Files
ARMSX2/pcsx2/GS/GSCodeBuffer.cpp
T
Connor McLaughlin 98038201b3 GS: Always allocate wrapped local memory
Simplifies things since we don't need to care about <Win10 support now.

Also gets rid of vmalloc() in favor of the common routines.
2022-12-12 11:54:25 +00:00

72 lines
1.6 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "GSCodeBuffer.h"
#include "GSExtra.h"
#include "common/General.h"
GSCodeBuffer::GSCodeBuffer(size_t blocksize)
: m_blocksize(blocksize)
, m_pos(0)
, m_reserved(0)
, m_ptr(NULL)
{
}
GSCodeBuffer::~GSCodeBuffer()
{
for (auto buffer : m_buffers)
{
HostSys::Munmap(buffer, m_blocksize);
}
}
void* GSCodeBuffer::GetBuffer(size_t size)
{
pxAssert(size < m_blocksize);
pxAssert(m_reserved == 0);
size = (size + 15) & ~15;
if (m_ptr == NULL || m_pos + size > m_blocksize)
{
m_ptr = (u8*)HostSys::Mmap(nullptr, m_blocksize, PageProtectionMode().All());
if (!m_ptr)
pxFailRel("Failed to allocate GS code buffer");
m_pos = 0;
m_buffers.push_back(m_ptr);
}
u8* ptr = &m_ptr[m_pos];
m_reserved = size;
return ptr;
}
void GSCodeBuffer::ReleaseBuffer(size_t size)
{
pxAssert(size <= m_reserved);
m_pos = ((m_pos + size) + 15) & ~15;
pxAssert(m_pos < m_blocksize);
m_reserved = 0;
}