mirror of
https://github.com/ARMSX2/ARMSX2.git
synced 2026-08-24 16:50:16 -07:00
Under GSBackThreadMode >= Lockstep roughly half the GS work moves to a second thread, and every surface that reports GS cost -- OSD, PerfLog, the Qt status bar, PINE stats, gsrunner's @HWSTAT@ block -- measured the MTGS thread alone. So the split read as a large GS saving. It is not: on a Rogue Galaxy savestate here, mode 0 costs 15.8% / 2.63 ms and mode 3 costs 17.0% / 2.84 ms plus 14.2% / 2.37 ms on the back thread -- about twice the total GS CPU time, bought to halve the critical path. That is a real trade, but nobody could see it. The back thread registers its own handle at entry, as the SW rasterizer workers do; StopBackThread clears it after the join. Unlike every other handle here it is written by a thread other than the one sampling it, so the handle and its running total sit behind a mutex taken twice a second. Installing a handle rebases the total off it, so the first window after a GSreopen respawn measures the new thread rather than its difference against the retired one's. The figure is omitted, not reported as zero, wherever a back thread does not exist -- otherwise a mode 0 vs mode 3 comparison reads a permanent 0% as meaningful. gsrunner latches the presence flag during the run because DumpStats executes after VMManager::Shutdown, by which point the thread has joined.
1125 lines
35 KiB
C++
1125 lines
35 KiB
C++
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
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// SPDX-License-Identifier: GPL-3.0+
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#include "BuildVersion.h"
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#include "Common.h"
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#include "Host.h"
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#include "Elfheader.h"
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#include "GS.h"
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#include "GS/GSPerfMon.h"
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#include "GS/Renderers/Common/GSDevice.h"
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#include "MTGS.h"
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#include "PerformanceMetrics.h"
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#include "SaveState.h"
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#include "PINE.h"
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#include "VMManager.h"
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#include "vtlb.h"
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#include "common/Error.h"
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#include "common/SettingsInterface.h"
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#include "common/Threading.h"
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#include <atomic>
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#include <cstdio>
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#include <cstdlib>
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#include <span>
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#include <sys/types.h>
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#include <thread>
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#include "fmt/format.h"
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#if defined(_WIN32)
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#define read_portable(a, b, c) (recv(a, (char*)b, c, 0))
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#define write_portable(a, b, c) (send(a, (const char*)b, c, 0))
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#define safe_close_portable(a) \
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do \
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{ \
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if ((a) >= 0) \
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{ \
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closesocket((a)); \
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(a) = INVALID_SOCKET; \
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} \
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} while (0)
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#include "common/RedtapeWindows.h"
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#include <WinSock2.h>
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#elif defined(__linux__) || defined(__FreeBSD__)
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#define read_portable(a, b, c) (read(a, b, c))
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#define write_portable(a, b, c) (send(a, b, c, MSG_NOSIGNAL))
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#define safe_close_portable(a) \
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do \
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{ \
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if ((a) >= 0) \
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{ \
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close((a)); \
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(a) = -1; \
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} \
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} while (0)
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#include <sys/socket.h>
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#include <sys/un.h>
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#include <unistd.h>
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#else
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#define read_portable(a, b, c) (read(a, b, c))
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#define write_portable(a, b, c) (write(a, b, c))
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#define safe_close_portable(a) \
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do \
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{ \
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if ((a) >= 0) \
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{ \
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close((a)); \
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(a) = -1; \
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} \
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} while (0)
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#include <sys/socket.h>
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#include <sys/un.h>
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#include <unistd.h>
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#endif
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#define PINE_EMULATOR_NAME "pcsx2"
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#ifdef _WIN32
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static bool InitializeWinsock()
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{
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static bool initialized = false;
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if (initialized)
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return true;
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WSADATA wsa = {};
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if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0)
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return false;
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initialized = true;
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std::atexit([]() { WSACleanup(); });
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return true;
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}
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#endif
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namespace PINEServer
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{
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static std::thread s_thread;
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static int s_slot;
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#ifdef _WIN32
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// windows claim to have support for AF_UNIX sockets but that is a blatant lie,
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// their SDK won't even run their own examples, so we go on TCP sockets.
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static SOCKET s_sock = INVALID_SOCKET;
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// the message socket used in thread's accept().
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static SOCKET s_msgsock = INVALID_SOCKET;
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#else
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// absolute path of the socket. Stored in XDG_RUNTIME_DIR, if unset /tmp
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static std::string s_socket_name;
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static int s_sock = -1;
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// the message socket used in thread's accept().
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static int s_msgsock = -1;
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#endif
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// Whether the socket processing thread should stop executing/is stopped.
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static std::atomic_bool s_end{true};
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/**
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* Maximum memory used by an IPC message request.
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* Equivalent to 50,000 Write64 requests.
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*/
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#define MAX_IPC_SIZE 650000
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/**
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* Maximum memory used by an IPC message reply.
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* Equivalent to 50,000 Read64 replies.
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*/
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#define MAX_IPC_RETURN_SIZE 450000
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/**
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* IPC return buffer.
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* A preallocated buffer used to store all IPC replies.
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* to the size of 50.000 MsgWrite64 IPC calls.
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*/
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static std::vector<u8> s_ret_buffer;
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/**
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* IPC messages buffer.
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* A preallocated buffer used to store all IPC messages.
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*/
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static std::vector<u8> s_ipc_buffer;
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/**
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* IPC Command messages opcodes.
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* A list of possible operations possible by the IPC.
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* Each one of them is what we call an "opcode" and is the first
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* byte sent by the IPC to differentiate between commands.
