Files
ARMSX2/pcsx2/Patch.cpp
T

1924 lines
59 KiB
C++

// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#define _PC_ // disables MIPS opcode macros.
#include "common/Assertions.h"
#include "common/ByteSwap.h"
#include "common/FileSystem.h"
#include "common/Path.h"
#include "common/StringUtil.h"
#include "common/ZipHelpers.h"
#include "Achievements.h"
#include "Config.h"
#include "GameDatabase.h"
#include "Host.h"
#include "IopMem.h"
#include "Memory.h"
#include "Patch.h"
#include "R5900.h"
#include "IconsFontAwesome.h"
#include "fmt/format.h"
#include <algorithm>
#include <cstring>
#include <span>
#include <sstream>
#include <type_traits>
#include <vector>
namespace Patch
{
template <typename EnumType, class ArrayType>
static inline std::optional<EnumType> LookupEnumName(const std::string_view val, const ArrayType& arr)
{
for (size_t i = 0; i < arr.size(); i++)
{
if (val == arr[i])
return static_cast<EnumType>(i);
}
return std::nullopt;
}
struct PatchGroup
{
std::string name;
std::optional<float> override_aspect_ratio;
std::optional<GSInterlaceMode> override_interlace_mode;
std::vector<PatchCommand> patches;
std::vector<DynamicPatch> dpatches;
};
struct PatchTextTable
{
int code;
const char* text;
void (*func)(PatchGroup* group, const std::string_view cmd, const std::string_view param);
};
struct ExtendedState
{
u32 skip_count = 0;
u32 iteration_count = 0;
u32 iteration_increment = 0;
u32 prev_cheat_type = 0;
u32 prev_cheat_addr = 0;
u32 last_type = 0;
bool null_pointer_encountered = false;
};
namespace PatchFunc
{
static void patch(PatchGroup* group, const std::string_view cmd, const std::string_view param);
static void gsaspectratio(PatchGroup* group, const std::string_view cmd, const std::string_view param);
static void gsinterlacemode(PatchGroup* group, const std::string_view cmd, const std::string_view param);
static void dpatch(PatchGroup* group, const std::string_view cmd, const std::string_view param);
} // namespace PatchFunc
static void TrimPatchLine(std::string& buffer);
static int PatchTableExecute(PatchGroup* group, const std::string_view lhs, const std::string_view rhs,
const std::span<const PatchTextTable>& Table);
static void LoadPatchLine(PatchGroup* group, const std::string_view line);
static u32 LoadPatchesFromString(std::vector<PatchGroup>* patch_list, const std::string& patch_file);
static bool OpenPatchesZip();
static std::string GetPnachTemplate(
const std::string_view serial, u32 crc, bool include_serial, bool add_wildcard, bool all_crcs);
static std::vector<std::string> FindPatchFilesOnDisk(
const std::string_view serial, u32 crc, bool cheats, bool all_crcs);
static bool ContainsPatchName(const std::vector<PatchInfo>& patches, const std::string_view patchName);
static bool ContainsPatchName(const std::vector<PatchGroup>& patches, const std::string_view patchName);
template <typename F>
static void EnumeratePnachFiles(const std::string_view serial, u32 crc, bool cheats, bool for_ui, const F& f);
static bool PatchStringHasUnlabelledPatch(const std::string& pnach_data);
static void ExtractPatchInfo(std::vector<PatchInfo>* dst, const std::string& pnach_data, u32* num_unlabelled_patches);
static void ReloadEnabledLists();
static u32 EnablePatches(const std::vector<PatchGroup>* patches, const std::vector<std::string>& enable_list,
const std::vector<std::string>* enable_immediately_list, bool hardcore_safe_only = false);
template <typename EEMemory, typename IOPMemory>
requires std::is_base_of_v<MemoryInterface, EEMemory> &&
std::is_base_of_v<MemoryInterface, IOPMemory>
void ApplyPatch(const PatchCommand* p, EEMemory& ee, IOPMemory& iop, ExtendedState& state);
static void ApplyDynaPatch(const DynamicPatch& patch, u32 address);
template <typename Memory>
requires std::is_base_of_v<MemoryInterface, Memory>
static void writeCheat(Memory& memory, ExtendedState& state);
template <typename Memory>
requires std::is_base_of_v<MemoryInterface, Memory>
static void handle_extended_t(const PatchCommand* p, Memory& memory, ExtendedState& state);
// Name of patches which will be auto-enabled based on global options.
static constexpr std::string_view WS_PATCH_NAME = "Widescreen 16:9";
static constexpr std::string_view NI_PATCH_NAME = "No-Interlacing";
static constexpr std::string_view PATCHES_ZIP_NAME = "patches.zip";
const char* PATCHES_CONFIG_SECTION = "Patches";
const char* CHEATS_CONFIG_SECTION = "Cheats";
const char* PATCH_ENABLE_CONFIG_KEY = "Enable";
const char* PATCH_DISABLE_CONFIG_KEY = "Disable";
static zip_t* s_patches_zip;
static std::vector<PatchGroup> s_gamedb_patches;
static std::vector<PatchGroup> s_game_patches;
static std::vector<PatchGroup> s_cheat_patches;
static u32 s_gamedb_counts = 0;
static u32 s_patches_counts = 0;
static u32 s_cheats_counts = 0;
static std::vector<const PatchCommand*> s_active_patches;
static std::vector<DynamicPatch> s_active_gamedb_dynamic_patches;
static std::vector<DynamicPatch> s_active_pnach_dynamic_patches;
static std::vector<std::string> s_enabled_cheats;
static std::vector<std::string> s_enabled_patches;
static std::vector<std::string> s_just_enabled_cheats;
static std::vector<std::string> s_just_enabled_patches;
static u32 s_patches_crc;
static std::optional<float> s_override_aspect_ratio;
static std::optional<GSInterlaceMode> s_override_interlace_mode;
static const PatchTextTable s_patch_commands[] = {
{0, "patch", &Patch::PatchFunc::patch},
{0, "gsaspectratio", &Patch::PatchFunc::gsaspectratio},
{0, "gsinterlacemode", &Patch::PatchFunc::gsinterlacemode},
{0, "dpatch", &Patch::PatchFunc::dpatch},
{0, nullptr, nullptr},
};
} // namespace Patch
void Patch::TrimPatchLine(std::string& buffer)
{
StringUtil::StripWhitespace(&buffer);
if (std::strncmp(buffer.c_str(), "//", 2) == 0)
{
// comment
buffer.clear();
}
// check for comments at the end of a line
const std::string::size_type pos = buffer.find("//");
if (pos != std::string::npos)
buffer.erase(pos);
}
bool Patch::ContainsPatchName(const std::vector<PatchGroup>& patch_list, const std::string_view patch_name)
{
return std::find_if(patch_list.begin(), patch_list.end(), [&patch_name](const PatchGroup& patch) {
return patch.name == patch_name;
}) != patch_list.end();
}
int Patch::PatchTableExecute(PatchGroup* group, const std::string_view lhs, const std::string_view rhs,
const std::span<const PatchTextTable>& Table)
{
int i = 0;
while (Table[i].text)
{
if (lhs.compare(Table[i].text) == 0)
{
if (Table[i].func)
Table[i].func(group, lhs, rhs);
break;
}
i++;
}
return Table[i].code;
}
// This routine is for executing the commands of the ini file.
void Patch::LoadPatchLine(PatchGroup* group, const std::string_view line)
{
std::string_view key, value;
StringUtil::ParseAssignmentString(line, &key, &value);
PatchTableExecute(group, key, value, s_patch_commands);
}
u32 Patch::LoadPatchesFromString(std::vector<PatchGroup>* patch_list, const std::string& patch_file)
{
const size_t before = patch_list->size();
PatchGroup current_patch_group;
const auto add_current_patch = [patch_list, &current_patch_group]() {
if (!current_patch_group.patches.empty())
{
// Ungrouped/legacy patches should merge with other ungrouped patches.
if (current_patch_group.name.empty())
{
const std::vector<PatchGroup>::iterator ungrouped_patch = std::find_if(patch_list->begin(), patch_list->end(),
[](const PatchGroup& pg) { return pg.name.empty(); });
if (ungrouped_patch != patch_list->end())
{
Console.WriteLn(Color_Gray, fmt::format(
"Patch: Merging {} new patch commands into ungrouped list.", current_patch_group.patches.size()));
ungrouped_patch->patches.reserve(ungrouped_patch->patches.size() + current_patch_group.patches.size());
for (PatchCommand& cmd : current_patch_group.patches)
ungrouped_patch->patches.push_back(std::move(cmd));
}
else
{
// Always add ungrouped patches, no sense to compare empty names.
