mirror of
https://github.com/ARMSX2/ARMSX2.git
synced 2026-08-24 16:50:16 -07:00
1438 lines
38 KiB
C++
1438 lines
38 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "VMManager.h"
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#include <atomic>
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#include <mutex>
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#include <wx/mstream.h>
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#include "common/Console.h"
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#include "common/FileSystem.h"
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#include "common/ScopedGuard.h"
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#include "common/StringUtil.h"
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#include "common/SettingsWrapper.h"
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#include "common/Timer.h"
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#include "fmt/core.h"
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#include "Counters.h"
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#include "CDVD/CDVD.h"
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#include "DEV9/DEV9.h"
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#include "Elfheader.h"
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#include "FW.h"
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#include "GS.h"
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#include "GSDumpReplayer.h"
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#include "HostDisplay.h"
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#include "HostSettings.h"
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#include "IopBios.h"
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#include "MTVU.h"
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#include "MemoryCardFile.h"
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#include "Patch.h"
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#include "PerformanceMetrics.h"
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#include "R5900.h"
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#include "SPU2/spu2.h"
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#include "DEV9/DEV9.h"
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#include "USB/USB.h"
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#include "PAD/Host/PAD.h"
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#include "Sio.h"
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#include "ps2/BiosTools.h"
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#include "DebugTools/MIPSAnalyst.h"
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#include "DebugTools/SymbolMap.h"
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#include "Frontend/INISettingsInterface.h"
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#include "Frontend/InputManager.h"
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#include "Frontend/GameList.h"
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#include "common/emitter/tools.h"
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#ifdef _M_X86
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#include "common/emitter/x86_intrin.h"
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#endif
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namespace VMManager
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{
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static void LoadSettings();
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static void ApplyGameFixes();
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static bool UpdateGameSettingsLayer();
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static void CheckForConfigChanges(const Pcsx2Config& old_config);
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static void CheckForCPUConfigChanges(const Pcsx2Config& old_config);
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static void CheckForGSConfigChanges(const Pcsx2Config& old_config);
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static void CheckForFramerateConfigChanges(const Pcsx2Config& old_config);
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static void CheckForPatchConfigChanges(const Pcsx2Config& old_config);
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static void CheckForSPU2ConfigChanges(const Pcsx2Config& old_config);
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static void CheckForDEV9ConfigChanges(const Pcsx2Config& old_config);
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static void CheckForMemoryCardConfigChanges(const Pcsx2Config& old_config);
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static bool AutoDetectSource(const std::string& filename);
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static bool ApplyBootParameters(const VMBootParameters& params, std::string* state_to_load);
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static bool CheckBIOSAvailability();
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static void UpdateRunningGame(bool force);
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static std::string GetCurrentSaveStateFileName(s32 slot);
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static bool DoLoadState(const char* filename);
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static bool DoSaveState(const char* filename, s32 slot_for_message);
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static void SetTimerResolutionIncreased(bool enabled);
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static void SetEmuThreadAffinities(bool force);
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} // namespace VMManager
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static std::unique_ptr<SysMainMemory> s_vm_memory;
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static std::unique_ptr<SysCpuProviderPack> s_cpu_provider_pack;
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static std::unique_ptr<INISettingsInterface> s_game_settings_interface;
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static u64 s_emu_thread_affinity;
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static std::atomic<VMState> s_state{VMState::Shutdown};
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static std::atomic_bool s_cpu_implementation_changed{false};
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static std::mutex s_info_mutex;
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static std::string s_disc_path;
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static u32 s_game_crc;
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static std::string s_game_serial;
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static std::string s_game_name;
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static std::string s_elf_override;
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static u32 s_active_game_fixes = 0;
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static std::vector<u8> s_widescreen_cheats_data;
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static bool s_widescreen_cheats_loaded = false;
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static s32 s_current_save_slot = 1;
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static u32 s_frame_advance_count = 0;
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static u32 s_mxcsr_saved;
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VMState VMManager::GetState()
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{
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return s_state.load();
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}
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void VMManager::SetState(VMState state)
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{
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// Some state transitions aren't valid.
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const VMState old_state = s_state.load();
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pxAssert(state != VMState::Initializing && state != VMState::Shutdown);
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SetTimerResolutionIncreased(state == VMState::Running);
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s_state.store(state);
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if (state != VMState::Stopping && (state == VMState::Paused || old_state == VMState::Paused))
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{
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if (state == VMState::Paused)
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{
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if (THREAD_VU1)
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vu1Thread.WaitVU();
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GetMTGS().WaitGS(false);
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InputManager::PauseVibration();
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}
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else
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{
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PerformanceMetrics::Reset();
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frameLimitReset();
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}
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SPU2SetOutputPaused(state == VMState::Paused);
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if (state == VMState::Paused)
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Host::OnVMPaused();
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else
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Host::OnVMResumed();
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}
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}
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bool VMManager::HasValidVM()
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{
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const VMState state = s_state.load();
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return (state == VMState::Running || state == VMState::Paused);
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}
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std::string VMManager::GetDiscPath()
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{
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std::unique_lock lock(s_info_mutex);
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return s_disc_path;
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}
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u32 VMManager::GetGameCRC()
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{
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std::unique_lock lock(s_info_mutex);
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return s_game_crc;
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}
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std::string VMManager::GetGameSerial()
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{
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std::unique_lock lock(s_info_mutex);
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return s_game_serial;
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}
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std::string VMManager::GetGameName()
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{
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std::unique_lock lock(s_info_mutex);
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return s_game_name;
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}
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bool VMManager::Internal::InitializeGlobals()
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{
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x86caps.Identify();
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x86caps.CountCores();
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x86caps.SIMD_EstablishMXCSRmask();
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x86caps.CalculateMHz();
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SysLogMachineCaps();
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return true;
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}
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bool VMManager::Internal::InitializeMemory()
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{
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pxAssert(!s_vm_memory && !s_cpu_provider_pack);
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s_vm_memory = std::make_unique<SysMainMemory>();
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s_cpu_provider_pack = std::make_unique<SysCpuProviderPack>();
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s_vm_memory->ReserveAll();
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return true;
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}
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void VMManager::Internal::ReleaseMemory()
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{
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std::vector<u8>().swap(s_widescreen_cheats_data);
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s_widescreen_cheats_loaded = false;
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s_vm_memory->DecommitAll();
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s_vm_memory->ReleaseAll();
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s_vm_memory.reset();
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s_cpu_provider_pack.reset();
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}
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SysMainMemory& GetVmMemory()
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{
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return *s_vm_memory;
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}
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SysCpuProviderPack& GetCpuProviders()
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{
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return *s_cpu_provider_pack;
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}
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void VMManager::LoadSettings()
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{
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auto lock = Host::GetSettingsLock();
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SettingsInterface* si = Host::GetSettingsInterface();
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SettingsLoadWrapper slw(*si);
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EmuConfig.LoadSave(slw);
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PAD::LoadConfig(*si);
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InputManager::ReloadSources(*si);
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InputManager::ReloadBindings(*si);
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// Remove any user-specified hacks in the config (we don't want stale/conflicting values when it's globally disabled).