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*/
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enum IPCCommand : unsigned char
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{
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MsgRead8 = 0, /**< Read 8 bit value to memory. */
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MsgRead16 = 1, /**< Read 16 bit value to memory. */
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MsgRead32 = 2, /**< Read 32 bit value to memory. */
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MsgRead64 = 3, /**< Read 64 bit value to memory. */
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MsgWrite8 = 4, /**< Write 8 bit value to memory. */
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MsgWrite16 = 5, /**< Write 16 bit value to memory. */
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MsgWrite32 = 6, /**< Write 32 bit value to memory. */
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MsgWrite64 = 7, /**< Write 64 bit value to memory. */
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MsgVersion = 8, /**< Returns ARMSX2 version. */
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MsgSaveState = 9, /**< Saves a savestate. */
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MsgLoadState = 0xA, /**< Loads a savestate. */
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MsgTitle = 0xB, /**< Returns the game title. */
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MsgID = 0xC, /**< Returns the game ID. */
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MsgUUID = 0xD, /**< Returns the game UUID. */
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MsgGameVersion = 0xE, /**< Returns the game verion. */
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MsgStatus = 0xF, /**< Returns the emulator status. */
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// ARMSX2-local extensions. Upstream PINE stops at 0xF; these are private to
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// this fork, so a generic PINE client will simply never send them.
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MsgGetStats = 0x10, /**< Returns host-side performance statistics as JSON. */
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MsgGetSetting = 0x11, /**< Reads a setting by section/key. */
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MsgSetSetting = 0x12, /**< Writes a setting by section/key and applies it. */
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MsgFrameAdvance = 0x13, /**< Advances a paused VM by one frame. */
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MsgGSDump = 0x14, /**< Records a GS dump of the next N frames. */
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MsgUnimplemented = 0xFF /**< Unimplemented IPC message. */
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};
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/**
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* Emulator status enum.
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* A list of possible emulator statuses.
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*/
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enum EmuStatus : uint32_t
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{
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Running = 0, /**< Game is running */
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Paused = 1, /**< Game is paused */
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Shutdown = 2 /**< Game is shutdown */
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};
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/**
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* IPC message buffer.
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* A list of all needed fields to store an IPC message.
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*/
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struct IPCBuffer
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{
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int size; /**< Size of the buffer. */
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std::vector<u8> buffer; /**< Buffer. */
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};
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/**
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* IPC result codes.
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* A list of possible result codes the IPC can send back.
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* Each one of them is what we call an "opcode" or "tag" and is the
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* first byte sent by the IPC to differentiate between results.
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*/
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enum IPCResult : unsigned char
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{
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IPC_OK = 0, /**< IPC command successfully completed. */
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IPC_FAIL = 0xFF /**< IPC command failed to complete. */
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};
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// Thread used to relay IPC commands.
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void MainLoop();
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void ClientLoop();
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/**
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* Internal function, Parses an IPC command.
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* buf: buffer containing the IPC command.
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* buf_size: size of the buffer announced.
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* ret_buffer: buffer that will be used to send the reply.
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* return value: IPCBuffer containing a buffer with the result
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* of the command and its size.
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*/
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static IPCBuffer ParseCommand(std::span<u8> buf, std::vector<u8>& ret_buffer, u32 buf_size);
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/**
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* Formats an IPC buffer
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* ret_buffer: return buffer to use.
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* size: size of the IPC buffer.
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* return value: buffer containing the status code allocated of size
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*/
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static std::vector<u8>& MakeOkIPC(std::vector<u8>& ret_buffer, uint32_t size);
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static std::vector<u8>& MakeFailIPC(std::vector<u8>& ret_buffer, uint32_t size);
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/**
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* Initializes an open socket for IPC communication.
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*/
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bool AcceptClient();
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/**
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* Converts a primitive value to bytes in little endian
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* res_vector: the vector to modify
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* res: the value to convert
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* i: where to insert it into the vector
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* NB: implicitely inlined
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*/
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template <typename T>
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static void ToResultVector(std::vector<u8>& res_vector, T res, int i)
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{
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memcpy(&res_vector[i], (char*)&res, sizeof(T));
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}
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/**
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* Converts bytes in little endian to a primitive value
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* span: the span to convert
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* i: where to load it from the span
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* return value: the converted value
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* NB: implicitely inlined
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*/
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template <typename T>
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static T FromSpan(std::span<u8> span, int i)
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{
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return *(T*)(&span[i]);
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}
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/**
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* Ensures an IPC message isn't too big.
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* return value: false if checks failed, true otherwise.
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*/
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static inline bool SafetyChecks(u32 command_len, int command_size, u32 reply_len, int reply_size = 0, u32 buf_size = MAX_IPC_SIZE - 1)
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{
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return !((command_len + command_size) > buf_size ||
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(reply_len + reply_size) >= MAX_IPC_RETURN_SIZE);
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}
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/**
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* Reads a length-prefixed ([u32 len][len bytes], no NUL) string argument, advancing
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* buf_cnt past it. Returns false if the declared length runs off the end of the
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* request, in which case the caller must fail the command.
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*/
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static bool ReadLengthPrefixedString(std::span<u8> buf, u32& buf_cnt, u32 buf_size, std::string* out)
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{
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if ((buf_cnt + 4) > buf_size)
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return false;
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const u32 len = FromSpan<u32>(buf, buf_cnt);
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buf_cnt += 4;
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// Bound the allocation by what the request could actually contain.
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if (len > buf_size || (buf_cnt + len) > buf_size)
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return false;
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out->assign(reinterpret_cast<const char*>(&buf[buf_cnt]), len);
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buf_cnt += len;
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return true;
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}
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/**
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* Builds the host-side statistics document. Called on the PINE thread.
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*
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* PerformanceMetrics and g_perfmon are plain scalar reads -- racy against the GS
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* thread but benign, since every field is an independently-meaningful number and a
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* torn sample only costs one stale stat. GSgetStats/GSgetMemoryStats are NOT safe
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* here: they dereference g_texture_cache and g_gs_device, which are GS-thread
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* owned, so the texture-cache memory figures are gathered via RunOnGSThread.
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*/
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static std::string BuildStatsJson()
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{
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SmallString gs_memory;
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// Device identity is the axis nearly every mobile GPU bug turns on, so a stats
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// blob without it is not attributable to a driver. Adreno tiers run drivers
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// (Mesa Turnip vs Qualcomm proprietary) that behave oppositely for fbfetch and
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// push descriptors, so the driver string matters more than the device name.