patch_list->push_back(std::move(current_patch_group));
}
return;
}
}
if (current_patch_group.patches.empty() && current_patch_group.dpatches.empty())
return;
// Don't show patches with duplicate names, prefer the first loaded.
if (!ContainsPatchName(*patch_list, current_patch_group.name))
{
patch_list->push_back(std::move(current_patch_group));
}
else
{
Console.WriteLn(Color_Gray, fmt::format(
"Patch: Skipped loading patch '{}' since a patch with a duplicate name was already loaded.",
current_patch_group.name));
}
};
std::istringstream ss(patch_file);
std::string line;
while (std::getline(ss, line))
{
TrimPatchLine(line);
if (line.empty())
continue;
if (line.front() == '[')
{
if (line.length() < 2 || line.back() != ']')
{
Console.Error(fmt::format("Malformed patch line: {}", line.c_str()));
continue;
}
if (!current_patch_group.name.empty() || !current_patch_group.patches.empty() || !current_patch_group.dpatches.empty())
{
add_current_patch();
current_patch_group = {};
}
current_patch_group.name = line.substr(1, line.length() - 2);
if (current_patch_group.name.empty())
Console.Error(fmt::format("Malformed patch name: {}", line));
continue;
}
LoadPatchLine(&current_patch_group, line);
}
if (!current_patch_group.name.empty() || !current_patch_group.patches.empty() || !current_patch_group.dpatches.empty())
add_current_patch();
return static_cast<u32>(patch_list->size() - before);
}
bool Patch::OpenPatchesZip()
{
if (s_patches_zip)
return true;
const std::string filename = Path::Combine(EmuFolders::Resources, PATCHES_ZIP_NAME);
zip_error ze = {};
zip_source_t* zs = zip_source_file_create(filename.c_str(), 0, 0, &ze);
if (zs && !(s_patches_zip = zip_open_from_source(zs, ZIP_RDONLY, &ze)))
{
static bool warning_shown = false;
if (!warning_shown)
{
Host::AddIconOSDMessage("PatchesZipOpenWarning", ICON_FA_BANDAGE,
fmt::format(TRANSLATE_FS("Patch", "Failed to open {}. Built-in game patches are not available."),
PATCHES_ZIP_NAME),
Host::OSD_ERROR_DURATION);
warning_shown = true;
}
// have to clean up source
Console.Error("Failed to open %s: %s", filename.c_str(), zip_error_strerror(&ze));
zip_source_free(zs);
return false;
}
std::atexit([]() { zip_close(s_patches_zip); });
return true;
}
std::string Patch::GetPnachTemplate(const std::string_view serial, u32 crc, bool include_serial, bool add_wildcard, bool all_crcs)
{
pxAssert(!all_crcs || (include_serial && add_wildcard));
if (!serial.empty())
{
if (all_crcs)
return fmt::format("{}_*.pnach", serial);
else if (include_serial)
return fmt::format("{}_{:08X}{}.pnach", serial, crc, add_wildcard ? "*" : "");
}
return fmt::format("{:08X}{}.pnach", crc, add_wildcard ? "*" : "");
}
std::vector<std::string> Patch::FindPatchFilesOnDisk(const std::string_view serial, u32 crc, bool cheats, bool all_crcs)
{
FileSystem::FindResultsArray files;
FileSystem::FindFiles(cheats ? EmuFolders::Cheats.c_str() : EmuFolders::Patches.c_str(),
GetPnachTemplate(serial, crc, true, true, all_crcs).c_str(),
FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES, &files);
std::vector<std::string> ret;
ret.reserve(files.size());
for (FILESYSTEM_FIND_DATA& fd : files)
ret.push_back(std::move(fd.FileName));
// and patches without serials
FileSystem::FindFiles(cheats ? EmuFolders::Cheats.c_str() : EmuFolders::Patches.c_str(),
GetPnachTemplate(serial, crc, false, true, false).c_str(), FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES,
&files);
ret.reserve(ret.size() + files.size());
for (FILESYSTEM_FIND_DATA& fd : files)
ret.push_back(std::move(fd.FileName));
return ret;
}
bool Patch::ContainsPatchName(const std::vector<PatchInfo>& patches, const std::string_view patchName)
{
return std::find_if(patches.begin(), patches.end(), [&patchName](const PatchInfo& patch) {
return patch.name == patchName;
}) != patches.end();
}
template <typename F>
void Patch::EnumeratePnachFiles(const std::string_view serial, u32 crc, bool cheats, bool for_ui, const F& f)
{
// Prefer files on disk over the zip.
//
// Hardcore blocks CHEATS, not fixes. The old condition dropped every on-disk pnach,
// which is asymmetric with the fallback below: the bundled patches.zip stays enabled in
// hardcore, so a widescreen/no-interlace/bug-fix patch worked when it shipped in our zip
// and silently did nothing when the same patch sat on disk. That killed everything the
// in-app Patch Manager writes (it only ever writes to disk) the moment a user turned
// hardcore on, with no message explaining why.
//
// This used to claim cheat pnach files are never enumerated under hardcore. They are, on
// a normal boot: UpdateDiscDetails reloads with reload_files before ResetHardcoreMode arms
// s_hardcore_mode, so the walk below happens while it is still false and the groups stay
// resident for the session. What actually keeps them from applying is ReloadEnabledLists
// emptying the enabled list and the cheat enable call sitting behind EnableCheats. The
// check here only saves the enumeration on later reloads.
// CHEATS are matched across ALL CRCs of the serial (the "{serial}_*.pnach" glob), not just the
// running game's CRC. The in-app cheat editor writes "{serial}_00000000.pnach" whenever it can't
// read a live CRC (getGameCRC() returns the literal "00000000" with no VM up), and PATCHES the
// user pastes/imports are commonly named for a different revision's CRC — either way a
// CRC-specific boot-time glob silently drops them ("no cheats found" with the file sitting right
// there in the list). Cheats are serial-scoped by nature, so widening them to all_crcs recovers
// those files without a re-install. Real fixes/widescreen (cheats == false) stay CRC-specific at
// boot so a wrong-revision graphics patch can't auto-apply.
std::vector<std::string> disk_patch_files;
if (for_ui || !cheats || !Achievements::IsHardcoreModeActive())
disk_patch_files = FindPatchFilesOnDisk(serial, crc, cheats, for_ui || cheats);
bool unlabeled_patch_found = false;
if (!disk_patch_files.empty())
{
for (const std::string& file : disk_patch_files)
{
std::optional<std::string> contents = FileSystem::ReadFileToString(file.c_str());
if (contents.has_value())
{
// Catch if unlabeled patches are being loaded so we can disable ZIP patches to prevent conflicts.
if (PatchStringHasUnlabelledPatch(contents.value()))
{
unlabeled_patch_found = true;
Console.WriteLn(fmt::format("Patch: Disabling any bundled '{}' patches due to unlabeled patch being loaded. (To avoid conflicts)", PATCHES_ZIP_NAME));
}
f(std::move(file), std::move(contents.value()));
}
}
}
// Otherwise fall back to the zip.