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EmuConfig.GS.MaskUserHacks();
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EmuConfig.GS.MaskUpscalingHacks();
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// Force MTVU off when playing back GS dumps, it doesn't get used.
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if (GSDumpReplayer::IsReplayingDump())
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EmuConfig.Speedhacks.vuThread = false;
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if (HasValidVM())
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ApplyGameFixes();
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}
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void VMManager::ApplyGameFixes()
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{
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s_active_game_fixes = 0;
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const GameDatabaseSchema::GameEntry* game = GameDatabase::findGame(s_game_serial);
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if (!game)
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return;
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s_active_game_fixes += game->applyGameFixes(EmuConfig, EmuConfig.EnableGameFixes);
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s_active_game_fixes += game->applyGSHardwareFixes(EmuConfig.GS);
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}
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std::string VMManager::GetGameSettingsPath(u32 game_crc)
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{
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return Path::CombineStdString(EmuFolders::GameSettings, StringUtil::StdStringFromFormat("%08X.ini", game_crc));
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}
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void VMManager::RequestDisplaySize(float scale /*= 0.0f*/)
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{
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int iwidth, iheight;
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GSgetInternalResolution(&iwidth, &iheight);
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if (iwidth <= 0 || iheight <= 0)
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return;
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// scale x not y for aspect ratio
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float x_scale;
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switch (GSConfig.AspectRatio)
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{
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case AspectRatioType::RAuto4_3_3_2:
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if (GSgetDisplayMode() == GSVideoMode::SDTV_480P)
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x_scale = (3.0f / 2.0f) / (static_cast<float>(iwidth) / static_cast<float>(iheight));
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else
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x_scale = (4.0f / 3.0f) / (static_cast<float>(iwidth) / static_cast<float>(iheight));
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break;
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case AspectRatioType::R4_3:
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x_scale = (4.0f / 3.0f) / (static_cast<float>(iwidth) / static_cast<float>(iheight));
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break;
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case AspectRatioType::R16_9:
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x_scale = (16.0f / 9.0f) / (static_cast<float>(iwidth) / static_cast<float>(iheight));
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break;
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case AspectRatioType::Stretch:
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default:
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x_scale = 1.0f;
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break;
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}
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float width = static_cast<float>(iwidth) * x_scale;
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float height = static_cast<float>(iheight);
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if (scale != 0.0f)
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{
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// unapply the upscaling, then apply the scale
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scale = (1.0f / static_cast<float>(GSConfig.UpscaleMultiplier)) * scale;
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width *= scale;
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height *= scale;
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}
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iwidth = std::max(static_cast<int>(std::lroundf(width)), 1);
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iheight = std::max(static_cast<int>(std::lroundf(height)), 1);
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Host::RequestResizeHostDisplay(iwidth, iheight);
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}
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bool VMManager::UpdateGameSettingsLayer()
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{
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std::unique_ptr<INISettingsInterface> new_interface;
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if (s_game_crc != 0)
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{
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const std::string filename(GetGameSettingsPath(s_game_crc));
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if (FileSystem::FileExists(filename.c_str()))
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{
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Console.WriteLn("Loading game settings from '%s'...", filename.c_str());
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new_interface = std::make_unique<INISettingsInterface>(std::move(filename));
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if (!new_interface->Load())
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{
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Console.Error("Failed to parse game settings ini '%s'", new_interface->GetFileName().c_str());
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new_interface.reset();
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}
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}
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else
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{
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DevCon.WriteLn("No game settings found (tried '%s')", filename.c_str());
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}
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}
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if (!s_game_settings_interface && !new_interface)
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return false;
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Host::Internal::SetGameSettingsLayer(new_interface.get());
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s_game_settings_interface = std::move(new_interface);
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return true;
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}
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static void LoadPatches(const std::string& crc_string, bool show_messages, bool show_messages_when_disabled)
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{
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FastFormatAscii message;
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int patch_count = 0;
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if (EmuConfig.EnablePatches)
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{
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const GameDatabaseSchema::GameEntry* game = GameDatabase::findGame(s_game_serial);
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const std::string* patches = game ? game->findPatch(s_game_crc) : nullptr;
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if (patches && (patch_count = LoadPatchesFromString(*patches)) > 0)
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{
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PatchesCon->WriteLn(Color_Green, "(GameDB) Patches Loaded: %d", patch_count);
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message.Write("%u game patches", patch_count);
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}
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}
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// regular cheat patches
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int cheat_count = 0;
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if (EmuConfig.EnableCheats)
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{
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cheat_count = LoadPatchesFromDir(crc_string, EmuFolders::Cheats, "Cheats", true);
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if (cheat_count > 0)
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{
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PatchesCon->WriteLn(Color_Green, "Cheats Loaded: %d", cheat_count);
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message.Write("%s%u cheat patches", (patch_count > 0) ? " and " : "", cheat_count);
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}
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}
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// wide screen patches
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int ws_patch_count = 0;
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if (EmuConfig.EnableWideScreenPatches && s_game_crc != 0)
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{
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if (ws_patch_count = LoadPatchesFromDir(crc_string, EmuFolders::CheatsWS, "Widescreen hacks", false))
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{
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Console.WriteLn(Color_Gray, "Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip");
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}
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else
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{
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// No ws cheat files found at the cheats_ws folder, try the ws cheats zip file.
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if (!s_widescreen_cheats_loaded)
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{
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s_widescreen_cheats_loaded = true;
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std::optional<std::vector<u8>> data = Host::ReadResourceFile("cheats_ws.zip");
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if (data.has_value())
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s_widescreen_cheats_data = std::move(data.value());
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}
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if (!s_widescreen_cheats_data.empty())
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{
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ws_patch_count = LoadPatchesFromZip(crc_string, s_widescreen_cheats_data.data(), s_widescreen_cheats_data.size());
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PatchesCon->WriteLn(Color_Green, "(Wide Screen Cheats DB) Patches Loaded: %d", ws_patch_count);
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}
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}
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if (ws_patch_count > 0)
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message.Write("%s%u widescreen patches", (patch_count > 0 || cheat_count > 0) ? " and " : "", ws_patch_count);
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}
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if (show_messages)
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{
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if (cheat_count > 0 || ws_patch_count > 0)
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{
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message.Write(" are active.");
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Host::AddKeyedOSDMessage("LoadPatches", message.GetString().ToStdString(), 5.0f);
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}
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else if (show_messages_when_disabled)
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{
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Host::AddKeyedOSDMessage("LoadPatches", "No cheats or patches (widescreen, compatibility or others) are found / enabled.", 8.0f);
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}
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}
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}
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void VMManager::UpdateRunningGame(bool force)
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{
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// The CRC can be known before the game actually starts (at the bios), so when
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// we have the CRC but we're still at the bios and the settings are changed
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// (e.g. the user presses TAB to speed up emulation), we don't want to apply the
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// settings as if the game is already running (title, loadeding patches, etc).
