Files
ARMSX2/pcsx2/gui/AppInit.cpp
T
Jake.Stine 63f62bf737 User Interface:
* Console Log doesn't force itself into the focus anymore when it opens
 * Suspend/Resume menu item updates more reliably.
 * Changing plugin settings while suspended works nicer; less likely to crash/hang/etc (ironically, changing plugin settings while running was more reliable).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2976 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-10 17:59:03 +00:00

641 lines
21 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "IniInterface.h"
#include "MainFrame.h"
#include "ConsoleLogger.h"
#include "MSWstuff.h"
#include "DebugTools/Debug.h"
#include "Dialogs/ModalPopups.h"
#include <wx/cmdline.h>
#include <wx/intl.h>
#include <wx/stdpaths.h>
static bool m_ForceWizard = false;
static void CpuCheckSSE2()
{
if( x86caps.hasStreamingSIMD2Extensions ) return;
// Only check once per process session:
static bool checked = false;
if( checked ) return;
checked = true;
wxDialogWithHelpers exconf( NULL, _("PCSX2 - SSE2 Recommended"), wxVERTICAL );
exconf += exconf.Heading( pxE( ".Error:Startup:NoSSE2",
L"Warning: Your computer does not support SSE2, which is required by many PCSX2 recompilers and plugins. "
L"Your options will be limited and emulation will be *very* slow." )
);
pxIssueConfirmation( exconf, MsgButtons().OK(), L"Error:Startup:NoSSE2" );
// Auto-disable anything that needs SSE2:
g_Conf->EmuOptions.Cpu.Recompiler.EnableEE = false;
g_Conf->EmuOptions.Cpu.Recompiler.EnableVU0 = false;
g_Conf->EmuOptions.Cpu.Recompiler.EnableVU1 = false;
}
void Pcsx2App::WipeUserModeSettings()
{
wxDirName usrlocaldir( wxStandardPaths::Get().GetUserLocalDataDir() );
if( !usrlocaldir.Exists() ) return;
wxString cwd( Path::Normalize( wxGetCwd() ) );
u32 hashres = HashTools::Hash( (char*)cwd.c_str(), cwd.Length() );
wxFileName usermodefile( FilenameDefs::GetUsermodeConfig() );
usermodefile.SetPath( usrlocaldir.ToString() );
ScopedPtr<wxFileConfig> conf_usermode( OpenFileConfig( usermodefile.GetFullPath() ) );
wxString groupname( wxsFormat( L"CWD.%08x", hashres ) );
Console.WriteLn( "(UserModeSettings) Removing entry:" );
Console.Indent().WriteLn( L"Path: %s\nHash:%s", cwd.c_str(), groupname.c_str() );
conf_usermode->DeleteGroup( groupname );
}
// User mode settings can't be stored in the CWD for two reasons:
// (a) the user may not have permission to do so (most obvious)
// (b) it would result in sloppy usermode.ini found all over a hard drive if people runs the
// exe from many locations (ugh).
//
// So better to use the registry on Win32 and a "default ini location" config file under Linux,
// and store the usermode settings for the CWD based on the CWD's hash.
//
void Pcsx2App::ReadUserModeSettings()
{
wxDirName usrlocaldir( wxStandardPaths::Get().GetUserLocalDataDir() );
if( !usrlocaldir.Exists() )
{
Console.WriteLn( L"Creating UserLocalData folder: " + usrlocaldir.ToString() );
usrlocaldir.Mkdir();
}
wxString cwd( Path::Normalize( wxGetCwd() ) );
u32 hashres = HashTools::Hash( (char*)cwd.c_str(), cwd.Length() );
wxFileName usermodefile( FilenameDefs::GetUsermodeConfig() );
usermodefile.SetPath( usrlocaldir.ToString() );
ScopedPtr<wxFileConfig> conf_usermode( OpenFileConfig( usermodefile.GetFullPath() ) );
wxString groupname( wxsFormat( L"CWD.%08x", hashres ) );
if (IOP_ENABLE_SIF_HACK == 1)
{
wxDialogWithHelpers hackedVersion( NULL, _("It will devour your young! - PCSX2 Shub-Niggurath edition"), wxVERTICAL );
hackedVersion.SetSizer( new wxBoxSizer( wxVERTICAL ) );
hackedVersion += new pxStaticText( &hackedVersion,
L"NOTICE!! This is a version of Pcsx2 with hacks enabled meant for developers only. "
L"It will likely crash on all games, devour your young, and make you an object of shame and disgrace among your family and friends. "
L"Do not report any bugs with this version if you received this popup. \n\nYou have been warned. ", wxALIGN_CENTER
);
hackedVersion += new wxButton( &hackedVersion, wxID_OK ) | pxSizerFlags::StdCenter();
hackedVersion.ShowModal();
}
bool hasGroup = conf_usermode->HasGroup( groupname );
bool forceWiz = m_ForceWizard || !hasGroup;
if( !forceWiz )
{
conf_usermode->SetPath( groupname );
forceWiz = !conf_usermode->HasEntry( L"DocumentsFolderMode" );
conf_usermode->SetPath( L".." );
}
if( forceWiz )
{
// Pre-Alpha Warning! Why didn't I think to add this sooner?!