//
// "Otherwise" has to include "a disk file was found", which it previously didn't: the guard
// ignored disk_patch_files, so the bundled copy loaded ALONGSIDE the user's file every time,
// contradicting the "prefer files on disk" comment above. Two user-visible consequences, both
// reported: a hand-edited pnach couldn't fully replace the bundled one (dedupe-by-name only
// hid the bundled group while the disk name existed), and DELETING a pnach silently promoted
// the identically-named bundled group in its place — so a patch the user had removed carried
// on applying, with nothing left on disk to explain why.
if (cheats || unlabeled_patch_found || !disk_patch_files.empty() || !OpenPatchesZip())
return;
// Prefer filename with serial.
std::string zip_filename = GetPnachTemplate(serial, crc, true, false, false);
std::optional<std::string> pnach_data(ReadFileInZipToString(s_patches_zip, zip_filename.c_str()));
if (!pnach_data.has_value())
{
zip_filename = GetPnachTemplate(serial, crc, false, false, false);
pnach_data = ReadFileInZipToString(s_patches_zip, zip_filename.c_str());
}
if (pnach_data.has_value())
f(std::move(zip_filename), std::move(pnach_data.value()));
}
bool Patch::PatchStringHasUnlabelledPatch(const std::string& pnach_data)
{
std::istringstream ss(pnach_data);
std::string line;
bool foundPatch = false, foundLabel = false;
while (std::getline(ss, line))
{
TrimPatchLine(line);
if (line.empty())
continue;
if (line.length() > 2 && line.front() == '[' && line.back() == ']')
{
if (!foundPatch)
return false;
foundLabel = true;
continue;
}
std::string_view key, value;
StringUtil::ParseAssignmentString(line, &key, &value);
if (key == "patch")
{
if (!foundLabel)
return true;
foundPatch = true;
}
}
return false;
}
void Patch::ExtractPatchInfo(std::vector<PatchInfo>* dst, const std::string& pnach_data, u32* num_unlabelled_patches)
{
std::istringstream ss(pnach_data);
std::string line;
PatchInfo current_patch;
std::optional<patch_place_type> last_place;
bool unknown_place = false;
while (std::getline(ss, line))
{
TrimPatchLine(line);
if (line.empty())
continue;
const bool has_patch = !current_patch.name.empty();
if (line.length() > 2 && line.front() == '[' && line.back() == ']')
{
if (has_patch)
{
if (std::none_of(dst->begin(), dst->end(),
[&current_patch](const PatchInfo& pi) { return (pi.name == current_patch.name); }))
{
// Don't show patches with duplicate names, prefer the first loaded.
if (!ContainsPatchName(*dst, current_patch.name))
{
dst->push_back(std::move(current_patch));
}
else
{
Console.WriteLn(Color_Gray, fmt::format("Patch: Skipped reading patch '{}' since a patch with a duplicate name was already loaded.", current_patch.name));
}
}
current_patch = {};
}
current_patch.name = line.substr(1, line.length() - 2);
last_place = std::nullopt;
unknown_place = false;
continue;
}
std::string_view key, value;
StringUtil::ParseAssignmentString(line, &key, &value);
// Just ignore other directives, who knows what rubbish people have in here.
// Use comment for description if it hasn't been otherwise specified.
if (key == "author")
{
current_patch.author = value;
}
else if (key == "description")
{
current_patch.description = value;
}
else if (key == "comment" && current_patch.description.empty())
{
current_patch.description = value;
}
else if (key == "patch")
{
if (!has_patch && num_unlabelled_patches)
(*num_unlabelled_patches)++;
// Try to extract the place value of the patch lines so we can
// display it in the GUI if they all match. TODO: Don't duplicate
// all this parsing logic twice.
if (unknown_place)
continue;
std::string::size_type comma_pos = value.find(",");
if (comma_pos == std::string::npos)
comma_pos = 0;
const std::string_view padded_place = value.substr(0, comma_pos);
const std::string_view place_string = StringUtil::StripWhitespace(padded_place);
const std::optional<patch_place_type> place = LookupEnumName<patch_place_type>(
place_string, s_place_to_string);
if (!place.has_value() || (last_place.has_value() && place != last_place))
{
// This group contains patch lines with different or invalid
// place values.
current_patch.place = std::nullopt;
unknown_place = true;
continue;
}
current_patch.place = place;
last_place = place;
}
else if (key == "dpatch")
{
current_patch.place = std::nullopt;
unknown_place = true;
}
}
// Last one.
if (!current_patch.name.empty() && std::none_of(dst->begin(), dst->end(), [&current_patch](const PatchInfo& pi) {
return (pi.name == current_patch.name);
}))
{
dst->push_back(std::move(current_patch));
}
}
std::string_view Patch::PatchInfo::GetNamePart() const
{
const std::string::size_type pos = name.rfind('\\');
std::string_view ret = name;
if (pos != std::string::npos)
ret = ret.substr(pos + 1);
return ret;
}
std::string_view Patch::PatchInfo::GetNameParentPart() const
{
const std::string::size_type pos = name.rfind('\\');
std::string_view ret;
if (pos != std::string::npos)
ret = std::string_view(name).substr(0, pos);
return ret;
}
std::vector<Patch::PatchInfo> Patch::GetPatchInfo(const std::string_view serial, u32 crc, bool cheats, bool showAllCRCS, u32* num_unlabelled_patches)
{
std::vector<PatchInfo> ret;
if (num_unlabelled_patches)
*num_unlabelled_patches = 0;
EnumeratePnachFiles(serial, crc, cheats, showAllCRCS,
[&ret, num_unlabelled_patches](const std::string& filename, const std::string& pnach_data) {
ExtractPatchInfo(&ret, pnach_data, num_unlabelled_patches);
});
return ret;
}
std::string Patch::GetPnachFilename(const std::string_view serial, u32 crc, bool cheats)
{
return Path::Combine(cheats ? EmuFolders::Cheats : EmuFolders::Patches, GetPnachTemplate(serial, crc, true, false, false));
}
void Patch::ReloadEnabledLists()
{
const std::vector<std::string> prev_enabled_cheats = std::move(s_enabled_cheats);
if (EmuConfig.EnableCheats && !Achievements::IsHardcoreModeActive())
s_enabled_cheats = Host::GetStringListSetting(CHEATS_CONFIG_SECTION, PATCH_ENABLE_CONFIG_KEY);
else
s_enabled_cheats = {};
const std::vector<std::string> prev_enabled_patches = std::exchange(s_enabled_patches, Host::GetStringListSetting(PATCHES_CONFIG_SECTION, PATCH_ENABLE_CONFIG_KEY));
const std::vector<std::string> disabled_patches = Host::GetStringListSetting(PATCHES_CONFIG_SECTION, PATCH_DISABLE_CONFIG_KEY);
// Name based matching for widescreen/NI settings.
if (EmuConfig.EnableWideScreenPatches)
{
if (std::none_of(s_enabled_patches.begin(), s_enabled_patches.end(),
[](const std::string& it) { return (it == WS_PATCH_NAME); }))
{
s_enabled_patches.emplace_back(WS_PATCH_NAME);
}
}
if (EmuConfig.EnableNoInterlacingPatches)
{
if (std::none_of(s_enabled_patches.begin(), s_enabled_patches.end(),
[](const std::string& it) { return (it == NI_PATCH_NAME); }))
{
s_enabled_patches.emplace_back(NI_PATCH_NAME);
}
}
for (auto it = s_enabled_patches.begin(); it != s_enabled_patches.end();)
{
if (std::find(disabled_patches.begin(), disabled_patches.end(), *it) != disabled_patches.end())
{
it = s_enabled_patches.erase(it);
}
else
{
++it;
}
}
s_just_enabled_cheats.clear();
s_just_enabled_patches.clear();
for (const auto& p : s_enabled_cheats)
{
if (std::find(prev_enabled_cheats.begin(), prev_enabled_cheats.end(), p) == prev_enabled_cheats.end())
{
s_just_enabled_cheats.emplace_back(p);
}
}
for (const auto& p : s_enabled_patches)
{
if (std::find(prev_enabled_patches.begin(), prev_enabled_patches.end(), p) == prev_enabled_patches.end())
{
s_just_enabled_patches.emplace_back(p);
}
}
}
// Under hardcore, a group off the patches path is only allowed through if it declares what it
// is for. gsaspectratio or gsinterlacemode means widescreen or no-interlace, which is what the
// fork deliberately keeps working; a group that declares nothing and just writes memory is a
// cheat whatever the label says.
//
// It has to be judged by content, not by file or by name. patches.zip files God of War 2's
// [Skip Cutscenes] as a patch, in the same pnach as its [Widescreen 16:9], so location cannot
// tell them apart. And "no memory writes" cannot either: the widescreen group writes EE memory
// too. Declared intent is the only thing that separates them.
static bool IsHardcoreSafePatchGroup(const Patch::PatchGroup& p)
{
if (p.override_aspect_ratio.has_value() || p.override_interlace_mode.has_value())
return true;
// Nothing declared and nothing written is inert, so it costs nothing to allow.
return p.patches.empty() && p.dpatches.empty();
}
u32 Patch::EnablePatches(const std::vector<PatchGroup>* patches, const std::vector<std::string>& enable_list,
const std::vector<std::string>* enable_immediately_list, bool hardcore_safe_only)
{
u32 count = 0;
for (const PatchGroup& p : *patches)
{
// Checked here rather than against the enable list, because an unlabelled group never
// consults that list at all -- see the auto-enable below.
if (hardcore_safe_only && !IsHardcoreSafePatchGroup(p))
{
Console.WriteLn(Color_Orange, fmt::format("Skipping patch under Hardcore: {}",
p.name.empty() ? std::string_view("<unlabelled>") : std::string_view(p.name)));
continue;
}
// For compatibility, we auto enable anything that's not labelled.