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std::string device_name, driver_info;
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if (MTGS::IsOpen())
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{
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// The MTGS ring is single-producer: m_WritePos is owned by the EE/CPU
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// thread, so only it may push packets. RunOnGSThread pushes a packet, and
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// WaitGS drains the ring -- calling them from the PINE thread makes a second
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// producer that races the EE thread's own ring writes, desyncing the
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// pending-packet count. That lost-wakeup-deadlocks the EE thread (parked in
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// WaitGS waiting for empty) against the GS thread (asleep in WaitForWork on
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// no work). Marshal onto the CPU thread first -- the legitimate producer --
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// and block until the GS-owned sample has been gathered.
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Host::RunOnCPUThread(
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[&gs_memory, &device_name, &driver_info]() {
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MTGS::RunOnGSThread([&gs_memory, &device_name, &driver_info]() {
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GSgetMemoryStats(gs_memory);
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if (g_gs_device)
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{
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device_name = g_gs_device->GetName();
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driver_info = g_gs_device->GetDriverInfo();
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}
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});
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MTGS::WaitGS(false);
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},
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true);
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}
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// Newlines and quotes would break the JSON; GetDriverInfo() is multi-line on Vulkan.
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const auto sanitize = [](std::string& s) {
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for (char& c : s)
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{
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if (c == '\n' || c == '\r' || c == '\t')
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c = ' ';
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else if (c == '"' || c == '\\')
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c = '\'';
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}
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};
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sanitize(device_name);
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sanitize(driver_info);
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const auto counter = [](GSPerfMon::counter_t c) { return g_perfmon.Get(c); };
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return fmt::format(
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"{{"
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"\"fps\":{:.3f},\"internal_fps\":{:.3f},\"speed\":{:.3f},"
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"\"frame_ms_avg\":{:.3f},\"frame_ms_min\":{:.3f},\"frame_ms_max\":{:.3f},"
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"\"cpu_thread_pct\":{:.3f},\"cpu_thread_ms\":{:.3f},"
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"\"gs_thread_pct\":{:.3f},\"gs_thread_ms\":{:.3f},"
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"\"gs_back_thread_pct\":{:.3f},\"gs_back_thread_ms\":{:.3f},"
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"\"vu_thread_pct\":{:.3f},\"vu_thread_ms\":{:.3f},"
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"\"gpu_pct\":{:.3f},\"gpu_ms_avg\":{:.3f},\"gpu_ms_last\":{:.3f},"
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"\"gpu_vs_invocations\":{:.0f},\"gpu_ps_invocations\":{:.0f},"
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"\"prims\":{:.1f},\"draws\":{:.1f},\"draw_calls\":{:.1f},"
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"\"render_passes\":{:.1f},\"barriers\":{:.1f},\"readbacks\":{:.1f},"
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"\"texture_copies\":{:.1f},\"texture_uploads\":{:.1f},"
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"\"draw_calls_rov\":{:.1f},\"barriers_rov\":{:.1f},\"texture_copies_rov\":{:.1f},"
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"\"tc_source_hit\":{:.1f},\"tc_source_miss\":{:.1f},"
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"\"tc_target_hit\":{:.1f},\"tc_target_miss\":{:.1f},"
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"\"hash_cache_hit\":{:.1f},\"hash_cache_miss\":{:.1f},"
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"\"gs_memory\":\"{}\",\"frame_number\":{},"
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"\"renderer\":\"{}\",\"device_name\":\"{}\",\"driver_info\":\"{}\""
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"}}",
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PerformanceMetrics::GetFPS(), PerformanceMetrics::GetInternalFPS(), PerformanceMetrics::GetSpeed(),
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PerformanceMetrics::GetAverageFrameTime(), PerformanceMetrics::GetMinimumFrameTime(),
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PerformanceMetrics::GetMaximumFrameTime(),
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PerformanceMetrics::GetCPUThreadUsage(), PerformanceMetrics::GetCPUThreadAverageTime(),
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PerformanceMetrics::GetGSThreadUsage(), PerformanceMetrics::GetGSThreadAverageTime(),
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// Zero unless GSBackThreadMode >= Lockstep. gs_thread_* is the MTGS thread only,
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// so under the split the two have to be read together to see the GS cost.
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PerformanceMetrics::GetGSBackThreadUsage(), PerformanceMetrics::GetGSBackThreadAverageTime(),
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PerformanceMetrics::GetVUThreadUsage(), PerformanceMetrics::GetVUThreadAverageTime(),
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PerformanceMetrics::GetGPUUsage(), PerformanceMetrics::GetGPUAverageTime(),
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PerformanceMetrics::GetLastGPUTime(),
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PerformanceMetrics::GetGPUAverageVSInvocations(), PerformanceMetrics::GetGPUAveragePSInvocations(),
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counter(GSPerfMon::Prim), counter(GSPerfMon::Draw), counter(GSPerfMon::DrawCalls),
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counter(GSPerfMon::RenderPasses), counter(GSPerfMon::Barriers), counter(GSPerfMon::Readbacks),
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counter(GSPerfMon::TextureCopies), counter(GSPerfMon::TextureUploads),
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counter(GSPerfMon::DrawCallsROV), counter(GSPerfMon::BarriersROV), counter(GSPerfMon::TextureCopiesROV),
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counter(GSPerfMon::TCSourceHit), counter(GSPerfMon::TCSourceMiss),
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counter(GSPerfMon::TCTargetHit), counter(GSPerfMon::TCTargetMiss),
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counter(GSPerfMon::HashCacheHit), counter(GSPerfMon::HashCacheMiss),
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gs_memory.view(), PerformanceMetrics::GetFrameNumber(),
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Pcsx2Config::GSOptions::GetRendererName(EmuConfig.GS.Renderer), device_name, driver_info);
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}
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/**
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* Escapes a string for embedding in a JSON string literal. Only paths go through this
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* -- a Windows path is full of backslashes, which would otherwise leave the reply
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* unparseable. BuildStatsJson's sanitizer is a different job: it flattens driver blurb
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* that is allowed to lose fidelity, whereas a path the client is about to open is not.
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*/
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static std::string JsonEscape(const std::string_view str)
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{
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std::string out;
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out.reserve(str.size());
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for (const char c : str)
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{
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if (c == '"' || c == '\\')
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out.push_back('\\');
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out.push_back(c);
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}
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return out;
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}
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/**
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* Queues a GS dump of the next `frames` frames, or stops a dump already recording when
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* `frames` is zero -- the same pair of actions the GSDumpMultiFrame hotkey binds to press
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* and release. `path` may be empty for the usual auto-named file under the snapshots
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* folder. Returns false only if there is no GS to dump, which fails the command.
