mirror of
https://github.com/ARMSX2/ARMSX2.git
synced 2026-08-24 16:50:16 -07:00
Vulkan render fixes (GS device backends), Oboe audio backend, GameDB armsx2_overrides.yaml override loader, EE+VU mac-port recompiler graft, PGO=optimize, and the VU-slam fix: an Android-only force-float in VMManager::SetEmuThreadAffinities (the slam was thread pinning locking the VU1 worker off the prime core, not the VU codegen). Also: CPU-name SoC-property fallback, Mali VK attachment-feedback-loop crash gate, MediaTek fbfetch disable, and on-device thread-placement diagnostic helpers. The recompiler grafts and GS deltas are unguarded and land in the shared core (they reach the mac/Linux arm64 builds) - see REFACTOR_STATUS.md items 2 and 3 for the reconciliation this still needs; the VU graft is reducible to just the force-float fix.
215 lines
6.0 KiB
C++
215 lines
6.0 KiB
C++
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
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// SPDX-License-Identifier: GPL-3.0+
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#include "common/Threading.h"
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#include "common/Assertions.h"
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#include "common/HostSys.h"
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#ifdef _WIN32
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#include "common/RedtapeWindows.h"
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#endif
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#include <limits>
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// --------------------------------------------------------------------------------------
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// Semaphore Implementations
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// --------------------------------------------------------------------------------------
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bool Threading::WorkSema::CheckForWork()
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{
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s32 value = m_state.load(std::memory_order_relaxed);
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pxAssert(!IsDead(value));
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// we want to switch to the running state, but preserve the waiting empty bit for RUNNING_N -> RUNNING_0
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// otherwise, we clear the waiting flag (since we're notifying the waiter that we're empty below)
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while (!m_state.compare_exchange_weak(value,
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IsReadyForSleep(value) ? STATE_RUNNING_0 : (value & STATE_FLAG_WAITING_EMPTY),
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std::memory_order_acq_rel, std::memory_order_relaxed))
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{
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}
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// if we're not empty, we have work to do
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if (!IsReadyForSleep(value))
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return true;
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// this means we're empty, so notify any waiters
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if (value & STATE_FLAG_WAITING_EMPTY)
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m_empty_sema.Post();
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// no work to do
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return false;
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}
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void Threading::WorkSema::WaitForWork()
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{
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// State change:
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// SLEEPING, SPINNING: This is the worker thread and it's clearly not asleep or spinning, so these states should be impossible
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// RUNNING_0: Change state to SLEEPING, wake up thread if WAITING_EMPTY
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// RUNNING_N: Change state to RUNNING_0 (and preserve WAITING_EMPTY flag)
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s32 value = m_state.load(std::memory_order_relaxed);
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pxAssert(!IsDead(value));
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while (!m_state.compare_exchange_weak(value, NextStateWaitForWork(value), std::memory_order_acq_rel, std::memory_order_relaxed))
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;
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if (IsReadyForSleep(value))
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{
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if (value & STATE_FLAG_WAITING_EMPTY)
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m_empty_sema.Post();
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m_sema.Wait();
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// Acknowledge any additional work added between wake up request and getting here
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m_state.fetch_and(STATE_FLAG_WAITING_EMPTY, std::memory_order_acquire);
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}
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}
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void Threading::WorkSema::WaitForWorkWithSpin()
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{
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s32 value = m_state.load(std::memory_order_relaxed);
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pxAssert(!IsDead(value));
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while (IsReadyForSleep(value))
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{
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if (m_state.compare_exchange_weak(value, STATE_SPINNING, std::memory_order_release, std::memory_order_relaxed))
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{
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if (value & STATE_FLAG_WAITING_EMPTY)
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m_empty_sema.Post();
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value = STATE_SPINNING;
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break;
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}
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}
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u32 waited = 0;
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while (value < 0)
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{
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if (waited > SPIN_TIME_NS)
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{
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if (!m_state.compare_exchange_weak(value, STATE_SLEEPING, std::memory_order_relaxed))
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continue;
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m_sema.Wait();
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break;
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}
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waited += ShortSpin();
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value = m_state.load(std::memory_order_relaxed);
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}
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// Clear back to STATE_RUNNING_0 (but preserve waiting empty flag)
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m_state.fetch_and(STATE_FLAG_WAITING_EMPTY, std::memory_order_acquire);
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}
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bool Threading::WorkSema::WaitForEmpty()
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{
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s32 value = m_state.load(std::memory_order_acquire);
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while (true)
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{
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if (value < 0)
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return !IsDead(value); // STATE_SLEEPING or STATE_SPINNING, queue is empty!