// Also for gamedb patches.
if (!p.name.empty() && std::find(enable_list.begin(), enable_list.end(), p.name) == enable_list.end())
continue;
Console.WriteLn(Color_Green, fmt::format("Enabled patch: {}",
p.name.empty() ? std::string_view("<unknown>") : std::string_view(p.name)));
// Indicate that a new group has started so that extended code state
// such as the skip counter can be reset.
s_active_patches.emplace_back(nullptr);
for (const PatchCommand& ip : p.patches)
{
// print the actual patch lines only in verbose mode (even in devel)
if (Log::GetMaxLevel() >= LOGLEVEL_DEV)
DevCon.WriteLnFmt(" {}", ip.ToString());
s_active_patches.push_back(&ip);
}
for (const DynamicPatch& dp : p.dpatches)
{
s_active_pnach_dynamic_patches.push_back(dp);
}
if (p.override_aspect_ratio.has_value())
s_override_aspect_ratio = p.override_aspect_ratio;
if (p.override_interlace_mode.has_value())
s_override_interlace_mode = p.override_interlace_mode;
// Count unlabelled patches once per command, or one patch per group.
count += p.name.empty() ? (static_cast<u32>(p.patches.size()) + static_cast<u32>(p.dpatches.size())) : 1;
}
// Apply PPT_ON_LOAD_OR_WHEN_ENABLED patches immediately.
if (enable_immediately_list && !enable_immediately_list->empty())
{
// Don't pass pointers to patch objects themselves here just in case the
// patches are reloaded twice in a row before this event makes it.
Host::RunOnCPUThread([patches, enable_immediately_list]() {
for (const PatchGroup& group : *patches)
{
const bool apply_immediately = std::find(
enable_immediately_list->begin(),
enable_immediately_list->end(),
group.name) != enable_immediately_list->end();
if (!apply_immediately)
continue;
EEMemoryInterface ee;
IOPMemoryInterface iop;
ExtendedState state;
for (const PatchCommand& command : group.patches)
{
if (command.placetopatch != PPT_ON_LOAD_OR_WHEN_ENABLED)
continue;
ApplyPatch(&command, ee, iop, state);
}
}
});
}
return count;
}
void Patch::ReloadPatches(const std::string& serial, u32 crc, bool reload_files, bool reload_enabled_list, bool verbose,
bool verbose_if_changed)
{
reload_files |= (s_patches_crc != crc);
s_patches_crc = crc;
if (reload_files)
{
s_gamedb_patches.clear();
const GameDatabaseSchema::GameEntry* game = GameDatabase::findGame(serial);
if (game)
{
const std::string* patches = game->findPatch(crc);
if (patches)
{
const u32 patch_count = LoadPatchesFromString(&s_gamedb_patches, *patches);
if (patch_count > 0)
Console.WriteLn(Color_Green, fmt::format("Found {} game patches in GameDB.", patch_count));
}
LoadDynamicPatches(game->dynaPatches);
}
s_game_patches.clear();
EnumeratePnachFiles(
serial, s_patches_crc, false, false, [](const std::string& filename, const std::string& pnach_data) {
const u32 patch_count = LoadPatchesFromString(&s_game_patches, pnach_data);
if (patch_count > 0)
Console.WriteLn(Color_Green, fmt::format("Found {} game patches in {}.", patch_count, filename));
});
s_cheat_patches.clear();
EnumeratePnachFiles(
serial, s_patches_crc, true, false, [](const std::string& filename, const std::string& pnach_data) {
const u32 patch_count = LoadPatchesFromString(&s_cheat_patches, pnach_data);
if (patch_count > 0)
Console.WriteLn(Color_Green, fmt::format("Found {} cheats in {}.", patch_count, filename));
});
}
UpdateActivePatches(reload_enabled_list, verbose, verbose_if_changed, false);
}
void Patch::UpdateActivePatches(bool reload_enabled_list, bool verbose, bool verbose_if_changed, bool apply_new_patches)
{
if (reload_enabled_list)
ReloadEnabledLists();
const size_t prev_count = s_active_patches.size();
s_active_patches.clear();
s_override_aspect_ratio.reset();
s_override_interlace_mode.reset();
s_active_pnach_dynamic_patches.clear();
SmallString message;
u32 gp_count = 0;
if (EmuConfig.EnablePatches)
{
gp_count = EnablePatches(&s_gamedb_patches, std::vector<std::string>(), nullptr);
s_gamedb_counts = gp_count;
if (gp_count > 0)
message.append(TRANSLATE_PLURAL_STR("Patch", "%n GameDB patches are active.", "OSD Message", gp_count));
}
// The cheats list is emptied under hardcore, but this one never was, and the shipped
// patches.zip carries outright cheats filed as patches. So filter it by content instead.
// GameDB above is left alone deliberately: it is a curated compatibility layer, and
// dropping it under hardcore would break games rather than stop cheating.
const u32 p_count = EnablePatches(&s_game_patches, s_enabled_patches,
apply_new_patches ? &s_just_enabled_patches : nullptr, Achievements::IsHardcoreModeActive());
s_patches_counts = p_count;
if (p_count > 0)
message.append_format("{}{}", message.empty() ? "" : "\n",
TRANSLATE_PLURAL_STR("Patch", "%n game patches are active.", "OSD Message", p_count));
u32 c_count = 0;
if (EmuConfig.EnableCheats)
c_count = EnablePatches(
&s_cheat_patches, s_enabled_cheats, apply_new_patches ? &s_just_enabled_cheats : nullptr);
s_cheats_counts = c_count;
if (c_count > 0)
message.append_format("{}{}", message.empty() ? "" : "\n",
TRANSLATE_PLURAL_STR("Patch", "%n cheat patches are active.", "OSD Message", c_count));
// Display message on first boot when we load patches.
// Except when it's just GameDB.
const bool just_gamedb = (p_count == 0 && c_count == 0 && gp_count > 0);
if (verbose || (verbose_if_changed && prev_count != s_active_patches.size() && !just_gamedb))
{
if (!message.empty())
{
Host::AddIconOSDMessage("LoadPatches", ICON_FA_BANDAGE, message, Host::OSD_INFO_DURATION);
}
else
{
Host::AddIconOSDMessage("LoadPatches", ICON_FA_BANDAGE,
TRANSLATE_SV(
"Patch", "No cheats or patches (widescreen, compatibility or others) are found / enabled."),
Host::OSD_INFO_DURATION);
}
}
if ((!s_active_gamedb_dynamic_patches.empty() || !s_active_pnach_dynamic_patches.empty()) && Cpu)
Cpu->Reset();
}
void Patch::ApplyPatchSettingOverrides()
{
// Switch to 16:9 (or any custom aspect ratio) if widescreen patches are enabled, and AR is auto.
if (s_override_aspect_ratio.has_value() && EmuConfig.GS.AspectRatio == AspectRatioType::RAuto4_3_3_2)
{
EmuConfig.CurrentCustomAspectRatio = s_override_aspect_ratio.value();
Console.WriteLn(Color_Gray,
fmt::format("Patch: Setting aspect ratio to {} by patch request.", s_override_aspect_ratio.value()));
}
// Disable interlacing in GS if active.
if (s_override_interlace_mode.has_value() && EmuConfig.GS.InterlaceMode == GSInterlaceMode::Automatic)
{
Console.WriteLn(Color_Gray, fmt::format("Patch: Setting deinterlace mode to {} by patch request.",
static_cast<int>(s_override_interlace_mode.value())));
EmuConfig.GS.InterlaceMode = s_override_interlace_mode.value();
}
}
bool Patch::ReloadPatchAffectingOptions()
{
// Restore the aspect ratio + interlacing setting the user had set before reloading the patch,
// as the custom patch settings only apply if the "Auto" settings are selected.
const AspectRatioType current_ar = EmuConfig.GS.AspectRatio;
const GSInterlaceMode current_interlace = EmuConfig.GS.InterlaceMode;
const float custom_aspect_ratio = EmuConfig.CurrentCustomAspectRatio;
// This is pretty gross, but we're not using a config layer, so...