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*
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* Marshalled the same way as BuildStatsJson and for the same reason: the MTGS ring is
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* single-producer and the PINE thread is not that producer, so pushing a packet from
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* here races the EE thread's own writes and can deadlock the two of them. Hop to the CPU
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* thread, push from there, and block until the GS thread has taken the request.
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*
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* The reply describes the request, not a finished file. The dump is opened on the next
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* VSync and a multi-frame dump is closed some frames after that, so a client that waits
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* for the file has to keep the VM running or step it with MsgFrameAdvance -- a paused VM
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* never reaches the VSync that writes anything. A screenshot lands next to the dump too;
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* that is inherent to the snapshot path, not something this command adds.
|
|
*
|
|
* `queued` false carries a `reason`, because both ways a request can be turned away are
|
|
* served commands that quietly did nothing rather than socket-level failures. The reasons
|
|
* are not symmetric: "snapshot pending" is a request that arrived between another one and
|
|
* the VSync servicing it, and retrying a frame later works. "already recording" is a
|
|
* refusal -- the snapshot path creates a dump only when none exists, so a second request
|
|
* would take a screenshot, write no dump, and overwrite the frame counter of the dump
|
|
* already running, cutting it short. Handing back a path for a file that will never appear
|
|
* is the worst of the available answers, so stop the running dump first if you mean to.
|
|
*/
|
|
static bool QueueGSDump(u32 frames, std::string path, std::string* reply)
|
|
{
|
|
if (!MTGS::IsOpen())
|
|
return false;
|
|
|
|
// QueueSnapshot honours a caller-supplied path only when it ends in .png, which it
|
|
// strips to get the base name shared by the screenshot and the dump; anything else is
|
|
// silently discarded in favour of an auto-named file in the snapshots folder. Silence
|
|
// is the wrong failure for a scripted client -- it writes somewhere the script never
|
|
// looks -- so meet that contract here instead. Drop a dump or image suffix if the
|
|
// caller spelled one out, so naming the file you want does not earn you a doubled
|
|
// extension, and let what is left be the base name.
|
|
if (!path.empty())
|
|
{
|
|
for (const std::string_view suffix : {".gs.zst", ".gs.xz", ".gs", ".png"})
|
|
{
|
|
if (StringUtil::EndsWithNoCase(path, suffix))
|
|
{
|
|
path.erase(path.size() - suffix.size());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool queued = false, stopped = false, incomplete = false;
|
|
std::string base;
|
|
const char* dump_ext = "";
|
|
const char* reason = "";
|
|
|
|
Host::RunOnCPUThread(
|
|
[&]() {
|
|
MTGS::RunOnGSThread([&]() {
|
|
if (frames == 0)
|
|
{
|
|
GSStopGSDump();
|
|
stopped = true;
|
|
return;
|
|
}
|
|
|
|
if (GSIsDumpRecording())
|
|
{
|
|
reason = "already recording";
|
|
return;
|
|
}
|
|
|
|
// Resolve the auto-name here rather than leaving it to QueueSnapshot, so the
|
|
// reply can name the exact file the client is about to wait for.
|
|
base = path.empty() ? GSGetBaseSnapshotFilename() : path;
|
|
queued = GSQueueSnapshot(base + ".png", frames);
|
|
if (!queued)
|
|
{
|
|
reason = "snapshot pending";
|
|
return;
|
|
}
|
|
|
|
// GSConfig is the GS thread's copy of the config, so read the compression
|
|
// method here -- it decides the extension the dump writer will append.
|
|
switch (GSConfig.GSDumpCompression)
|
|
{
|
|
case GSDumpCompressionMethod::Uncompressed:
|
|
dump_ext = ".gs";
|
|
break;
|
|
case GSDumpCompressionMethod::LZMA:
|
|
dump_ext = ".gs.xz";
|
|
break;
|
|
default:
|
|
dump_ext = ".gs.zst";
|
|
break;
|
|
}
|
|
|
|
incomplete = GSHasFrontParser();
|
|
});
|
|
MTGS::WaitGS(false);
|
|
},
|
|
true);
|
|
|
|
*reply = fmt::format(
|
|
"{{\"queued\":{},\"stopped\":{},\"frames\":{},\"path\":\"{}\","
|
|
"\"pipelined_incomplete\":{},\"reason\":\"{}\"}}",
|
|
queued ? "true" : "false", stopped ? "true" : "false", frames,
|
|
queued ? JsonEscape(base + dump_ext) : std::string(), incomplete ? "true" : "false", reason);
|
|
return true;
|
|
}
|
|
} // namespace PINEServer
|
|
|
|
bool PINEServer::Initialize(int slot)
|
|
{
|
|
s_end.store(false, std::memory_order_release);
|
|
s_slot = slot;
|
|
|
|
#ifdef _WIN32
|
|
if (!InitializeWinsock())
|
|
{
|
|
Console.WriteLn(Color_Red, "PINE: Cannot initialize winsock! Shutting down...");
|
|
Deinitialize();
|
|
return false;
|
|
}
|
|
|
|
s_sock = socket(AF_INET, SOCK_STREAM, 0);
|
|
if ((s_sock == INVALID_SOCKET) || slot > 65536)
|
|
{
|
|
Console.WriteLn(Color_Red, "PINE: Cannot open socket! Shutting down...");
|
|
Deinitialize();
|
|
return false;
|
|
}
|
|
|
|
sockaddr_in server = {};
|
|
server.sin_family = AF_INET;
|
|
server.sin_addr.s_addr = htonl(INADDR_LOOPBACK); // localhost only
|
|
server.sin_port = htons(slot);
|
|
|
|
if (bind(s_sock, (struct sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
|
|
{
|
|
Console.WriteLn(Color_Red, "PINE: Error while binding to socket! Shutting down...");
|
|
Deinitialize();
|
|
return false;
|
|
}
|
|
|
|
#else
|
|
char* runtime_dir = nullptr;
|
|
#ifdef __APPLE__
|
|
runtime_dir = std::getenv("TMPDIR");
|
|
#else
|
|
runtime_dir = std::getenv("XDG_RUNTIME_DIR");
|
|
#endif
|
|
// fallback in case macOS or other OSes don't implement the XDG base
|
|
// spec
|
|
if (runtime_dir == nullptr)
|
|
s_socket_name = "/tmp/" PINE_EMULATOR_NAME ".sock";
|
|
else
|
|
{
|
|
s_socket_name = runtime_dir;
|
|
s_socket_name += "/" PINE_EMULATOR_NAME ".sock";
|
|
}
|
|
|
|
if (slot != PINE_DEFAULT_SLOT)
|
|
s_socket_name += "." + std::to_string(slot);
|
|
|
|
struct sockaddr_un server;
|
|
|
|
s_sock = socket(AF_UNIX, SOCK_STREAM, 0);
|
|
if (s_sock < 0)
|
|
{
|
|
Console.WriteLn(Color_Red, "PINE: Cannot open socket! Shutting down...");
|
|
Deinitialize();
|
|
return false;
|
|
}
|
|
server.sun_family = AF_UNIX;
|
|
StringUtil::Strlcpy(server.sun_path, s_socket_name, sizeof(server.sun_path));
|
|
|
|
// we unlink the socket so that when releasing this thread the socket gets
|
|
// freed even if we didn't close correctly the loop
|
|
unlink(s_socket_name.c_str());
|
|
if (bind(s_sock, (struct sockaddr*)&server, sizeof(struct sockaddr_un)))
|
|
{
|
|
Console.WriteLn(Color_Red, "PINE: Error while binding to socket! Shutting down...");
|
|
Deinitialize();
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
// maximum queue of 4096 commands before refusing, approximated to the
|
|
// nearest legal value. We do not use SOMAXCONN as windows have this idea
|
|
// that a "reasonable" value is 5, which is not.