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// Note: We technically only need memory_order_acquire on *failure* (because that's when we could leave without sleeping), but libstdc++ still asserts on failure < success
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if (m_state.compare_exchange_weak(value, value | STATE_FLAG_WAITING_EMPTY, std::memory_order_acquire))
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break;
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}
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pxAssertMsg(!(value & STATE_FLAG_WAITING_EMPTY), "Multiple threads attempted to wait for empty (not currently supported)");
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m_empty_sema.Wait();
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return !IsDead(m_state.load(std::memory_order_relaxed));
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}
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bool Threading::WorkSema::WaitForEmptyWithSpin()
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{
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s32 value = m_state.load(std::memory_order_acquire);
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u32 waited = 0;
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while (true)
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{
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if (value < 0)
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return !IsDead(value); // STATE_SLEEPING or STATE_SPINNING, queue is empty!
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if (waited > SPIN_TIME_NS && m_state.compare_exchange_weak(value, value | STATE_FLAG_WAITING_EMPTY, std::memory_order_acquire))
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break;
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waited += ShortSpin();
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value = m_state.load(std::memory_order_acquire);
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}
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pxAssertMsg(!(value & STATE_FLAG_WAITING_EMPTY), "Multiple threads attempted to wait for empty (not currently supported)");
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m_empty_sema.Wait();
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return !IsDead(m_state.load(std::memory_order_relaxed));
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}
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void Threading::WorkSema::Kill()
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{
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s32 value = m_state.exchange(std::numeric_limits<s32>::min(), std::memory_order_release);
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if (value & STATE_FLAG_WAITING_EMPTY)
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m_empty_sema.Post();
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}
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void Threading::WorkSema::Reset()
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{
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m_state = STATE_RUNNING_0;
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}
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void Threading::UserspaceSemaphore::WaitWithSpin()
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{
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// See header for rationale. The peek-and-CAS spin path is the win — when
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// the producer is about to Post (within ~50µs), we acquire in user space
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// and skip the futex syscall entirely.
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int32_t counter = m_counter.load(std::memory_order_relaxed);
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u32 waited = 0;
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while (true)
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{
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while (counter > 0)
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{
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if (m_counter.compare_exchange_weak(counter, counter - 1,
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std::memory_order_acquire, std::memory_order_relaxed))
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{
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return;
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}
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}
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if (waited >= SPIN_TIME_NS)
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break;
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waited += ShortSpin();
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counter = m_counter.load(std::memory_order_relaxed);
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}
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// Spin window expired — block in the kernel (same as plain Wait()).
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if (m_counter.fetch_sub(1, std::memory_order_acquire) <= 0)
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m_sema.Wait();
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}
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#if !defined(__APPLE__) // macOS implementations are in DarwinThreads
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Threading::KernelSemaphore::KernelSemaphore()
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{
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#ifdef _WIN32
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m_sema = CreateSemaphore(nullptr, 0, LONG_MAX, nullptr);
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#else
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sem_init(&m_sema, false, 0);
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#endif
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}
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Threading::KernelSemaphore::~KernelSemaphore()
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{
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#ifdef _WIN32
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CloseHandle(m_sema);
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#else
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sem_destroy(&m_sema);
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#endif
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}
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void Threading::KernelSemaphore::Post()
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{
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#ifdef _WIN32
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ReleaseSemaphore(m_sema, 1, nullptr);
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#else
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sem_post(&m_sema);
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#endif
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}
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void Threading::KernelSemaphore::Wait()
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{
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#ifdef _WIN32
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WaitForSingleObject(m_sema, INFINITE);
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#else
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sem_wait(&m_sema);
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#endif
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}
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bool Threading::KernelSemaphore::TryWait()
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{
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#ifdef _WIN32
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return WaitForSingleObject(m_sema, 0) == WAIT_OBJECT_0;
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#else
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return sem_trywait(&m_sema) == 0;
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#endif
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}
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#endif
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