AspectRatioType new_ar = Pcsx2Config::GSOptions::DEFAULT_ASPECT_RATIO;
const std::string ar_value = Host::GetStringSettingValue("EmuCore/GS", "AspectRatio",
Pcsx2Config::GSOptions::AspectRatioNames[static_cast<u8>(EmuConfig.GS.AspectRatio)]);
for (u32 i = 0; i < static_cast<u32>(AspectRatioType::MaxCount); i++)
{
if (ar_value == Pcsx2Config::GSOptions::AspectRatioNames[i])
{
new_ar = static_cast<AspectRatioType>(i);
break;
}
}
EmuConfig.GS.AspectRatio = new_ar;
EmuConfig.GS.InterlaceMode = static_cast<GSInterlaceMode>(Host::GetIntSettingValue(
"EmuCore/GS", "deinterlace_mode", static_cast<int>(Pcsx2Config::GSOptions::DEFAULT_INTERLACE_MODE)));
// Clear the patch-requested aspect before re-deriving it. ApplyPatchSettingOverrides only ever
// SETS CurrentCustomAspectRatio, so without this the last widescreen patch's ratio survived
// the patch being disabled and GSRenderer kept reading it (it takes any value > 0 in
// preference to the real aspect) — i.e. "I turned widescreen off and the game is still 16:9".
EmuConfig.CurrentCustomAspectRatio = 0.0f;
ApplyPatchSettingOverrides();
// Return true if any config setting changed
return current_ar != EmuConfig.GS.AspectRatio || custom_aspect_ratio != EmuConfig.CurrentCustomAspectRatio || current_interlace != EmuConfig.GS.InterlaceMode;
}
void Patch::UnloadPatches()
{
s_override_interlace_mode = {};
s_override_aspect_ratio = {};
s_patches_crc = 0;
s_active_patches = {};
s_active_pnach_dynamic_patches = {};
s_active_gamedb_dynamic_patches = {};
s_enabled_patches = {};
s_enabled_cheats = {};
decltype(s_cheat_patches)().swap(s_cheat_patches);
decltype(s_game_patches)().swap(s_game_patches);
decltype(s_gamedb_patches)().swap(s_gamedb_patches);
}
// PatchFunc Functions.
void Patch::PatchFunc::patch(PatchGroup* group, const std::string_view cmd, const std::string_view param)
{
#define PATCH_ERROR(fstring, ...) \
Console.Error(fmt::format("(Patch) Error Parsing: {}={}: " fstring, cmd, param, __VA_ARGS__))
// [0]=PlaceToPatch,[1]=CpuType,[2]=MemAddr,[3]=OperandSize,[4]=WriteValue
const std::vector<std::string_view> pieces(StringUtil::SplitString(param, ',', false));
if (pieces.size() != 5)
{
PATCH_ERROR("Expected 5 data parameters; only found {}", pieces.size());
return;
}
std::string_view addr_end, data_end;
const std::optional<patch_place_type> placetopatch = LookupEnumName<patch_place_type>(pieces[0], s_place_to_string);
const std::optional<patch_cpu_type> cpu = LookupEnumName<patch_cpu_type>(pieces[1], s_cpu_to_string);
const std::optional<u32> addr = StringUtil::FromChars<u32>(pieces[2], 16, &addr_end);
const std::optional<patch_data_type> type = LookupEnumName<patch_data_type>(pieces[3], s_type_to_string);
std::optional<u64> data = StringUtil::FromChars<u64>(pieces[4], 16, &data_end);
u8* data_ptr = nullptr;
if (!placetopatch.has_value())
{
PATCH_ERROR("Invalid 'place' value '{}' (0: on boot only, 1: continuously, 2: on boot and continuously, 3: on boot and when enabled in the GUI)", pieces[0]);
return;
}
if (!addr.has_value() || !addr_end.empty())
{
PATCH_ERROR("Malformed address '{}', a hex number without prefix (e.g. 0123ABCD) is expected", pieces[2]);
return;
}
if (!cpu.has_value())
{
PATCH_ERROR("Unrecognized CPU Target: '{}'", pieces[1]);
return;
}
if (!type.has_value())
{
PATCH_ERROR("Unrecognized Operand Size: '{}'", pieces[3]);
return;
}
if (type.value() != BYTES_T)
{
if (!data.has_value() || !data_end.empty())
{
PATCH_ERROR("Malformed data '{}', a hex number without prefix (e.g. 0123ABCD) is expected", pieces[4]);
return;
}
}
else
{
// bit crappy to copy it, but eh, saves writing a new routine
std::optional<std::vector<u8>> bytes = StringUtil::DecodeHex(pieces[4]);
if (!bytes.has_value() || bytes->empty())
{
PATCH_ERROR("Malformed data '{}', a hex string without prefix (e.g. 0123ABCD) is expected", pieces[4]);
return;
}
data = bytes->size();
data_ptr = static_cast<u8*>(std::malloc(bytes->size()));
std::memcpy(data_ptr, bytes->data(), bytes->size());
}
PatchCommand iPatch;
iPatch.placetopatch = placetopatch.value();
iPatch.cpu = cpu.value();
iPatch.addr = addr.value();
iPatch.type = type.value();
iPatch.data = data.value();
iPatch.data_ptr = data_ptr;
group->patches.push_back(std::move(iPatch));
#undef PATCH_ERROR
}
void Patch::PatchFunc::gsaspectratio(PatchGroup* group, const std::string_view cmd, const std::string_view param)
{
std::string str(param);
std::istringstream ss(str);
uint dividend, divisor;
char delimiter;
float aspect_ratio = 0.f;
ss >> dividend >> delimiter >> divisor;
if (!ss.fail() && delimiter == ':' && divisor != 0)
{
aspect_ratio = static_cast<float>(dividend) / static_cast<float>(divisor);
}
if (aspect_ratio > 0.f)
{
group->override_aspect_ratio = aspect_ratio;
return;
}
Console.Error(fmt::format("Patch error: {} is an unknown aspect ratio.", param));
}
void Patch::PatchFunc::gsinterlacemode(PatchGroup* group, const std::string_view cmd, const std::string_view param)
{
const std::optional<int> interlace_mode = StringUtil::FromChars<int>(param);
if (!interlace_mode.has_value() || interlace_mode.value() < 0 ||
interlace_mode.value() >= static_cast<int>(GSInterlaceMode::Count))
{
Console.Error(fmt::format("Patch error: {} is an unknown interlace mode.", param));
return;
}
group->override_interlace_mode = static_cast<GSInterlaceMode>(interlace_mode.value());
}
void Patch::PatchFunc::dpatch(PatchGroup* group, const std::string_view cmd, const std::string_view param)
{
#define PATCH_ERROR(fstring, ...) \
Console.Error(fmt::format("(dPatch) Error Parsing: {}={}: " fstring, cmd, param, __VA_ARGS__))
// [0]=version/type,[1]=number of patterns,[2]=number of replacements
// Each pattern or replacement is [3]=offset,[4]=hex
const std::vector<std::string_view> pieces(StringUtil::SplitString(param, ',', false));
if (pieces.size() < 3)
{
PATCH_ERROR("Expected at least 3 data parameters; only found {}", pieces.size());
return;
}