|
|
if (listen(s_sock, 4096))
|
|
{
|
|
Console.WriteLn(Color_Red, "PINE: Cannot listen for connections! Shutting down...");
|
|
Deinitialize();
|
|
return false;
|
|
}
|
|
|
|
// we allocate once buffers to not have to do mallocs for each IPC
|
|
// request, as malloc is expansive when we optimize for µs.
|
|
s_ret_buffer.resize(MAX_IPC_RETURN_SIZE);
|
|
s_ipc_buffer.resize(MAX_IPC_SIZE);
|
|
|
|
// we start the thread
|
|
s_thread = std::thread(&PINEServer::MainLoop);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool PINEServer::IsInitialized()
|
|
{
|
|
return !s_end.load(std::memory_order_acquire);
|
|
}
|
|
|
|
int PINEServer::GetSlot()
|
|
{
|
|
return s_slot;
|
|
}
|
|
|
|
std::vector<u8>& PINEServer::MakeOkIPC(std::vector<u8>& ret_buffer, uint32_t size = 5)
|
|
{
|
|
ToResultVector<uint32_t>(ret_buffer, size, 0);
|
|
ret_buffer[4] = IPC_OK;
|
|
return ret_buffer;
|
|
}
|
|
|
|
std::vector<u8>& PINEServer::MakeFailIPC(std::vector<u8>& ret_buffer, uint32_t size = 5)
|
|
{
|
|
ToResultVector<uint32_t>(ret_buffer, size, 0);
|
|
ret_buffer[4] = IPC_FAIL;
|
|
return ret_buffer;
|
|
}
|
|
|
|
bool PINEServer::AcceptClient()
|
|
{
|
|
s_msgsock = accept(s_sock, 0, 0);
|
|
if (s_msgsock < 0)
|
|
{
|
|
// everything else is non recoverable in our scope
|
|
// we also mark as recoverable socket errors where it would block a
|
|
// non blocking socket, even though our socket is blocking, in case
|
|
// we ever have to implement a non blocking socket.
|
|
#ifdef _WIN32
|
|
const int errno_w = WSAGetLastError();
|
|
if (!(errno_w == WSAECONNRESET || errno_w == WSAEINTR || errno_w == WSAEINPROGRESS || errno_w == WSAEMFILE || errno_w == WSAEWOULDBLOCK) && s_sock != INVALID_SOCKET)
|
|
Console.Error("PINE: accept() returned error %d", errno_w);
|
|
#else
|
|
if (!(errno == ECONNABORTED || errno == EINTR || errno == EAGAIN || errno == EWOULDBLOCK) && s_sock >= 0)
|
|
Console.Error("PINE: accept() returned error %d", errno);
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
#ifdef __APPLE__
|
|
int nosigpipe = 1;
|
|
setsockopt(s_msgsock, SOL_SOCKET, SO_NOSIGPIPE, &nosigpipe, sizeof(nosigpipe));
|
|
#endif
|
|
|
|
// Gross C-style cast, but SOCKET is a handle on Windows.
|
|
Console.WriteLn("PINE: New client with FD %d connected.", (int)s_msgsock);
|
|
return true;
|
|
}
|
|
|
|
void PINEServer::MainLoop()
|
|
{
|
|
Threading::SetNameOfCurrentThread("PINE Server");
|
|
|
|
while (!s_end.load(std::memory_order_acquire))
|
|
{
|
|
if (!AcceptClient())
|
|
continue;
|
|
|
|
ClientLoop();
|
|
|
|
Console.WriteLn("PINE: Client disconnected.");
|
|
safe_close_portable(s_msgsock);
|
|
}
|
|
}
|
|
|
|
void PINEServer::ClientLoop()
|
|
{
|
|
while (!s_end.load(std::memory_order_acquire))
|
|
{
|
|
// either int or ssize_t depending on the platform, so we have to
|
|
// use a bunch of auto
|
|
auto receive_length = 0;
|
|
auto end_length = 4;
|
|
const std::span<u8> ipc_buffer_span(s_ipc_buffer);
|
|
|
|
// while we haven't received the entire packet, maybe due to
|
|
// socket datagram splittage, we continue to read
|
|
while (receive_length < end_length)
|
|
{
|
|
const auto tmp_length = read_portable(s_msgsock, &ipc_buffer_span[receive_length], MAX_IPC_SIZE - receive_length);
|
|
|
|
// we recreate the socket if an error happens
|
|
if (tmp_length <= 0)
|
|
return;
|
|
|
|
receive_length += tmp_length;
|
|
|
|
// if we got at least the final size then update
|
|
if (end_length == 4 && receive_length >= 4)
|
|
{
|
|
end_length = FromSpan<u32>(ipc_buffer_span, 0);
|
|
// we'd like to avoid a client trying to do OOB
|
|
if (end_length > MAX_IPC_SIZE || end_length < 4)
|
|
{
|
|
receive_length = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
PINEServer::IPCBuffer res;
|
|
|
|
// we remove 4 bytes to get the message size out of the IPC command
|
|
// size in ParseCommand.
