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ARMSX2/bin
J1coding d4296f9fd3 iOS: repair the dead guard tests and stop two UI-thread config writes
Three follow-ups from the graphics live-apply work.

The two iOS guard tests had been failing with FileNotFoundError since the core
moved out of platforms/ios -- both still pointed at app/src/main/cpp/pcsx2 and
app/src/main/assets. Dead tests read as coverage, so repoint them.

Repointing the True Crime one turned up a real regression. It guards
"mvuFlag: 0 # Fixes texture flickering caused by the VU Flag Hack" on the six
New York City serials, and that fix is gone: the iOS build used to bundle its own
GameIndex.yaml carrying it, and when we converged on the overlay only the
gameFixes came across. The speedHack has been missing ever since, unnoticed
because the test that would have caught it broke in the same move. Restored in
the overlay, which is where our GameDB changes live now, and the test follows it
there.

The renderer picker stayed live with a game loaded. Returning to the menu only
pauses the VM, so you could switch renderer, change any other graphics setting,
and have the next apply take GSUpdateConfig down the reopen path -- a full Metal
teardown under a loaded game. The picker already said "Requires restart"; now it
means it.

applyOsdPreset and setPerformanceOverlayVisible wrote GSConfig and EmuConfig.GS
from the UI thread. Those flags are bitfield members sharing storage with the GS
device-restart flags, so a read-modify-write off-thread can write back a stale
neighbour and flip RestartOptionsAreEqual -- the same teardown, from a stats
toggle. Both compute their values up front and hand the writes to the CPU thread.
isPerformanceOverlayVisible reads the INI now rather than GSConfig, which the
setter no longer updates synchronously.
2026-07-26 15:47:05 +02:00
..
2026-03-26 16:04:49 -04:00
2025-01-04 17:17:39 -05:00