std::string_view patterns_end, replacements_end;
// Implemented for possible future use so we don't have to break backcompat
std::optional<u32> dpatch_type = StringUtil::FromChars<u32>(pieces[0]);
std::optional<u32> num_patterns = StringUtil::FromChars<u32>(pieces[1], 16, &patterns_end);
std::optional<u32> num_replacements = StringUtil::FromChars<u32>(pieces[2], 16, &replacements_end);
if (!dpatch_type.has_value())
{
PATCH_ERROR("Malformed version/type '{}', a decimal number(e.g. 0,1,2) is expected", pieces[0]);
return;
}
if (dpatch_type.value() != 0)
{
PATCH_ERROR("Unsupported version/type '{}', only 0 is currently supported", pieces[0]);
return;
}
if (!num_patterns.has_value())
{
PATCH_ERROR("Malformed number of patterns '{}', a decimal number is expected", pieces[1]);
return;
}
if (!num_replacements.has_value())
{
PATCH_ERROR("Malformed number of replacements '{}', a decimal number is expected", pieces[2]);
return;
}
if (pieces.size() != ((num_patterns.value() * 2) + (num_replacements.value() * 2) + 3))
{
PATCH_ERROR("Expected 2 fields for each {} patterns and {} replacements; found {}", num_patterns.value(), num_replacements.value(), pieces.size() - 2);
return;
}
DynamicPatch dpatch;
for (u32 i = 0; i < num_patterns.value(); i++)
{
std::optional<u32> offset = StringUtil::FromChars<u32>(pieces[3 + (i * 2)], 16);
std::optional<u32> value = StringUtil::FromChars<u32>(pieces[4 + (i * 2)], 16);
if (!offset.has_value())
{
PATCH_ERROR("Malformed offset '{}', a hex number without prefix (e.g. 0123ABCD) is expected", pieces[3 + (i * 2)]);
return;
}
if (!value.has_value())
{
PATCH_ERROR("Malformed value '{}', a hex number without prefix (e.g. 0123ABCD) is expected", pieces[4 + (i * 2)]);
return;
}
DynamicPatchEntry pattern;
pattern.offset = offset.value();
pattern.value = value.value();
dpatch.pattern.push_back(pattern);
}
for (u32 i = 0; i < num_replacements.value(); i++)
{
std::optional<u32> offset = StringUtil::FromChars<u32>(pieces[3 + (num_patterns.value() * 2) + (i * 2)], 16);
std::optional<u32> value = StringUtil::FromChars<u32>(pieces[4 + (num_patterns.value() * 2) + (i * 2)], 16);
if (!offset.has_value())
{
PATCH_ERROR("Malformed offset '{}', a hex number without prefix (e.g. 0123ABCD) is expected", pieces[3 + (num_patterns.value() * 2) + (i * 2)]);
return;
}
if (!value.has_value())
{
PATCH_ERROR("Malformed value '{}', a hex number without prefix (e.g. 0123ABCD) is expected", pieces[4 + (num_patterns.value() * 2) + (i * 2)]);
return;
}
DynamicPatchEntry replacement;
replacement.offset = offset.value();
replacement.value = value.value();
dpatch.replacement.push_back(replacement);
}
group->dpatches.push_back(dpatch);
}
void Patch::ApplyBootPatches()
{
EEMemoryInterface ee;
IOPMemoryInterface iop;
ApplyPatches(s_active_patches, PPT_ONCE_ON_LOAD, ee, iop);
ApplyPatches(s_active_patches, PPT_COMBINED_0_1, ee, iop);
ApplyPatches(s_active_patches, PPT_ON_LOAD_OR_WHEN_ENABLED, ee, iop);
}
void Patch::ApplyVsyncPatches()
{
EEMemoryInterface ee;
IOPMemoryInterface iop;
ApplyPatches(s_active_patches, PPT_CONTINUOUSLY, ee, iop);
ApplyPatches(s_active_patches, PPT_COMBINED_0_1, ee, iop);
}
void Patch::ApplyPatches(
const std::vector<const PatchCommand*>& patches,
patch_place_type place,
EEMemoryInterface& ee,
IOPMemoryInterface& iop)
{
ExtendedState state;
for (const PatchCommand* patch : patches)
{
if (!patch)
{
state = {};
continue;
}
if (patch->placetopatch != place)
continue;
ApplyPatch(patch, ee, iop, state);
}
}
void Patch::ApplyPatches(
const std::vector<const PatchCommand*>& patches,
patch_place_type place,
MemoryInterface& ee,
MemoryInterface& iop)
{
ExtendedState state;
for (const PatchCommand* patch : patches)
{
if (!patch)
{
state = {};
continue;
}
if (patch->placetopatch != place)
continue;
ApplyPatch(patch, ee, iop, state);
}
}
u32 Patch::GetActiveGameDBPatchesCount()
{
return s_gamedb_counts;
}
u32 Patch::GetActivePatchesCount()
{
return s_patches_counts;
}
u32 Patch::GetActiveCheatsCount()
{
return s_cheats_counts;
}
u32 Patch::GetAllActivePatchesCount()
{
return s_gamedb_counts + s_patches_counts + s_cheats_counts;
}
bool Patch::IsGloballyToggleablePatch(const PatchInfo& patch_info)
{
return patch_info.name == WS_PATCH_NAME || patch_info.name == NI_PATCH_NAME;
}
void Patch::ApplyDynamicPatches(u32 pc)
{
for (const auto& dynpatch : s_active_pnach_dynamic_patches)
ApplyDynaPatch(dynpatch, pc);
for (const auto& dynpatch : s_active_gamedb_dynamic_patches)
ApplyDynaPatch(dynpatch, pc);
}
void Patch::LoadDynamicPatches(const std::vector<DynamicPatch>& patches)
{
for (const DynamicPatch& it : patches)
s_active_gamedb_dynamic_patches.push_back(it);
}
template <typename Memory>
requires std::is_base_of_v<MemoryInterface, Memory>
void Patch::writeCheat(Memory& memory, ExtendedState& state)
{
switch (state.last_type)
{
case 0x0:
memory.IdempotentWrite8(state.prev_cheat_addr, state.iteration_increment & 0xFF);
break;
case 0x1:
memory.IdempotentWrite16(state.prev_cheat_addr, state.iteration_increment & 0xFFFF);
break;
case 0x2:
memory.IdempotentWrite32(state.prev_cheat_addr, state.iteration_increment);
break;
default:
break;
}
}
template <typename Memory>
requires std::is_base_of_v<MemoryInterface, Memory>
void Patch::handle_extended_t(const PatchCommand* p, Memory& memory, ExtendedState& state)
{
if (state.skip_count > 0)
{
state.skip_count--;
}
else
switch (state.prev_cheat_type)
{
case 0x3040: // vvvvvvvv 00000000 Inc
{
u32 mem = memory.Read32(state.prev_cheat_addr);
memory.Write32(state.prev_cheat_addr, mem + (p->addr));
state.prev_cheat_type = 0;
break;
}
case 0x3050: // vvvvvvvv 00000000 Dec
{
u32 mem = memory.Read32(state.prev_cheat_addr);
memory.Write32(state.prev_cheat_addr, mem - (p->addr));
state.prev_cheat_type = 0;
break;
}
case 0x4000: // vvvvvvvv iiiiiiii
for (u32 i = 0; i < state.iteration_count; i++)
{
memory.IdempotentWrite32((u32)(state.prev_cheat_addr + (i * state.iteration_increment)), (u32)(p->addr + ((u32)p->data * i)));