|
|
// also, if we got a failed command, let's reset the state so we don't
|
|
// end up deadlocking by getting out of sync, eg when a client
|
|
// disconnects
|
|
if (receive_length != 0)
|
|
{
|
|
res = ParseCommand(ipc_buffer_span.subspan(4), s_ret_buffer, (u32)end_length - 4);
|
|
|
|
// if we cannot send back our answer restart the socket
|
|
if (write_portable(s_msgsock, res.buffer.data(), res.size) < 0)
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PINEServer::Deinitialize()
|
|
{
|
|
s_end.store(true, std::memory_order_release);
|
|
|
|
#ifndef _WIN32
|
|
if (!s_socket_name.empty())
|
|
{
|
|
unlink(s_socket_name.c_str());
|
|
s_socket_name = {};
|
|
}
|
|
#endif
|
|
|
|
// shutdown() is needed, otherwise accept() will still block.
|
|
#ifdef _WIN32
|
|
if (s_sock != INVALID_SOCKET)
|
|
shutdown(s_sock, SD_BOTH);
|
|
#else
|
|
if (s_sock >= 0)
|
|
shutdown(s_sock, SHUT_RDWR);
|
|
#endif
|
|
|
|
safe_close_portable(s_sock);
|
|
safe_close_portable(s_msgsock);
|
|
|
|
if (s_thread.joinable())
|
|
s_thread.join();
|
|
}
|
|
|
|
PINEServer::IPCBuffer PINEServer::ParseCommand(std::span<u8> buf, std::vector<u8>& ret_buffer, u32 buf_size)
|
|
{
|
|
u32 ret_cnt = 5;
|
|
u32 buf_cnt = 0;
|
|
|
|
while (buf_cnt < buf_size)
|
|
{
|
|
if (!SafetyChecks(buf_cnt, 1, ret_cnt, 0, buf_size)) [[unlikely]]
|
|
return IPCBuffer{5, MakeFailIPC(ret_buffer)};
|
|
buf_cnt++;
|
|
// example IPC messages: MsgRead/Write
|
|
// refer to the client doc for more info on the format
|
|
// IPC Message event (1 byte)
|
|
// | Memory address (4 byte)
|
|
// | | argument (VLE)
|
|
// | | |
|
|
// format: XX YY YY YY YY ZZ ZZ ZZ ZZ
|
|
// reply code: 00 = OK, FF = NOT OK
|
|
// | return value (VLE)
|
|
// | |
|
|
// reply: XX ZZ ZZ ZZ ZZ
|
|
switch ((IPCCommand)buf[buf_cnt - 1])
|
|
{
|
|
case MsgRead8:
|
|
{
|
|
if (!VMManager::HasValidVM())
|
|
goto error;
|
|
if (!SafetyChecks(buf_cnt, 4, ret_cnt, 1, buf_size)) [[unlikely]]
|
|
goto error;
|
|
const u32 a = FromSpan<u32>(buf, buf_cnt);
|
|
const u8 res = vtlb_ramRead<mem8_t>(a);
|
|
ToResultVector(ret_buffer, res, ret_cnt);
|
|
ret_cnt += 1;
|
|
buf_cnt += 4;
|
|
break;
|
|
}
|
|
case MsgRead16:
|
|
{
|
|
if (!VMManager::HasValidVM())
|
|
goto error;
|
|
if (!SafetyChecks(buf_cnt, 4, ret_cnt, 2, buf_size)) [[unlikely]]
|
|
goto error;
|
|
const u32 a = FromSpan<u32>(buf, buf_cnt);
|
|
const u16 res = vtlb_ramRead<mem16_t>(a);
|
|
ToResultVector(ret_buffer, res, ret_cnt);
|
|
ret_cnt += 2;
|
|
buf_cnt += 4;
|
|
break;
|
|
}
|
|
case MsgRead32:
|
|
{
|
|
if (!VMManager::HasValidVM())
|
|
goto error;
|
|
if (!SafetyChecks(buf_cnt, 4, ret_cnt, 4, buf_size)) [[unlikely]]
|
|
goto error;
|
|
const u32 a = FromSpan<u32>(buf, buf_cnt);
|
|
const u32 res = vtlb_ramRead<mem32_t>(a);
|
|
ToResultVector(ret_buffer, res, ret_cnt);
|
|
ret_cnt += 4;
|
|
buf_cnt += 4;
|
|
break;
|
|
}
|
|
case MsgRead64:
|
|
{
|
|
if (!VMManager::HasValidVM())
|
|
goto error;
|
|
if (!SafetyChecks(buf_cnt, 4, ret_cnt, 8, buf_size)) [[unlikely]]
|
|
goto error;
|
|
const u32 a = FromSpan<u32>(buf, buf_cnt);
|
|
const u64 res = vtlb_ramRead<mem64_t>(a);
|
|
ToResultVector(ret_buffer, res, ret_cnt);
|
|
ret_cnt += 8;
|
|
buf_cnt += 4;
|
|
break;
|
|
}
|
|
case MsgWrite8:
|
|
{
|
|
if (!VMManager::HasValidVM())
|
|
goto error;
|
|
if (!SafetyChecks(buf_cnt, 1 + 4, ret_cnt, 0, buf_size)) [[unlikely]]
|
|
goto error;
|
|
const u32 a = FromSpan<u32>(buf, buf_cnt);
|
|
vtlb_ramWrite<mem8_t>(a, FromSpan<u8>(buf, buf_cnt + 4));
|
|
buf_cnt += 5;
|
|
break;
|
|
}
|
|
case MsgWrite16:
|
|
{
|
|
if (!VMManager::HasValidVM())
|
|
goto error;
|
|
if (!SafetyChecks(buf_cnt, 2 + 4, ret_cnt, 0, buf_size)) [[unlikely]]
|
|
goto error;
|
|
const u32 a = FromSpan<u32>(buf, buf_cnt);
|
|
vtlb_ramWrite<mem16_t>(a, FromSpan<u16>(buf, buf_cnt + 4));
|
|
buf_cnt += 6;
|
|
break;
|
|
}
|
|
case MsgWrite32:
|
|
{
|
|
if (!VMManager::HasValidVM())