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u32 new_crc;
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std::string new_serial;
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if (!GSDumpReplayer::IsReplayingDump())
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{
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const bool ingame = (ElfCRC && (g_GameLoading || g_GameStarted));
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new_crc = ingame ? ElfCRC : 0;
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new_serial = ingame ? SysGetDiscID() : SysGetBiosDiscID();
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}
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else
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{
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new_crc = GSDumpReplayer::GetDumpCRC();
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new_serial = GSDumpReplayer::GetDumpSerial();
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}
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if (!force && s_game_crc == new_crc && s_game_serial == new_serial)
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return;
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{
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std::unique_lock lock(s_info_mutex);
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s_game_serial = std::move(new_serial);
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s_game_crc = new_crc;
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s_game_name.clear();
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std::string memcardFilters;
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if (const GameDatabaseSchema::GameEntry* game = GameDatabase::findGame(s_game_serial))
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{
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s_game_name = game->name;
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memcardFilters = game->memcardFiltersAsString();
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}
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else
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{
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if (s_game_serial.empty() && s_game_crc == 0)
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s_game_name = "Booting PS2 BIOS...";
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}
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sioSetGameSerial(StringUtil::UTF8StringToWxString(memcardFilters.empty() ? s_game_serial : memcardFilters));
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}
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UpdateGameSettingsLayer();
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ApplySettings();
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ForgetLoadedPatches();
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LoadPatches(StringUtil::StdStringFromFormat("%08X", new_crc), true, false);
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GetMTGS().SendGameCRC(new_crc);
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Host::OnGameChanged(s_disc_path, s_game_serial, s_game_name, s_game_crc);
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}
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void VMManager::ReloadPatches(bool verbose)
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{
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ForgetLoadedPatches();
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LoadPatches(StringUtil::StdStringFromFormat("%08X", s_game_crc), verbose, verbose);
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}
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static LimiterModeType GetInitialLimiterMode()
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{
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return EmuConfig.GS.FrameLimitEnable ? LimiterModeType::Nominal : LimiterModeType::Unlimited;
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}
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bool VMManager::AutoDetectSource(const std::string& filename)
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{
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if (!filename.empty())
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{
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if (!FileSystem::FileExists(filename.c_str()))
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{
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Host::ReportFormattedErrorAsync("Error", "Requested filename '%s' does not exist.", filename.c_str());
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return false;
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}
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const std::string display_name(FileSystem::GetDisplayNameFromPath(filename));
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if (IsGSDumpFileName(display_name))
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{
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CDVDsys_ChangeSource(CDVD_SourceType::NoDisc);
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return GSDumpReplayer::Initialize(filename.c_str());
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}
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else if (IsElfFileName(display_name))
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{
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// alternative way of booting an elf, change the elf override, and use no disc.
|
|
CDVDsys_ChangeSource(CDVD_SourceType::NoDisc);
|
|
s_elf_override = filename;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// TODO: Maybe we should check if it's a valid iso here...
|
|
CDVDsys_SetFile(CDVD_SourceType::Iso, filename);
|
|
CDVDsys_ChangeSource(CDVD_SourceType::Iso);
|
|
s_disc_path = filename;
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// make sure we're not fast booting when we have no filename
|
|
CDVDsys_ChangeSource(CDVD_SourceType::NoDisc);
|
|
EmuConfig.UseBOOT2Injection = false;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
bool VMManager::ApplyBootParameters(const VMBootParameters& params, std::string* state_to_load)
|
|
{
|
|
const bool default_fast_boot = Host::GetBoolSettingValue("EmuCore", "EnableFastBoot", true);
|
|
EmuConfig.UseBOOT2Injection = params.fast_boot.value_or(default_fast_boot);
|
|
|
|
s_elf_override = params.elf_override;
|
|
s_disc_path.clear();
|
|
if (!params.save_state.empty())
|
|
*state_to_load = params.save_state;
|
|
|
|
// if we're loading an indexed save state, we need to get the serial/crc from the disc.
|
|
if (params.state_index.has_value())
|
|
{
|
|
if (params.filename.empty())
|
|
{
|
|
Host::ReportErrorAsync("Error", "Cannot load an indexed save state without a boot filename.");
|
|
return false;
|
|
}
|
|
|
|
// try the game list first, but this won't work if we're in batch mode
|
|
{
|
|
auto lock = GameList::GetLock();
|
|
if (const GameList::Entry* entry = GameList::GetEntryForPath(params.filename.c_str()); entry)
|
|
{
|
|
*state_to_load = GetSaveStateFileName(entry->serial.c_str(), entry->crc, params.state_index.value());
|
|
}
|
|
else
|
|
{
|
|
// just scan it.. hopefully it'll come back okay
|
|
GameList::Entry temp_entry;
|
|
if (!GameList::PopulateEntryFromPath(params.filename.c_str(), &temp_entry))
|
|
{
|
|
Host::ReportFormattedErrorAsync("Error", "Could not scan path '%s' for indexed save state load.", params.filename.c_str());
|
|
return false;
|
|
}
|
|
|
|
*state_to_load = GetSaveStateFileName(temp_entry.serial.c_str(), temp_entry.crc, params.state_index.value());
|
|
}
|
|
if (state_to_load->empty())
|
|
{
|
|
Host::ReportFormattedErrorAsync("Error", "Could not resolve path indexed save state load.");
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// resolve source type
|
|
if (params.source_type.has_value())
|
|
{
|
|
if (params.source_type.value() == CDVD_SourceType::Iso && !FileSystem::FileExists(params.filename.c_str()))
|
|
{
|
|
Host::ReportFormattedErrorAsync("Error", "Requested filename '%s' does not exist.", params.filename.c_str());
|
|
return false;
|
|
}
|
|
|
|
// Use specified source type.
|
|
s_disc_path = params.filename;
|
|
CDVDsys_SetFile(params.source_type.value(), params.filename);
|
|
CDVDsys_ChangeSource(params.source_type.value());
|
|
}
|
|
else
|
|
{
|
|
// Automatic type detection of boot parameter based on filename.
|
|
if (!AutoDetectSource(params.filename))
|
|
return false;
|
|
}
|
|
|
|
if (!s_elf_override.empty())
|
|
{
|
|
if (!FileSystem::FileExists(s_elf_override.c_str()))
|
|
{
|
|
Host::ReportFormattedErrorAsync("Error", "Requested boot ELF '%s' does not exist.", s_elf_override.c_str());
|
|
return false;
|
|
}
|
|
|
|
Hle_SetElfPath(s_elf_override.c_str());
|
|
EmuConfig.UseBOOT2Injection = true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool VMManager::CheckBIOSAvailability()
|
|
{
|
|
if (IsBIOSAvailable(EmuConfig.FullpathToBios()))
|
|
return true;
|
|
|
|
// TODO: When we translate core strings, translate this.
