Files
ARMSX2/common/Windows
jpolo1224 ecfebfd6b2 Android: bring unified core to refresh-experimental parity
Vulkan render fixes (GS device backends), Oboe audio backend, GameDB armsx2_overrides.yaml override loader, EE+VU mac-port recompiler graft, PGO=optimize, and the VU-slam fix: an Android-only force-float in VMManager::SetEmuThreadAffinities (the slam was thread pinning locking the VU1 worker off the prime core, not the VU codegen). Also: CPU-name SoC-property fallback, Mali VK attachment-feedback-loop crash gate, MediaTek fbfetch disable, and on-device thread-placement diagnostic helpers.

The recompiler grafts and GS deltas are unguarded and land in the shared core (they reach the mac/Linux arm64 builds) - see REFACTOR_STATUS.md items 2 and 3 for the reconciliation this still needs; the VU graft is reducible to just the force-float fix.
2026-07-10 11:16:31 -04:00
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2026-03-28 17:49:17 -04:00