|
|
goto error;
|
|
if (!SafetyChecks(buf_cnt, 4 + 4, ret_cnt, 0, buf_size)) [[unlikely]]
|
|
goto error;
|
|
const u32 a = FromSpan<u32>(buf, buf_cnt);
|
|
vtlb_ramWrite<mem32_t>(a, FromSpan<u32>(buf, buf_cnt + 4));
|
|
buf_cnt += 8;
|
|
break;
|
|
}
|
|
case MsgWrite64:
|
|
{
|
|
if (!VMManager::HasValidVM())
|
|
goto error;
|
|
if (!SafetyChecks(buf_cnt, 8 + 4, ret_cnt, 0, buf_size)) [[unlikely]]
|
|
goto error;
|
|
const u32 a = FromSpan<u32>(buf, buf_cnt);
|
|
vtlb_ramWrite<mem64_t>(a, FromSpan<u64>(buf, buf_cnt + 4));
|
|
buf_cnt += 12;
|
|
break;
|
|
}
|
|
case MsgVersion:
|
|
{
|
|
u32 size = strlen(BuildVersion::GitRev) + 8;
|
|
if (!SafetyChecks(buf_cnt, 0, ret_cnt, size + 4, buf_size)) [[unlikely]]
|
|
goto error;
|
|
ToResultVector(ret_buffer, size, ret_cnt);
|
|
ret_cnt += 4;
|
|
snprintf(reinterpret_cast<char*>(&ret_buffer[ret_cnt]), size, "ARMSX2 %s", BuildVersion::GitRev);
|
|
ret_cnt += size;
|
|
break;
|
|
}
|
|
case MsgSaveState:
|
|
{
|
|
if (!VMManager::HasValidVM())
|
|
goto error;
|
|
if (!SafetyChecks(buf_cnt, 1, ret_cnt, 0, buf_size)) [[unlikely]]
|
|
goto error;
|
|
Host::RunOnCPUThread([slot = FromSpan<u8>(buf, buf_cnt)] {
|
|
VMManager::SaveStateToSlot(slot, true, [slot](const std::string& error) {
|
|
SaveState_ReportSaveErrorOSD(error, slot);
|
|
});
|
|
});
|
|
buf_cnt += 1;
|
|
break;
|
|
}
|
|
case MsgLoadState:
|
|
{
|
|
if (!VMManager::HasValidVM())
|
|
goto error;
|
|
if (!SafetyChecks(buf_cnt, 1, ret_cnt, 0, buf_size)) [[unlikely]]
|
|
goto error;
|
|
Host::RunOnCPUThread([slot = FromSpan<u8>(buf, buf_cnt)] {
|
|
Error state_error;
|
|
if (!VMManager::LoadStateFromSlot(slot, false, &state_error))
|
|
SaveState_ReportLoadErrorOSD(state_error.GetDescription(), slot, false);
|
|
});
|
|
buf_cnt += 1;
|
|
break;
|
|
}
|
|
case MsgTitle:
|
|
{
|
|
if (!VMManager::HasValidVM())
|
|
goto error;
|
|
const std::string gameName = VMManager::GetTitle(false);
|
|
const u32 size = gameName.size() + 1;
|
|
if (!SafetyChecks(buf_cnt, 0, ret_cnt, size + 4, buf_size)) [[unlikely]]
|
|
goto error;
|
|
ToResultVector(ret_buffer, size, ret_cnt);
|
|
ret_cnt += 4;
|
|
memcpy(&ret_buffer[ret_cnt], gameName.c_str(), size);
|
|
ret_cnt += size;
|
|
break;
|
|
}
|
|
case MsgID:
|
|
{
|
|
if (!VMManager::HasValidVM())
|
|
goto error;
|
|
const std::string gameSerial = VMManager::GetDiscSerial();
|
|
const u32 size = gameSerial.size() + 1;
|
|
if (!SafetyChecks(buf_cnt, 0, ret_cnt, size + 4, buf_size)) [[unlikely]]
|
|
goto error;
|
|
ToResultVector(ret_buffer, size, ret_cnt);
|
|
ret_cnt += 4;
|
|
memcpy(&ret_buffer[ret_cnt], gameSerial.c_str(), size);
|
|
ret_cnt += size;
|
|
break;
|
|
}
|
|
case MsgUUID:
|
|
{
|
|
if (!VMManager::HasValidVM())
|
|
goto error;
|
|
const std::string crc = fmt::format("{:08x}", VMManager::GetDiscCRC());
|
|
const u32 size = crc.size() + 1;
|
|
if (!SafetyChecks(buf_cnt, 0, ret_cnt, size + 4, buf_size)) [[unlikely]]
|
|
goto error;
|
|
ToResultVector(ret_buffer, size, ret_cnt);
|
|
ret_cnt += 4;
|
|
memcpy(&ret_buffer[ret_cnt], crc.c_str(), size);
|
|
ret_cnt += size;
|
|
break;
|
|
}
|
|
case MsgGameVersion:
|
|
{
|
|
if (!VMManager::HasValidVM())
|
|
goto error;
|
|
|
|
const std::string ElfVersion = VMManager::GetDiscVersion();
|
|
const u32 size = ElfVersion.size() + 1;
|
|
if (!SafetyChecks(buf_cnt, 0, ret_cnt, size + 4, buf_size)) [[unlikely]]
|
|
goto error;
|
|
ToResultVector(ret_buffer, size, ret_cnt);
|
|
ret_cnt += 4;
|
|
memcpy(&ret_buffer[ret_cnt], ElfVersion.c_str(), size);
|
|
ret_cnt += size;
|
|
break;
|
|
}
|
|
case MsgStatus:
|
|
{
|
|
if (!SafetyChecks(buf_cnt, 0, ret_cnt, 4, buf_size)) [[unlikely]]
|
|
goto error;
|
|
EmuStatus status;
|
|
|
|
switch (VMManager::GetState())
|
|
{
|
|
case VMState::Running:
|
|
status = EmuStatus::Running;
|
|
break;
|
|
case VMState::Paused:
|
|
status = EmuStatus::Paused;
|
|
break;
|
|
default:
|
|