|
|
|
|
const char* message = "PCSX2 requires a PS2 BIOS in order to run.\n\n"
|
|
"For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).\n\n"
|
|
"Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).\n\n"
|
|
"Please consult the FAQs and Guides for further instructions.";
|
|
|
|
Host::ReportErrorAsync("Startup Error", message);
|
|
return false;
|
|
}
|
|
|
|
bool VMManager::Initialize(const VMBootParameters& boot_params)
|
|
{
|
|
const Common::Timer init_timer;
|
|
pxAssertRel(s_state.load() == VMState::Shutdown, "VM is shutdown");
|
|
s_state.store(VMState::Initializing);
|
|
Host::OnVMStarting();
|
|
|
|
ScopedGuard close_state = [] {
|
|
if (GSDumpReplayer::IsReplayingDump())
|
|
GSDumpReplayer::Shutdown();
|
|
|
|
s_state.store(VMState::Shutdown);
|
|
Host::OnVMDestroyed();
|
|
};
|
|
|
|
LoadSettings();
|
|
|
|
std::string state_to_load;
|
|
if (!ApplyBootParameters(boot_params, &state_to_load))
|
|
return false;
|
|
|
|
EmuConfig.LimiterMode = GetInitialLimiterMode();
|
|
|
|
// early out if we don't have a bios
|
|
if (!GSDumpReplayer::IsReplayingDump() && !CheckBIOSAvailability())
|
|
return false;
|
|
|
|
Console.WriteLn("Allocating memory map...");
|
|
s_vm_memory->CommitAll();
|
|
|
|
Console.WriteLn("Opening CDVD...");
|
|
if (!DoCDVDopen())
|
|
{
|
|
Host::ReportErrorAsync("Startup Error", "Failed to initialize CDVD.");
|
|
return false;
|
|
}
|
|
ScopedGuard close_cdvd = [] { DoCDVDclose(); };
|
|
|
|
Console.WriteLn("Opening GS...");
|
|
|
|
// TODO: Get rid of thread state nonsense and just make it a "normal" thread.
|
|
static bool gs_initialized = false;
|
|
if (!gs_initialized)
|
|
{
|
|
if (GSinit() != 0)
|
|
{
|
|
Console.WriteLn("Failed to initialize GS.");
|
|
return false;
|
|
}
|
|
|
|
gs_initialized = true;
|
|
}
|
|
if (!GetMTGS().WaitForOpen())
|
|
{
|
|
// we assume GS is going to report its own error
|
|
Console.WriteLn("Failed to open GS.");
|
|
return false;
|
|
}
|
|
|
|
ScopedGuard close_gs = []() { GetMTGS().WaitForClose(); };
|
|
|
|
Console.WriteLn("Opening SPU2...");
|
|
if (SPU2init() != 0 || SPU2open() != 0)
|
|
{
|
|
Host::ReportErrorAsync("Startup Error", "Failed to initialize SPU2.");
|
|
SPU2shutdown();
|
|
return false;
|
|
}
|
|
ScopedGuard close_spu2 = []() {
|
|
SPU2close();
|
|
SPU2shutdown();
|
|
};
|
|
|
|
Console.WriteLn("Opening PAD...");
|
|
if (PADinit() != 0 || PADopen(Host::GetHostDisplay()->GetWindowInfo()) != 0)
|
|
{
|
|
Host::ReportErrorAsync("Startup Error", "Failed to initialize PAD.");
|
|
return false;
|
|
}
|
|
ScopedGuard close_pad = []() {
|
|
PADclose();
|
|
PADshutdown();
|
|
};
|
|
|
|
Console.WriteLn("Opening DEV9...");
|
|
if (DEV9init() != 0 || DEV9open() != 0)
|
|
{
|
|
Host::ReportErrorAsync("Startup Error", "Failed to initialize DEV9.");
|
|
return false;
|
|
}
|
|
ScopedGuard close_dev9 = []() {
|
|
DEV9close();
|
|
DEV9shutdown();
|
|
};
|
|
|
|
Console.WriteLn("Opening USB...");
|
|
if (USBinit() != 0 || USBopen(Host::GetHostDisplay()->GetWindowInfo()) != 0)
|
|
{
|
|
Host::ReportErrorAsync("Startup Error", "Failed to initialize USB.");
|
|
return false;
|
|
}
|
|
ScopedGuard close_usb = []() {
|
|
USBclose();
|
|
USBshutdown();
|
|
};
|
|
|
|
Console.WriteLn("Opening FW...");
|
|
if (FWopen() != 0)
|
|
{
|
|
Host::ReportErrorAsync("Startup Error", "Failed to initialize FW.");
|
|
return false;
|
|
}
|
|
ScopedGuard close_fw = []() { FWclose(); };
|
|
|
|
FileMcd_EmuOpen();
|
|
|
|
// Don't close when we return
|
|
close_fw.Cancel();
|
|
close_usb.Cancel();
|
|
close_dev9.Cancel();
|
|
close_pad.Cancel();
|
|
close_spu2.Cancel();
|
|
close_gs.Cancel();
|
|
close_cdvd.Cancel();
|
|
close_state.Cancel();
|
|
|
|
#if defined(_M_X86)
|
|
s_mxcsr_saved = _mm_getcsr();
|
|
#elif defined(_M_ARM64)
|
|
s_mxcsr_saved = static_cast<u32>(a64_getfpcr());
|
|
#endif
|
|
|
|
s_cpu_implementation_changed.store(false);
|
|
s_cpu_provider_pack->ApplyConfig();
|
|
SetCPUState(EmuConfig.Cpu.sseMXCSR, EmuConfig.Cpu.sseVUMXCSR);
|
|
SysClearExecutionCache();
|
|
memBindConditionalHandlers();
|
|
|
|
ForgetLoadedPatches();
|
|
gsUpdateFrequency(EmuConfig);
|
|
frameLimitReset();
|
|
cpuReset();
|
|
|
|
Console.WriteLn("VM subsystems initialized in %.2f ms", init_timer.GetTimeMilliseconds());
|
|
s_state.store(VMState::Paused);
|
|
Host::OnVMStarted();
|
|
|
|
UpdateRunningGame(true);
|
|
|
|
SetEmuThreadAffinities(true);
|
|
|
|
PerformanceMetrics::Clear();
|
|
|
|
// do we want to load state?