}
state.prev_cheat_type = 0;
break;
case 0x5000: // bbbbbbbb 00000000
for (u32 i = 0; i < state.iteration_count; i++)
{
u8 mem = memory.Read8(state.prev_cheat_addr + i);
memory.IdempotentWrite8((p->addr + i) & 0x0FFFFFFF, mem);
}
state.prev_cheat_type = 0;
break;
case 0x6000: // 000Xnnnn iiiiiiii
{
state.null_pointer_encountered = false;
// Get Number of pointers
if (((u32)p->addr & 0x0000FFFF) == 0)
state.iteration_count = 1;
else
state.iteration_count = (u32)p->addr & 0x0000FFFF;
// Read first pointer
state.last_type = ((u32)p->addr & 0x000F0000) >> 16;
u32 mem = memory.Read32(state.prev_cheat_addr);
if (((mem & 0x0FFFFFFF) & 0x3FFFFFFC) == 0)
state.null_pointer_encountered = true;
state.prev_cheat_addr = mem + (u32)p->data;
state.iteration_count--;
// Check if needed to read another pointer
if (state.iteration_count == 0)
{
state.prev_cheat_type = 0;
if (!state.null_pointer_encountered)
writeCheat(memory, state);
}
else
{
state.prev_cheat_type = 0x6001;
}
}
break;
case 0x6001: // 000Xnnnn iiiiiiii
{
// Read first pointer
u32 mem = 0;
if (!state.null_pointer_encountered)
{
mem = memory.Read32(state.prev_cheat_addr & 0x0FFFFFFF);
if (((mem & 0x0FFFFFFF) & 0x3FFFFFFC) == 0)
state.null_pointer_encountered = true;
}
state.prev_cheat_addr = mem + (u32)p->addr;
state.iteration_count--;
// Check if needed to read another pointer
if (state.iteration_count == 0)
{
state.prev_cheat_type = 0;
if (!state.null_pointer_encountered)
writeCheat(memory, state);
}
else
{
if (!state.null_pointer_encountered)
{
mem = memory.Read32(state.prev_cheat_addr);
if (((mem & 0x0FFFFFFF) & 0x3FFFFFFC) == 0)
state.null_pointer_encountered = true;
}
else
{
mem = 0;
}
state.prev_cheat_addr = mem + (u32)p->data;
state.iteration_count--;
if (state.iteration_count == 0)
{
state.prev_cheat_type = 0;
if (!state.null_pointer_encountered)
writeCheat(memory, state);
}
}
}
break;
default:
if ((p->addr & 0xF0000000) == 0x00000000) // 0aaaaaaa 0000000vv
{
memory.IdempotentWrite8(p->addr & 0x0FFFFFFF, (u8)p->data & 0x000000FF);
state.prev_cheat_type = 0;
}
else if ((p->addr & 0xF0000000) == 0x10000000) // 1aaaaaaa 0000vvvv
{
memory.IdempotentWrite16(p->addr & 0x0FFFFFFF, (u16)p->data & 0x0000FFFF);
state.prev_cheat_type = 0;
}
else if ((p->addr & 0xF0000000) == 0x20000000) // 2aaaaaaa vvvvvvvv
{
memory.IdempotentWrite32(p->addr & 0x0FFFFFFF, (u32)p->data);
state.prev_cheat_type = 0;
}
else if ((p->addr & 0xFFFF0000) == 0x30000000) // 300000vv 0aaaaaaa Inc
{
u8 mem = memory.Read8((u32)p->data);
memory.Write8((u32)p->data, mem + (p->addr & 0x000000FF));
state.prev_cheat_type = 0;
}
else if ((p->addr & 0xFFFF0000) == 0x30100000) // 301000vv 0aaaaaaa Dec
{
u8 mem = memory.Read8((u32)p->data);
memory.Write8((u32)p->data, mem - (p->addr & 0x000000FF));
state.prev_cheat_type = 0;
}
else if ((p->addr & 0xFFFF0000) == 0x30200000) // 3020vvvv 0aaaaaaa Inc
{
u16 mem = memory.Read16((u32)p->data);
memory.Write16((u32)p->data, mem + (p->addr & 0x0000FFFF));
state.prev_cheat_type = 0;
}
else if ((p->addr & 0xFFFF0000) == 0x30300000) // 3030vvvv 0aaaaaaa Dec
{
u16 mem = memory.Read16((u32)p->data);
memory.Write16((u32)p->data, mem - (p->addr & 0x0000FFFF));
state.prev_cheat_type = 0;
}
else if ((p->addr & 0xFFFF0000) == 0x30400000) // 30400000 0aaaaaaa Inc + Another line
{
state.prev_cheat_type = 0x3040;
state.prev_cheat_addr = (u32)p->data;
}
else if ((p->addr & 0xFFFF0000) == 0x30500000) // 30500000 0aaaaaaa Inc + Another line
{
state.prev_cheat_type = 0x3050;
state.prev_cheat_addr = (u32)p->data;
}
else if ((p->addr & 0xF0000000) == 0x40000000) // 4aaaaaaa nnnnssss + Another line
{
state.iteration_count = ((u32)p->data & 0xFFFF0000) >> 16;
state.iteration_increment = ((u32)p->data & 0x0000FFFF) * 4;
state.prev_cheat_addr = (u32)p->addr & 0x0FFFFFFF;
state.prev_cheat_type = 0x4000;
}
else if ((p->addr & 0xF0000000) == 0x50000000) // 5sssssss nnnnnnnn + Another line
{
state.prev_cheat_addr = (u32)p->addr & 0x0FFFFFFF;
state.iteration_count = ((u32)p->data);
state.prev_cheat_type = 0x5000;
}
else if ((p->addr & 0xF0000000) == 0x60000000) // 6aaaaaaa 000000vv + Another line/s
{
state.prev_cheat_addr = (u32)p->addr & 0x0FFFFFFF;
state.iteration_increment = ((u32)p->data);
state.iteration_count = 0;
state.prev_cheat_type = 0x6000;
}
else if ((p->addr & 0xF0000000) == 0x70000000)
{
if ((p->data & 0x00F00000) == 0x00000000) // 7aaaaaaa 000000vv
{
u8 mem = memory.Read8((u32)p->addr & 0x0FFFFFFF);
memory.Write8((u32)p->addr & 0x0FFFFFFF, (u8)(mem | (p->data & 0x000000FF)));
}
else if ((p->data & 0x00F00000) == 0x00100000) // 7aaaaaaa 0010vvvv
{
u16 mem = memory.Read16((u32)p->addr & 0x0FFFFFFF);
memory.Write16((u32)p->addr & 0x0FFFFFFF, (u16)(mem | (p->data & 0x0000FFFF)));
}
else if ((p->data & 0x00F00000) == 0x00200000) // 7aaaaaaa 002000vv
{
u8 mem = memory.Read8((u32)p->addr & 0x0FFFFFFF);
memory.Write8((u32)p->addr & 0x0FFFFFFF, (u8)(mem & (p->data & 0x000000FF)));
}
else if ((p->data & 0x00F00000) == 0x00300000) // 7aaaaaaa 0030vvvv
{
u16 mem = memory.Read16((u32)p->addr & 0x0FFFFFFF);
memory.Write16((u32)p->addr & 0x0FFFFFFF, (u16)(mem & (p->data & 0x0000FFFF)));
}
else if ((p->data & 0x00F00000) == 0x00400000) // 7aaaaaaa 004000vv
{
u8 mem = memory.Read8((u32)p->addr & 0x0FFFFFFF);
memory.Write8((u32)p->addr & 0x0FFFFFFF, (u8)(mem ^ (p->data & 0x000000FF)));
}
else if ((p->data & 0x00F00000) == 0x00500000) // 7aaaaaaa 0050vvvv
{
u16 mem = memory.Read16((u32)p->addr & 0x0FFFFFFF);
memory.Write16((u32)p->addr & 0x0FFFFFFF, (u16)(mem ^ (p->data & 0x0000FFFF)));
}
}
else if ((p->addr & 0xF0000000) == 0xD0000000 || (p->addr & 0xF0000000) == 0xE0000000)
{
u32 addr = (u32)p->addr;
u32 data = (u32)p->data;
// Since D-codes now have the additional functionality present in PS2rd which
// incorporates E-code-like functionality by making use of the unused bits in
// D-codes, the E-codes are now just converted to D-codes to reduce bloat.