status = EmuStatus::Shutdown;
|
|
break;
|
|
}
|
|
|
|
ToResultVector(ret_buffer, status, ret_cnt);
|
|
ret_cnt += 4;
|
|
break;
|
|
}
|
|
case MsgGetStats:
|
|
{
|
|
const std::string stats = BuildStatsJson();
|
|
const u32 size = stats.size() + 1;
|
|
if (!SafetyChecks(buf_cnt, 0, ret_cnt, size + 4, buf_size)) [[unlikely]]
|
|
goto error;
|
|
ToResultVector(ret_buffer, size, ret_cnt);
|
|
ret_cnt += 4;
|
|
memcpy(&ret_buffer[ret_cnt], stats.c_str(), size);
|
|
ret_cnt += size;
|
|
break;
|
|
}
|
|
case MsgGetSetting:
|
|
{
|
|
std::string section, key;
|
|
if (!ReadLengthPrefixedString(buf, buf_cnt, buf_size, §ion) ||
|
|
!ReadLengthPrefixedString(buf, buf_cnt, buf_size, &key)) [[unlikely]]
|
|
goto error;
|
|
|
|
std::string value;
|
|
{
|
|
auto lock = Host::GetSettingsLock();
|
|
value = Host::GetSettingsInterface()->GetStringValue(section.c_str(), key.c_str(), "");
|
|
}
|
|
|
|
const u32 size = value.size() + 1;
|
|
if (!SafetyChecks(buf_cnt, 0, ret_cnt, size + 4, buf_size)) [[unlikely]]
|
|
goto error;
|
|
ToResultVector(ret_buffer, size, ret_cnt);
|
|
ret_cnt += 4;
|
|
memcpy(&ret_buffer[ret_cnt], value.c_str(), size);
|
|
ret_cnt += size;
|
|
break;
|
|
}
|
|
case MsgSetSetting:
|
|
{
|
|
std::string section, key, value;
|
|
if (!ReadLengthPrefixedString(buf, buf_cnt, buf_size, §ion) ||
|
|
!ReadLengthPrefixedString(buf, buf_cnt, buf_size, &key) ||
|
|
!ReadLengthPrefixedString(buf, buf_cnt, buf_size, &value)) [[unlikely]]
|
|
goto error;
|
|
|
|
// Whether this change tears down the GS device, so the caller knows
|
|
// whether it just paid for a reopen. Everything outside this set is
|
|
// applied in place by GSUpdateConfig.
|
|
const bool restart_required = Pcsx2Config::GSOptions::IsRestartOption(key.c_str());
|
|
|
|
// Write the persisted key rather than poking EmuConfig directly: a direct
|
|
// poke is silently reverted by the next ApplySettings, which re-derives
|
|
// EmuConfig from the INI layer stack.
|
|
Host::SetBaseStringSettingValue(section.c_str(), key.c_str(), value.c_str());
|
|
Host::CommitBaseSettingChanges();
|
|
Host::RunOnCPUThread([]() { VMManager::ApplySettings(); });
|
|
|
|
const std::string reply = fmt::format("{{\"restart_required\":{}}}", restart_required ? "true" : "false");
|
|
const u32 size = reply.size() + 1;
|
|
if (!SafetyChecks(buf_cnt, 0, ret_cnt, size + 4, buf_size)) [[unlikely]]
|
|
goto error;
|
|
ToResultVector(ret_buffer, size, ret_cnt);
|
|
ret_cnt += 4;
|
|
memcpy(&ret_buffer[ret_cnt], reply.c_str(), size);
|
|
ret_cnt += size;
|
|
break;
|
|
}
|
|
case MsgFrameAdvance:
|
|
{
|
|
if (!VMManager::HasValidVM())
|
|
goto error;
|
|
if (!SafetyChecks(buf_cnt, 0, ret_cnt, 0, buf_size)) [[unlikely]]
|
|
goto error;
|
|
Host::RunOnCPUThread([]() { VMManager::FrameAdvance(1); });
|
|
break;
|
|
}
|
|
case MsgGSDump:
|
|
{
|
|
// [u32 frames][u32 path_len][path_len bytes]. frames == 0 stops a dump that is
|
|
// already recording; UINT32_MAX records until something stops it.
|
|
if (!VMManager::HasValidVM())
|
|
goto error;
|
|
if (!SafetyChecks(buf_cnt, 4, ret_cnt, 0, buf_size)) [[unlikely]]
|
|
goto error;
|
|
|
|
const u32 frames = FromSpan<u32>(buf, buf_cnt);
|
|
buf_cnt += 4;
|
|
|
|
std::string path;
|
|
if (!ReadLengthPrefixedString(buf, buf_cnt, buf_size, &path)) [[unlikely]]
|
|
goto error;
|
|
|
|
std::string reply;
|
|
if (!QueueGSDump(frames, std::move(path), &reply)) [[unlikely]]
|
|
goto error;
|
|
|
|
const u32 size = reply.size() + 1;
|
|
if (!SafetyChecks(buf_cnt, 0, ret_cnt, size + 4, buf_size)) [[unlikely]]
|
|
goto error;
|
|
ToResultVector(ret_buffer, size, ret_cnt);
|
|
ret_cnt += 4;
|
|
memcpy(&ret_buffer[ret_cnt], reply.c_str(), size);
|
|
ret_cnt += size;
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
error:
|
|
return IPCBuffer{5, MakeFailIPC(ret_buffer)};
|
|
}
|
|
}
|
|
}
|
|
return IPCBuffer{(int)ret_cnt, MakeOkIPC(ret_buffer, ret_cnt)};
|
|
}
|