|
|
if (!GSDumpReplayer::IsReplayingDump() && !state_to_load.empty())
|
|
{
|
|
if (!DoLoadState(state_to_load.c_str()))
|
|
{
|
|
Shutdown();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void VMManager::Shutdown(bool allow_save_resume_state /* = true */)
|
|
{
|
|
SetTimerResolutionIncreased(false);
|
|
|
|
// sync everything
|
|
if (THREAD_VU1)
|
|
vu1Thread.WaitVU();
|
|
GetMTGS().WaitGS();
|
|
|
|
if (!GSDumpReplayer::IsReplayingDump() && allow_save_resume_state && ShouldSaveResumeState())
|
|
{
|
|
std::string resume_file_name(GetCurrentSaveStateFileName(-1));
|
|
if (!resume_file_name.empty() && !DoSaveState(resume_file_name.c_str(), -1))
|
|
Console.Error("Failed to save resume state");
|
|
}
|
|
else if (GSDumpReplayer::IsReplayingDump())
|
|
{
|
|
GSDumpReplayer::Shutdown();
|
|
}
|
|
|
|
{
|
|
std::unique_lock lock(s_info_mutex);
|
|
s_disc_path.clear();
|
|
s_game_crc = 0;
|
|
s_game_serial.clear();
|
|
s_game_name.clear();
|
|
Host::OnGameChanged(s_disc_path, s_game_serial, s_game_name, 0);
|
|
}
|
|
UpdateGameSettingsLayer();
|
|
|
|
std::string().swap(s_elf_override);
|
|
|
|
#ifdef _M_X86
|
|
_mm_setcsr(s_mxcsr_saved);
|
|
#elif defined(_M_ARM64)
|
|
a64_setfpcr(s_mxcsr_saved);
|
|
#endif
|
|
|
|
ForgetLoadedPatches();
|
|
R3000A::ioman::reset();
|
|
USBclose();
|
|
SPU2close();
|
|
PADclose();
|
|
DEV9close();
|
|
DoCDVDclose();
|
|
FWclose();
|
|
FileMcd_EmuClose();
|
|
GetMTGS().WaitForClose();
|
|
USBshutdown();
|
|
SPU2shutdown();
|
|
PADshutdown();
|
|
DEV9shutdown();
|
|
GSshutdown();
|
|
|
|
s_vm_memory->DecommitAll();
|
|
|
|
s_state.store(VMState::Shutdown);
|
|
Host::OnVMDestroyed();
|
|
}
|
|
|
|
void VMManager::Reset()
|
|
{
|
|
const bool game_was_started = g_GameStarted;
|
|
|
|
SysClearExecutionCache();
|
|
memBindConditionalHandlers();
|
|
UpdateVSyncRate();
|
|
frameLimitReset();
|
|
cpuReset();
|
|
|
|
// gameid change, so apply settings
|
|
if (game_was_started)
|
|
UpdateRunningGame(true);
|
|
}
|
|
|
|
bool VMManager::ShouldSaveResumeState()
|
|
{
|
|
return Host::GetBoolSettingValue("EmuCore", "AutoStateLoadSave", false);
|
|
}
|
|
|
|
std::string VMManager::GetSaveStateFileName(const char* game_serial, u32 game_crc, s32 slot)
|
|
{
|
|
if (!game_serial || game_serial[0] == '\0')
|
|
return std::string();
|
|
|
|
std::string filename;
|
|
if (slot < 0)
|
|
filename = StringUtil::StdStringFromFormat("%s (%08X).resume.p2s", game_serial, game_crc);
|
|
else
|
|
filename = StringUtil::StdStringFromFormat("%s (%08X).%02d.p2s", game_serial, game_crc, slot);
|
|
|
|
return Path::CombineStdString(EmuFolders::Savestates, filename);
|
|
}
|
|
|
|
bool VMManager::HasSaveStateInSlot(const char* game_serial, u32 game_crc, s32 slot)
|
|
{
|
|
std::string filename(GetSaveStateFileName(game_serial, game_crc, slot));
|
|
return (!filename.empty() && FileSystem::FileExists(filename.c_str()));
|
|
}
|
|
|
|
std::string VMManager::GetCurrentSaveStateFileName(s32 slot)
|
|
{
|
|
std::unique_lock lock(s_info_mutex);
|
|
return GetSaveStateFileName(s_game_serial.c_str(), s_game_crc, slot);
|
|
}
|
|
|
|
bool VMManager::DoLoadState(const char* filename)
|
|
{
|
|
if (GSDumpReplayer::IsReplayingDump())
|
|
return false;
|
|
|
|
try
|
|
{
|
|
Host::OnSaveStateLoading(filename);
|
|
SaveState_UnzipFromDisk(filename);
|
|
UpdateRunningGame(false);
|
|
Host::OnSaveStateLoaded(filename, true);
|
|
return true;
|
|
}
|
|
catch (Exception::BaseException& e)
|
|
{
|
|
Host::ReportErrorAsync("Failed to load save state", static_cast<const char*>(e.UserMsg().c_str()));
|
|
Host::OnSaveStateLoaded(filename, false);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool VMManager::DoSaveState(const char* filename, s32 slot_for_message)
|
|
{
|
|
if (GSDumpReplayer::IsReplayingDump())
|
|
return false;
|
|
|
|
try
|
|
{
|
|
std::unique_ptr<ArchiveEntryList> elist = SaveState_DownloadState();
|
|
SaveState_ZipToDisk(std::move(elist), SaveState_SaveScreenshot(), filename, slot_for_message);
|
|
Host::InvalidateSaveStateCache();
|
|
Host::OnSaveStateSaved(filename);
|
|
return true;
|
|
}
|
|
catch (Exception::BaseException& e)
|
|
{
|
|
Host::AddFormattedOSDMessage(15.0f, "Failed to save save state: %s", static_cast<const char*>(e.DiagMsg().c_str()));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool VMManager::LoadState(const char* filename)
|
|
{
|
|
// TODO: Save the current state so we don't need to reset.
|
|
if (DoLoadState(filename))
|
|
return true;
|
|
|
|
Reset();
|
|
return false;
|
|
}
|
|
|
|
bool VMManager::LoadStateFromSlot(s32 slot)
|
|
{
|
|
const std::string filename(GetCurrentSaveStateFileName(slot));
|
|
if (filename.empty())
|
|
{
|
|
Host::AddKeyedFormattedOSDMessage("LoadStateFromSlot", 5.0f, "There is no save state in slot %d.", slot);
|
|
return false;
|
|
}
|
|
|
|
Host::AddKeyedFormattedOSDMessage("LoadStateFromSlot", 5.0f, "Loading state from slot %d...", slot);
|
|
return DoLoadState(filename.c_str());
|
|
}
|
|
|
|
bool VMManager::SaveState(const char* filename)
|
|
{
|
|
return DoSaveState(filename, -1);
|
|
}
|
|
|
|
bool VMManager::SaveStateToSlot(s32 slot)
|
|
{
|
|
const std::string filename(GetCurrentSaveStateFileName(slot));
|
|
if (filename.empty())
|
|
return false;
|
|
|
|
// if it takes more than a minute.. well.. wtf.