if( !hasGroup )
{
wxDialogWithHelpers preAlpha( NULL, _("It might devour your kittens! - PCSX2 0.9.7 Pre-Alpha"), wxVERTICAL );
preAlpha.SetSizer( new wxBoxSizer( wxVERTICAL ) );
preAlpha += new pxStaticText( &preAlpha,
L"NOTICE!! This is a *PRE-ALPHA* developer build of PCSX2 0.9.7. We are in the middle of major rewrites of the "
L"user interface, and many parts of the program have *NOT* been implemented yet. Options will be missing. "
L"Some things may crash or hang without warning. Other things will seem plainly stupid and the product of incompetent "
L"programmers. This is normal. We're working on it.\n\nYou have been warned!", wxALIGN_CENTER
);
preAlpha += new wxButton( &preAlpha, wxID_OK ) | pxSizerFlags::StdCenter();
preAlpha.ShowModal();
}
// first time startup, so give the user the choice of user mode:
FirstTimeWizard wiz( NULL );
if( !wiz.RunWizard( wiz.GetUsermodePage() ) )
throw Exception::StartupAborted( L"Startup aborted: User canceled FirstTime Wizard." );
// Save user's new settings
IniSaver saver( *conf_usermode );
g_Conf->LoadSaveUserMode( saver, groupname );
AppConfig_OnChangedSettingsFolder( true );
AppSaveSettings();
}
else
{
// usermode.ini exists and is populated with valid data -- assume User Documents mode,
// unless the ini explicitly specifies otherwise.
DocsFolderMode = DocsFolder_User;
IniLoader loader( *conf_usermode );
g_Conf->LoadSaveUserMode( loader, groupname );
if( !wxFile::Exists( GetSettingsFilename() ) )
{
// user wiped their pcsx2.ini -- needs a reconfiguration via wizard!
// (we skip the first page since it's a usermode.ini thing)
FirstTimeWizard wiz( NULL );
if( !wiz.RunWizard( wiz.GetPostUsermodePage() ) )
throw Exception::StartupAborted( L"Startup aborted: User canceled Configuration Wizard." );
// Save user's new settings
IniSaver saver( *conf_usermode );
g_Conf->LoadSaveUserMode( saver, groupname );
AppConfig_OnChangedSettingsFolder( true );
AppSaveSettings();
}
}
// force unload plugins loaded by the wizard. If we don't do this the recompilers might
// fail to allocate the memory they need to function.
UnloadPlugins();
}
void Pcsx2App::DetectCpuAndUserMode()
{
cpudetectInit();
if( !x86caps.hasMultimediaExtensions )
{
// Note: due to memcpy_fast, we need minimum MMX even for interpreters. This will
// hopefully change later once we have a dynamically recompiled memcpy.
throw Exception::HardwareDeficiency(L"MMX Extensions not available.", _("PCSX2 requires cpu with MMX instruction to run."));
}
ReadUserModeSettings();
AppConfig_OnChangedSettingsFolder();
PostAppMethod( &Pcsx2App::OpenMainFrame );
PostAppMethod( &Pcsx2App::OpenProgramLog );
PostAppMethod( &Pcsx2App::AllocateCoreStuffs );
}
void Pcsx2App::OpenMainFrame()
{
if( GetMainFramePtr() != NULL ) return;
MainEmuFrame* mainFrame = new MainEmuFrame( NULL, L"PCSX2" );
m_id_MainFrame = mainFrame->GetId();
if( wxWindow* deleteme = GetProgramLog() )
{
deleteme->Destroy();
g_Conf->ProgLogBox.Visible = true;
m_id_ProgramLogBox = wxID_ANY;
PostIdleAppMethod( &Pcsx2App::OpenProgramLog );
}
SetTopWindow( mainFrame ); // not really needed...