if ((addr & 0xF0000000) == 0xE0000000)
{
// Ezyyvvvv taaaaaaa -> Daaaaaaa yytzvvvv
addr = 0xD0000000 | ((u32)p->data & 0x0FFFFFFF);
data = 0x00000000 | ((u32)p->addr & 0x0000FFFF);
data = data | ((u32)p->addr & 0x00FF0000) << 8;
data = data | ((u32)p->addr & 0x0F000000) >> 8;
data = data | ((u32)p->data & 0xF0000000) >> 8;
}
const u8 type = (data & 0x000F0000) >> 16;
const u8 cond = (data & 0x00F00000) >> 20;
if (cond == 0) // Daaaaaaa yy0zvvvv
{
if (type == 0) // Daaaaaaa yy00vvvv
{
u16 mem = memory.Read16(addr & 0x0FFFFFFF);
if (mem != (data & 0x0000FFFF))
{
state.skip_count = (data & 0xFF000000) >> 24;
if (!state.skip_count)
{
state.skip_count = 1;
}
}
state.prev_cheat_type = 0;
}
else if (type == 1) // Daaaaaaa yy0100vv
{
u8 mem = memory.Read8(addr & 0x0FFFFFFF);
if (mem != (data & 0x000000FF))
{
state.skip_count = (data & 0xFF000000) >> 24;
if (!state.skip_count)
{
state.skip_count = 1;
}
}
state.prev_cheat_type = 0;
}
}
else if (cond == 1) // Daaaaaaa yy1zvvvv
{
if (type == 0) // Daaaaaaa yy10vvvv
{
u16 mem = memory.Read16(addr & 0x0FFFFFFF);
if (mem == (data & 0x0000FFFF))
{
state.skip_count = (data & 0xFF000000) >> 24;
if (!state.skip_count)
{
state.skip_count = 1;
}
}
state.prev_cheat_type = 0;
}
else if (type == 1) // Daaaaaaa yy1100vv
{
u8 mem = memory.Read8(addr & 0x0FFFFFFF);
if (mem == (data & 0x000000FF))
{
state.skip_count = (data & 0xFF000000) >> 24;
if (!state.skip_count)
{
state.skip_count = 1;
}
}
state.prev_cheat_type = 0;
}
}
else if (cond == 2) // Daaaaaaa yy2zvvvv
{
if (type == 0) // Daaaaaaa yy20vvvv
{
u16 mem = memory.Read16(addr & 0x0FFFFFFF);
if (mem >= (data & 0x0000FFFF))
{
state.skip_count = (data & 0xFF000000) >> 24;
if (!state.skip_count)
{
state.skip_count = 1;
}
}
state.prev_cheat_type = 0;
}
else if (type == 1) // Daaaaaaa yy2100vv
{
u8 mem = memory.Read8(addr & 0x0FFFFFFF);
if (mem >= (data & 0x000000FF))
{
state.skip_count = (data & 0xFF000000) >> 24;
if (!state.skip_count)
{
state.skip_count = 1;
}
}
state.prev_cheat_type = 0;
}
}
else if (cond == 3) // Daaaaaaa yy3zvvvv
{
if (type == 0) // Daaaaaaa yy30vvvv
{
u16 mem = memory.Read16(addr & 0x0FFFFFFF);
if (mem <= (data & 0x0000FFFF))
{
state.skip_count = (data & 0xFF000000) >> 24;
if (!state.skip_count)
{
state.skip_count = 1;
}
}
state.prev_cheat_type = 0;
}
else if (type == 1) // Daaaaaaa yy3100vv
{
u8 mem = memory.Read8(addr & 0x0FFFFFFF);
if (mem <= (data & 0x000000FF))
{
state.skip_count = (data & 0xFF000000) >> 24;
if (!state.skip_count)
{
state.skip_count = 1;
}
}
state.prev_cheat_type = 0;
}
}
else if (cond == 4) // Daaaaaaa yy4zvvvv
{
if (type == 0) // Daaaaaaa yy40vvvv
{
u16 mem = memory.Read16(addr & 0x0FFFFFFF);
if (mem & (data & 0x0000FFFF))
{
state.skip_count = (data & 0xFF000000) >> 24;
if (!state.skip_count)
{
state.skip_count = 1;
}
}
state.prev_cheat_type = 0;
}
else if (type == 1) // Daaaaaaa yy4100vv
{
u8 mem = memory.Read8(addr & 0x0FFFFFFF);
if (mem & (data & 0x000000FF))
{
state.skip_count = (data & 0xFF000000) >> 24;
if (!state.skip_count)
{
state.skip_count = 1;
}
}
state.prev_cheat_type = 0;
}
}
else if (cond == 5) // Daaaaaaa yy5zvvvv
{
if (type == 0) // Daaaaaaa yy50vvvv
{
u16 mem = memory.Read16(addr & 0x0FFFFFFF);
if (!(mem & (data & 0x0000FFFF)))
{
state.skip_count = (data & 0xFF000000) >> 24;
if (!state.skip_count)
{
state.skip_count = 1;
}
}
state.prev_cheat_type = 0;
}
else if (type == 1) // Daaaaaaa yy5100vv
{
u8 mem = memory.Read8(addr & 0x0FFFFFFF);
if (!(mem & (data & 0x000000FF)))
{
state.skip_count = (data & 0xFF000000) >> 24;
if (!state.skip_count)
{
state.skip_count = 1;
}
}
state.prev_cheat_type = 0;
}
}
else if (cond == 6) // Daaaaaaa yy6zvvvv
{
if (type == 0) // Daaaaaaa yy60vvvv
{
u16 mem = memory.Read16(addr & 0x0FFFFFFF);
if (mem | (data & 0x0000FFFF))
{
state.skip_count = (data & 0xFF000000) >> 24;
if (!state.skip_count)
{
state.skip_count = 1;
}
}
state.prev_cheat_type = 0;
}
else if (type == 1) // Daaaaaaa yy6100vv
{
u8 mem = memory.Read8(addr & 0x0FFFFFFF);
if (mem | (data & 0x000000FF))
{
state.skip_count = (data & 0xFF000000) >> 24;
if (!state.skip_count)
{
state.skip_count = 1;
}
}
state.prev_cheat_type = 0;
}
}
else if (cond == 7) // Daaaaaaa yy7zvvvv
{
if (type == 0) // Daaaaaaa yy70vvvv
{
u16 mem = memory.Read16(addr & 0x0FFFFFFF);
if (!(mem | (data & 0x0000FFFF)))
{
state.skip_count = (data & 0xFF000000) >> 24;
if (!state.skip_count)
{
state.skip_count = 1;
}
}
state.prev_cheat_type = 0;
}
else if (type == 1) // Daaaaaaa yy7100vv
{
u8 mem = memory.Read8(addr & 0x0FFFFFFF);
if (!(mem | (data & 0x000000FF)))
{
state.skip_count = (data & 0xFF000000) >> 24;
if (!state.skip_count)
{
state.skip_count = 1;
}
}
state.prev_cheat_type = 0;
}
}
}
}
}
template <typename EEMemory, typename IOPMemory>
requires std::is_base_of_v<MemoryInterface, EEMemory> &&
std::is_base_of_v<MemoryInterface, IOPMemory>
void Patch::ApplyPatch(const PatchCommand* p, EEMemory& ee, IOPMemory& iop, ExtendedState& state)
{
switch (p->cpu)
{
case CPU_EE:
{
switch (p->type)
{
case BYTE_T:
{
ee.IdempotentWrite8(p->addr, static_cast<u8>(p->data));
break;
}
case SHORT_T:
{
ee.IdempotentWrite16(p->addr, static_cast<u16>(p->data));
break;
}
case WORD_T:
{
ee.IdempotentWrite32(p->addr, static_cast<u32>(p->data));
break;
}
case DOUBLE_T:
{
ee.IdempotentWrite64(p->addr, p->data);
break;
}
case EXTENDED_T:
{
handle_extended_t(p, ee, state);
break;
}
case SHORT_BE_T:
{
u16 value = ByteSwap(static_cast<u16>(p->data));
ee.IdempotentWrite16(p->addr, value);
break;
}
case WORD_BE_T:
{
u32 value = ByteSwap(static_cast<u32>(p->data));
ee.IdempotentWrite32(p->addr, value);
break;
}
case DOUBLE_BE_T:
{
u64 value = ByteSwap(p->data);
ee.IdempotentWrite64(p->addr, value);
break;
}
case BYTES_T:
{
// We compare before writing so the rec doesn't get upset and invalidate when there's no change.
ee.IdempotentWriteBytes(p->addr, p->data_ptr, static_cast<u32>(p->data));
break;
}
default:
{
break;
}
}
break;
}
case CPU_IOP:
{
switch (p->type)
{
case BYTE_T:
{
iop.IdempotentWrite(p->addr, static_cast<u8>(p->data));
break;
}
case SHORT_T:
{
iop.IdempotentWrite16(p->addr, static_cast<u16>(p->data));
break;
}
case WORD_T:
{
iop.IdempotentWrite32(p->addr, static_cast<u32>(p->data));
break;
}
case BYTES_T:
{
iop.IdempotentWriteBytes(p->addr, p->data_ptr, static_cast<u32>(p->data));
break;
}
default:
{
break;
}
}
break;
}
default:
{
break;
}
}
}
void Patch::ApplyDynaPatch(const DynamicPatch& patch, u32 address)
{
for (const auto& pattern : patch.pattern)
{
if (*static_cast<u32*>(PSM(address + pattern.offset)) != pattern.value)
return;
}
Console.WriteLn("Applying Dynamic Patch to address 0x%08X", address);
// If everything passes, apply the patch.
for (const auto& replacement : patch.replacement)
{
memWrite32(address + replacement.offset, replacement.value);
}
}
const char* Patch::PlaceToString(std::optional<patch_place_type> place)
{
if (!place.has_value())
//: Time when a patch is applied.
return TRANSLATE("Patch", "Unknown");
switch (*place)
{
case Patch::PPT_ONCE_ON_LOAD:
//: Time when a patch is applied.
return TRANSLATE("Patch", "Only On Startup");
case Patch::PPT_CONTINUOUSLY:
//: Time when a patch is applied.
return TRANSLATE("Patch", "Every Frame");
case Patch::PPT_COMBINED_0_1:
//: Time when a patch is applied.
return TRANSLATE("Patch", "On Startup & Every Frame");
case Patch::PPT_ON_LOAD_OR_WHEN_ENABLED:
//: Time when a patch is applied.
return TRANSLATE("Patch", "On Startup & When Enabled");
default:
{
}
}
return "";
}