|
|
Host::AddKeyedFormattedOSDMessage(StringUtil::StdStringFromFormat("SaveStateSlot%d", slot), 60.0f, "Saving state to slot %d...", slot);
|
|
return DoSaveState(filename.c_str(), slot);
|
|
}
|
|
|
|
LimiterModeType VMManager::GetLimiterMode()
|
|
{
|
|
return EmuConfig.LimiterMode;
|
|
}
|
|
|
|
void VMManager::SetLimiterMode(LimiterModeType type)
|
|
{
|
|
if (EmuConfig.LimiterMode == type)
|
|
return;
|
|
|
|
EmuConfig.LimiterMode = type;
|
|
gsUpdateFrequency(EmuConfig);
|
|
GetMTGS().SetVSync(EmuConfig.GetEffectiveVsyncMode());
|
|
}
|
|
|
|
void VMManager::FrameAdvance(u32 num_frames /*= 1*/)
|
|
{
|
|
if (!HasValidVM())
|
|
return;
|
|
|
|
s_frame_advance_count = num_frames;
|
|
SetState(VMState::Running);
|
|
}
|
|
|
|
bool VMManager::ChangeDisc(std::string path)
|
|
{
|
|
std::string old_path(CDVDsys_GetFile(CDVD_SourceType::Iso));
|
|
CDVD_SourceType old_type = CDVDsys_GetSourceType();
|
|
|
|
const std::string display_name(path.empty() ? std::string() : FileSystem::GetDisplayNameFromPath(path));
|
|
CDVDsys_ChangeSource(path.empty() ? CDVD_SourceType::NoDisc : CDVD_SourceType::Iso);
|
|
if (!path.empty())
|
|
CDVDsys_SetFile(CDVD_SourceType::Iso, std::move(path));
|
|
|
|
const bool result = DoCDVDopen();
|
|
if (result)
|
|
{
|
|
Host::AddFormattedOSDMessage(5.0f, "Disc changed to '%s'.", display_name.c_str());
|
|
}
|
|
else
|
|
{
|
|
Host::AddFormattedOSDMessage(20.0f, "Failed to open new disc image '%s'. Reverting to old image.", display_name.c_str());
|
|
CDVDsys_ChangeSource(old_type);
|
|
if (!old_path.empty())
|
|
CDVDsys_SetFile(old_type, std::move(old_path));
|
|
if (!DoCDVDopen())
|
|
{
|
|
Host::AddFormattedOSDMessage(20.0f, "Failed to switch back to old disc image. Removing disc.");
|
|
CDVDsys_ChangeSource(CDVD_SourceType::NoDisc);
|
|
DoCDVDopen();
|
|
}
|
|
}
|
|
|
|
cdvdCtrlTrayOpen();
|
|
return result;
|
|
}
|
|
|
|
bool VMManager::IsElfFileName(const std::string& path)
|
|
{
|
|
return StringUtil::EndsWithNoCase(path, ".elf");
|
|
}
|
|
|
|
bool VMManager::IsGSDumpFileName(const std::string& path)
|
|
{
|
|
return (StringUtil::EndsWithNoCase(path, ".gs") || StringUtil::EndsWithNoCase(path, ".gs.xz"));
|
|
}
|
|
|
|
void VMManager::Execute()
|
|
{
|
|
// Check for interpreter<->recompiler switches.
|
|
if (s_cpu_implementation_changed.exchange(false))
|
|
{
|
|
// We need to switch the cpus out, and reset the new ones if so.
|
|
s_cpu_provider_pack->ApplyConfig();
|
|
SysClearExecutionCache();
|
|
}
|
|
|
|
// Execute until we're asked to stop.
|
|
Cpu->Execute();
|
|
}
|
|
|
|
void VMManager::SetPaused(bool paused)
|
|
{
|
|
if (!HasValidVM())
|
|
return;
|
|
|
|
Console.WriteLn(paused ? "(VMManager) Pausing..." : "(VMManager) Resuming...");
|
|
SetState(paused ? VMState::Paused : VMState::Running);
|
|
}
|
|
|
|
const std::string& VMManager::Internal::GetElfOverride()
|
|
{
|
|
return s_elf_override;
|
|
}
|
|
|
|
bool VMManager::Internal::IsExecutionInterrupted()
|
|
{
|
|
return s_state.load() != VMState::Running || s_cpu_implementation_changed.load();
|
|
}
|
|
|
|
void VMManager::Internal::GameStartingOnCPUThread()
|
|
{
|
|
GetMTGS().SendGameCRC(ElfCRC);
|
|
|
|
MIPSAnalyst::ScanForFunctions(R5900SymbolMap, ElfTextRange.first, ElfTextRange.first + ElfTextRange.second, true);
|
|
R5900SymbolMap.UpdateActiveSymbols();
|
|
R3000SymbolMap.UpdateActiveSymbols();
|
|
|
|
UpdateRunningGame(false);
|
|
ApplyLoadedPatches(PPT_ONCE_ON_LOAD);
|
|
ApplyLoadedPatches(PPT_COMBINED_0_1);
|
|
}
|
|
|
|
void VMManager::Internal::VSyncOnCPUThread()
|
|
{
|
|
// TODO: Move frame limiting here to reduce CPU usage after sleeping...
|
|
ApplyLoadedPatches(PPT_CONTINUOUSLY);
|
|
ApplyLoadedPatches(PPT_COMBINED_0_1);
|
|
|
|
// Frame advance must be done *before* pumping messages, because otherwise
|
|
// we'll immediately reduce the counter we just set.
|
|
if (s_frame_advance_count > 0)
|
|
{
|
|
s_frame_advance_count--;
|
|
if (s_frame_advance_count == 0)
|
|
{
|
|
// auto pause at the end of frame advance
|
|
SetState(VMState::Paused);
|
|
}
|
|
}
|
|
|
|
Host::PumpMessagesOnCPUThread();
|
|
InputManager::PollSources();
|
|
}
|
|
|
|
void VMManager::CheckForCPUConfigChanges(const Pcsx2Config& old_config)
|
|
{
|
|
if (EmuConfig.Cpu == old_config.Cpu &&
|
|
EmuConfig.Gamefixes == old_config.Gamefixes &&
|
|
EmuConfig.Speedhacks == old_config.Speedhacks &&
|
|
EmuConfig.Profiler == old_config.Profiler)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Console.WriteLn("Updating CPU configuration...");
|
|
SetCPUState(EmuConfig.Cpu.sseMXCSR, EmuConfig.Cpu.sseVUMXCSR);
|
|
SysClearExecutionCache();
|
|
memBindConditionalHandlers();
|
|
|
|
// did we toggle recompilers?
|
|
if (EmuConfig.Cpu.CpusChanged(old_config.Cpu))
|
|
{
|
|
// This has to be done asynchronously, since we're still executing the
|
|
// cpu when this function is called. Break the execution as soon as
|
|
// possible and reset next time we're called.