SetExitOnFrameDelete( true ); // but being explicit doesn't hurt...
mainFrame->Show();
}
void Pcsx2App::OpenProgramLog()
{
if( GetProgramLog() != NULL ) return;
wxWindow* m_current_focus = wxGetActiveWindow();
m_id_ProgramLogBox = (new ConsoleLogFrame( GetMainFramePtr(), L"PCSX2 Program Log", g_Conf->ProgLogBox ))->GetId();
EnableAllLogging();
if( m_current_focus ) m_current_focus->SetFocus();
}
void Pcsx2App::AllocateCoreStuffs()
{
CpuCheckSSE2();
SysLogMachineCaps();
AppApplySettings();
if( !m_CoreAllocs )
{
m_CoreAllocs = new SysCoreAllocations();
if( m_CoreAllocs->HadSomeFailures( g_Conf->EmuOptions.Cpu.Recompiler ) )
{
// HadSomeFailures only returns 'true' if an *enabled* cpu type fails to init. If
// the user already has all interps configured, for example, then no point in
// popping up this dialog.
wxDialogWithHelpers exconf( NULL, _("PCSX2 Recompiler Error(s)"), wxVERTICAL );
exconf += 12;
exconf += exconf.Heading( pxE( ".Error:RecompilerInit",
L"Warning: Some of the configured PS2 recompilers failed to initialize and will not be available for this session:\n" )
);
wxTextCtrl* scrollableTextArea = new wxTextCtrl(
&exconf, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize,
wxTE_READONLY | wxTE_MULTILINE | wxTE_WORDWRAP
);
exconf += scrollableTextArea | pxSizerFlags::StdExpand();
if( !m_CoreAllocs->IsRecAvailable_EE() )
{
scrollableTextArea->AppendText( L"* R5900 (EE)\n\n" );
g_Conf->EmuOptions.Recompiler.EnableEE = false;
}
if( !m_CoreAllocs->IsRecAvailable_IOP() )
{
scrollableTextArea->AppendText( L"* R3000A (IOP)\n\n" );
g_Conf->EmuOptions.Recompiler.EnableIOP = false;
}
if( !m_CoreAllocs->IsRecAvailable_MicroVU0() )
{
scrollableTextArea->AppendText( L"* microVU0\n\n" );
g_Conf->EmuOptions.Recompiler.UseMicroVU0 = false;
g_Conf->EmuOptions.Recompiler.EnableVU0 = g_Conf->EmuOptions.Recompiler.EnableVU0 && m_CoreAllocs->IsRecAvailable_SuperVU0();
}
if( !m_CoreAllocs->IsRecAvailable_MicroVU1() )
{
scrollableTextArea->AppendText( L"* microVU1\n\n" );
g_Conf->EmuOptions.Recompiler.UseMicroVU1 = false;
g_Conf->EmuOptions.Recompiler.EnableVU1 = g_Conf->EmuOptions.Recompiler.EnableVU1 && m_CoreAllocs->IsRecAvailable_SuperVU1();
}
if( !m_CoreAllocs->IsRecAvailable_SuperVU0() )
{
scrollableTextArea->AppendText( L"* SuperVU0\n\n" );
g_Conf->EmuOptions.Recompiler.UseMicroVU0 = m_CoreAllocs->IsRecAvailable_MicroVU0();
g_Conf->EmuOptions.Recompiler.EnableVU0 = g_Conf->EmuOptions.Recompiler.EnableVU0 && g_Conf->EmuOptions.Recompiler.UseMicroVU0;
}
if( !m_CoreAllocs->IsRecAvailable_SuperVU1() )
{
scrollableTextArea->AppendText( L"* SuperVU1\n\n" );
g_Conf->EmuOptions.Recompiler.UseMicroVU1 = m_CoreAllocs->IsRecAvailable_MicroVU1();
g_Conf->EmuOptions.Recompiler.EnableVU1 = g_Conf->EmuOptions.Recompiler.EnableVU1 && g_Conf->EmuOptions.Recompiler.UseMicroVU1;
}
exconf += new ModalButtonPanel( &exconf, MsgButtons().OK() ) | pxSizerFlags::StdCenter();
exconf.ShowModal();
// Failures can be SSE-related OR memory related. Should do per-cpu error reports instead...
/*message += pxE( ".Popup Error:EmuCore:MemoryForRecs",
L"These errors are the result of memory allocation failures (see the program log for details). "
L"Closing out some memory hogging background tasks may resolve this error.\n\n"
L"These recompilers have been disabled and interpreters will be used in their place. "
L"Interpreters can be very slow, so don't get too excited. Press OK to continue or CANCEL to close PCSX2."
