surface/layer handle is needed, it is stored here (e.g. MacOS).
void* surface_handle = nullptr;
/// Width of the surface in pixels.
u32 surface_width = 0;
/// Height of the surface in pixels.
u32 surface_height = 0;
/// DPI scale for the surface.
float surface_scale = 1.0f;
/// Refresh rate of the surface, if available.
float surface_refresh_rate = 0.0f;
/// Returns the host's refresh rate for the given window, if available.
static std::optional<float> QueryRefreshRateForWindow(const WindowInfo& wi);
};