|
|
s_cpu_implementation_changed.store(true);
|
|
}
|
|
}
|
|
|
|
void VMManager::CheckForGSConfigChanges(const Pcsx2Config& old_config)
|
|
{
|
|
if (EmuConfig.GS == old_config.GS)
|
|
return;
|
|
|
|
Console.WriteLn("Updating GS configuration...");
|
|
|
|
if (EmuConfig.GS.FrameLimitEnable != old_config.GS.FrameLimitEnable)
|
|
EmuConfig.LimiterMode = GetInitialLimiterMode();
|
|
|
|
gsUpdateFrequency(EmuConfig);
|
|
UpdateVSyncRate();
|
|
frameLimitReset();
|
|
GetMTGS().ApplySettings();
|
|
GetMTGS().SetVSync(EmuConfig.GetEffectiveVsyncMode());
|
|
}
|
|
|
|
void VMManager::CheckForFramerateConfigChanges(const Pcsx2Config& old_config)
|
|
{
|
|
if (EmuConfig.Framerate == old_config.Framerate)
|
|
return;
|
|
|
|
Console.WriteLn("Updating frame rate configuration");
|
|
gsUpdateFrequency(EmuConfig);
|
|
UpdateVSyncRate();
|
|
frameLimitReset();
|
|
GetMTGS().SetVSync(EmuConfig.GetEffectiveVsyncMode());
|
|
}
|
|
|
|
void VMManager::CheckForPatchConfigChanges(const Pcsx2Config& old_config)
|
|
{
|
|
if (EmuConfig.EnableCheats == old_config.EnableCheats &&
|
|
EmuConfig.EnableWideScreenPatches == old_config.EnableWideScreenPatches &&
|
|
EmuConfig.EnablePatches == old_config.EnablePatches)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ReloadPatches(true);
|
|
}
|
|
|
|
void VMManager::CheckForSPU2ConfigChanges(const Pcsx2Config& old_config)
|
|
{
|
|
if (EmuConfig.SPU2 == old_config.SPU2)
|
|
return;
|
|
|
|
// TODO: Don't reinit on volume changes.
|
|
|
|
Console.WriteLn("Updating SPU2 configuration");
|
|
|
|
// kinda lazy, but until we move spu2 over...
|
|
freezeData fd = {};
|
|
if (SPU2freeze(FreezeAction::Size, &fd) != 0)
|
|
{
|
|
Console.Error("(CheckForSPU2ConfigChanges) Failed to get SPU2 freeze size");
|
|
return;
|
|
}
|
|
|
|
std::unique_ptr<u8[]> fd_data = std::make_unique<u8[]>(fd.size);
|
|
fd.data = fd_data.get();
|
|
if (SPU2freeze(FreezeAction::Save, &fd) != 0)
|
|
{
|
|
Console.Error("(CheckForSPU2ConfigChanges) Failed to freeze SPU2");
|
|
return;
|
|
}
|
|
|
|
SPU2close();
|
|
SPU2shutdown();
|
|
if (SPU2init() != 0 || SPU2open() != 0)
|
|
{
|
|
Console.Error("(CheckForSPU2ConfigChanges) Failed to reopen SPU2, we'll probably crash :(");
|
|
return;
|
|
}
|
|
|
|
if (SPU2freeze(FreezeAction::Load, &fd) != 0)
|
|
{
|
|
Console.Error("(CheckForSPU2ConfigChanges) Failed to unfreeze SPU2");
|
|
return;
|
|
}
|
|
}
|
|
|
|
void VMManager::CheckForDEV9ConfigChanges(const Pcsx2Config& old_config)
|
|
{
|
|
if (EmuConfig.DEV9 == old_config.DEV9)
|
|
return;
|
|
|
|
DEV9CheckChanges(old_config);
|
|
}
|
|
|
|
void VMManager::CheckForMemoryCardConfigChanges(const Pcsx2Config& old_config)
|
|
{
|
|
bool changed = false;
|
|
|
|
for (size_t i = 0; i < std::size(EmuConfig.Mcd); i++)
|
|
{
|
|
if (EmuConfig.Mcd[i].Enabled != old_config.Mcd[i].Enabled ||
|
|
EmuConfig.Mcd[i].Filename != old_config.Mcd[i].Filename)
|
|
{
|
|
changed = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
changed |= (EmuConfig.McdEnableEjection != old_config.McdEnableEjection);
|
|
changed |= (EmuConfig.McdFolderAutoManage != old_config.McdFolderAutoManage);
|
|
|
|
if (!changed)
|
|
return;
|
|
|
|
Console.WriteLn("Updating memory card configuration");
|
|
|
|
FileMcd_EmuClose();
|
|
FileMcd_EmuOpen();
|
|
|
|
// force reindexing, mc folder code is janky
|
|
std::string sioSerial;
|
|
{
|
|
std::unique_lock lock(s_info_mutex);
|
|
if (const GameDatabaseSchema::GameEntry* game = GameDatabase::findGame(s_game_serial))
|
|
sioSerial = game->memcardFiltersAsString();
|
|
if (sioSerial.empty())
|
|
sioSerial = s_game_serial;
|
|
}
|
|
sioSetGameSerial(StringUtil::UTF8StringToWxString(sioSerial));
|
|
}
|
|
|
|
void VMManager::CheckForConfigChanges(const Pcsx2Config& old_config)
|
|
{
|
|
CheckForCPUConfigChanges(old_config);
|
|
CheckForGSConfigChanges(old_config);
|
|
CheckForFramerateConfigChanges(old_config);
|
|
CheckForPatchConfigChanges(old_config);
|
|
CheckForSPU2ConfigChanges(old_config);
|
|
CheckForDEV9ConfigChanges(old_config);
|
|
CheckForMemoryCardConfigChanges(old_config);
|
|
|
|
if (EmuConfig.EnableCheats != old_config.EnableCheats || EmuConfig.EnableWideScreenPatches != old_config.EnableWideScreenPatches)
|
|
VMManager::ReloadPatches(true);
|
|
}
|
|
|
|
void VMManager::ApplySettings()
|
|
{
|
|
Console.WriteLn("Applying settings...");
|
|
|
|
// if we're running, ensure the threads are synced
|
|
const bool running = (s_state.load() == VMState::Running);
|
|
if (running)
|
|
{
|
|
if (THREAD_VU1)
|
|
vu1Thread.WaitVU();
|
|
GetMTGS().WaitGS(false);
|
|
}
|
|
|
|
const Pcsx2Config old_config(EmuConfig);
|
|
LoadSettings();
|
|
|
|
if (HasValidVM())
|
|
{
|
|
CheckForConfigChanges(old_config);
|
|
SetEmuThreadAffinities(false);
|
|
}
|
|
}
|
|
|
|
bool VMManager::ReloadGameSettings()
|
|
{
|
|
if (!UpdateGameSettingsLayer())
|
|
return false;
|
|
|
|
ApplySettings();
|
|
return true;
|
|
}
|
|
|
|
static void HotkeyAdjustTargetSpeed(double delta)
|
|
{
|
|
EmuConfig.Framerate.NominalScalar = EmuConfig.GS.LimitScalar + delta;
|
|
VMManager::SetLimiterMode(LimiterModeType::Nominal);
|
|
gsUpdateFrequency(EmuConfig);
|
|
GetMTGS().SetVSync(EmuConfig.GetEffectiveVsyncMode());
|
|
Host::AddKeyedFormattedOSDMessage("SpeedChanged", 5.0f, "Target speed set to %.0f%%.", std::round(EmuConfig.Framerate.NominalScalar * 100.0));
|
|
}
|
|
|
|
static constexpr s32 CYCLE_SAVE_STATE_SLOTS = 10;
|
|
|
|
static void HotkeyCycleSaveSlot(s32 delta)
|
|
{
|
|
// 1..10
|
|
s_current_save_slot = ((s_current_save_slot - 1) + delta);
|
|
if (s_current_save_slot < 0)
|
|
s_current_save_slot = CYCLE_SAVE_STATE_SLOTS;
|
|
else
|
|
s_current_save_slot = (s_current_save_slot % CYCLE_SAVE_STATE_SLOTS) + 1;
|
|
|
|
const std::string filename(VMManager::GetSaveStateFileName(s_game_serial.c_str(), s_game_crc, s_current_save_slot));
|
|
FILESYSTEM_STAT_DATA sd;
|
|
if (!filename.empty() && FileSystem::StatFile(filename.c_str(), &sd))
|
|
{
|
|
char date_buf[128] = {};
|
|
#ifdef _WIN32
|
|
ctime_s(date_buf, std::size(date_buf), &sd.ModificationTime);
|
|
#else
|
|
ctime_r(&sd.ModificationTime, date_buf);
|
|
#endif
|
|
|
|
// remove terminating \n
|
|
size_t len = std::strlen(date_buf);
|
|
if (len > 0 && date_buf[len - 1] == '\n')
|
|
date_buf[len - 1] = 0;
|
|
|
|
Host::AddKeyedFormattedOSDMessage("CycleSaveSlot", 5.0f, "Save slot %d selected (last save: %s).", s_current_save_slot, date_buf);
|
|
}
|
|
else
|
|
{
|
|
Host::AddKeyedFormattedOSDMessage("CycleSaveSlot", 5.0f, "Save slot %d selected (no save yet).", s_current_save_slot);
|
|
}
|
|
}
|
|
|
|
BEGIN_HOTKEY_LIST(g_vm_manager_hotkeys)
|
|
DEFINE_HOTKEY("ToggleFrameLimit", "System", "Toggle Frame Limit", [](bool pressed) {
|
|
if (!pressed)
|
|
{
|
|
VMManager::SetLimiterMode((EmuConfig.LimiterMode != LimiterModeType::Unlimited) ?
|
|
LimiterModeType::Unlimited :
|
|
LimiterModeType::Nominal);
|
|
}
|
|
})
|
|
DEFINE_HOTKEY("ToggleTurbo", "System", "Toggle Turbo", [](bool pressed) {
|
|
if (!pressed)
|
|
{
|
|
VMManager::SetLimiterMode((EmuConfig.LimiterMode != LimiterModeType::Turbo) ?
|
|
LimiterModeType::Turbo :
|
|
LimiterModeType::Nominal);
|
|
}
|
|
})
|
|
DEFINE_HOTKEY("ToggleSlowMotion", "System", "Toggle Slow Motion", [](bool pressed) {
|
|
if (!pressed)
|
|
{
|
|
VMManager::SetLimiterMode((EmuConfig.LimiterMode != LimiterModeType::Slomo) ?
|
|
LimiterModeType::Slomo :
|
|
LimiterModeType::Nominal);
|
|
}
|
|
})
|
|
DEFINE_HOTKEY("IncreaseSpeed", "System", "Increase Target Speed", [](bool pressed) {
|
|
if (!pressed)
|
|
HotkeyAdjustTargetSpeed(0.1);
|
|
})
|
|
DEFINE_HOTKEY("DecreaseSpeed", "System", "Decrease Target Speed", [](bool pressed) {
|
|
if (!pressed)
|
|
HotkeyAdjustTargetSpeed(-0.1);
|
|
})
|
|
DEFINE_HOTKEY("ResetVM", "System", "Reset Virtual Machine", [](bool pressed) {
|
|
if (!pressed && VMManager::HasValidVM())
|
|
VMManager::Reset();
|
|
})
|
|
DEFINE_HOTKEY("FrameAdvance", "System", "Frame Advance", [](bool pressed) {
|
|
if (!pressed)
|
|
VMManager::FrameAdvance(1);
|
|
})
|
|
|
|
DEFINE_HOTKEY("PreviousSaveStateSlot", "Save States", "Select Previous Save Slot", [](bool pressed) {
|
|
if (!pressed)
|
|
HotkeyCycleSaveSlot(-1);
|
|
})
|
|
DEFINE_HOTKEY("NextSaveStateSlot", "Save States", "Select Next Save Slot", [](bool pressed) {
|
|
if (!pressed)
|
|
HotkeyCycleSaveSlot(1);
|
|
})
|
|
DEFINE_HOTKEY("SaveStateToSlot", "Save States", "Save State To Selected Slot", [](bool pressed) {
|
|
if (!pressed)
|
|
VMManager::SaveStateToSlot(s_current_save_slot);
|
|
})
|
|
DEFINE_HOTKEY("LoadStateFromSlot", "Save States", "Load State From Selected Slot", [](bool pressed) {
|
|
if (!pressed)
|
|
VMManager::LoadStateFromSlot(s_current_save_slot);
|
|
})
|
|
END_HOTKEY_LIST()
|
|
|
|
#ifdef _WIN32
|
|
|
|
#include "common/RedtapeWindows.h"
|
|
|
|
static bool s_timer_resolution_increased = false;
|
|
|
|
void VMManager::SetTimerResolutionIncreased(bool enabled)
|
|
{
|
|
if (s_timer_resolution_increased == enabled)
|
|
return;
|
|
|
|
if (enabled)
|
|
{
|
|
s_timer_resolution_increased = (timeBeginPeriod(1) == TIMERR_NOERROR);
|
|
}
|
|
else if (s_timer_resolution_increased)
|
|
{
|
|
timeEndPeriod(1);
|
|
s_timer_resolution_increased = false;
|
|
}
|
|
}
|
|
|
|
#else
|
|
|
|
void VMManager::SetTimerResolutionIncreased(bool enabled)
|
|
{
|
|
}
|
|
|
|
#endif
|
|
|
|
void VMManager::SetEmuThreadAffinities(bool force)
|
|
{
|
|
Console.Error("(SetEmuThreadAffinities) Not implemented");
|
|
}
|