);*/
//if( !Msgbox::OkCancel( message, _("PCSX2 Initialization Error"), wxICON_ERROR ) )
// return false;
}
}
LoadPluginsPassive();
}
void Pcsx2App::OnInitCmdLine( wxCmdLineParser& parser )
{
parser.SetLogo( (wxString)L" >> PCSX2 -- A Playstation2 Emulator for the PC <<\n\n" +
_("All options are for the current session only and will not be saved.\n")
);
parser.AddParam( _("IsoFile"), wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL );
parser.AddSwitch( L"h", L"help", _("displays this list of command line options"), wxCMD_LINE_OPTION_HELP );
parser.AddSwitch( wxEmptyString,L"nogui", _("disables display of the gui while running games") );
parser.AddSwitch( wxEmptyString,L"skipbios",_("skips standard BIOS splash screens and software checks") );
parser.AddOption( wxEmptyString,L"elf", _("executes an ELF image"), wxCMD_LINE_VAL_STRING );
parser.AddSwitch( wxEmptyString,L"nodisc", _("boots an empty dvd tray; use to enter the PS2 system menu") );
parser.AddSwitch( wxEmptyString,L"usecd", _("boots from the configured CDVD plugin (ignores IsoFile parameter)") );
parser.AddOption( wxEmptyString,L"cfgpath", _("changes the configuration file path"), wxCMD_LINE_VAL_STRING );
parser.AddOption( wxEmptyString,L"cfg", _("specifies the PCSX2 configuration file to use [not implemented]"), wxCMD_LINE_VAL_STRING );
parser.AddSwitch( wxEmptyString,L"forcewiz",_("Forces PCSX2 to start the First-time Wizard") );
const PluginInfo* pi = tbl_PluginInfo; do {
parser.AddOption( wxEmptyString, pi->GetShortname().Lower(),
wxsFormat( _("specify the file to use as the %s plugin"), pi->GetShortname().c_str() )
);
} while( ++pi, pi->shortname != NULL );
parser.SetSwitchChars( L"-" );
}
bool Pcsx2App::OnCmdLineError( wxCmdLineParser& parser )
{
wxApp::OnCmdLineError( parser );
return false;
}
bool Pcsx2App::OnCmdLineParsed( wxCmdLineParser& parser )
{
if( parser.GetParamCount() >= 1 )
{
// [TODO] : Unnamed parameter is taken as an "autorun" option for a cdvd/iso.
parser.GetParam( 0 );
}
// Suppress wxWidgets automatic options parsing since none of them pertain to PCSX2 needs.
//wxApp::OnCmdLineParsed( parser );
//bool yay = parser.Found(L"nogui");
m_ForceWizard = parser.Found( L"forcewiz" );
const PluginInfo* pi = tbl_PluginInfo; do
{
wxString dest;
if( !parser.Found( pi->GetShortname().Lower(), &dest ) ) continue;
OverrideOptions.Filenames.Plugins[pi->id] = dest;
if( wxFileExists( dest ) )
Console.Warning( pi->GetShortname() + L" override: " + dest );
else
{
bool result = Msgbox::OkCancel(
wxsFormat( _("Plugin Override Error! Specified %s plugin does not exist:\n\n"), pi->GetShortname().c_str() ) +
dest +
_("Press OK to use the default configured plugin, or Cancel to close."),
_("Plugin Override Error - PCSX2"), wxICON_ERROR
);
if( !result ) return false;
}
} while( ++pi, pi->shortname != NULL );
parser.Found( L"cfgpath", &OverrideOptions.SettingsFolder );
return true;
}
typedef void (wxEvtHandler::*pxInvokeAppMethodEventFunction)(Pcsx2AppMethodEvent&);
typedef void (wxEvtHandler::*pxStuckThreadEventHandler)(pxMessageBoxEvent&);
bool Pcsx2App::OnInit()
{
#define pxAppMethodEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(pxInvokeAppMethodEventFunction, &func )
pxDoAssert = AppDoAssert;
g_Conf = new AppConfig();
EnableAllLogging();
wxInitAllImageHandlers();
if( !_parent::OnInit() ) return false;
m_StdoutRedirHandle = NewPipeRedir(stdout);
m_StderrRedirHandle = NewPipeRedir(stderr);
wxLocale::AddCatalogLookupPathPrefix( wxGetCwd() );
Connect( pxID_PadHandler_Keydown, wxEVT_KEY_DOWN, wxKeyEventHandler (Pcsx2App::OnEmuKeyDown) );
// User/Admin Mode Dual Setup:
// PCSX2 now supports two fundamental modes of operation. The default is Classic mode,
// which uses the Current Working Directory (CWD) for all user data files, and requires
// Admin access on Vista (and some Linux as well). The second mode is the Vista-
// compatible \documents folder usage. The mode is determined by the presence and
// contents of a usermode.ini file in the CWD. If the ini file is missing, we assume
// the user is setting up a classic install. If the ini is present, we read the value of
// the UserMode and SettingsPath vars.
//
// Conveniently this dual mode setup applies equally well to most modern Linux distros.
try
{
InitDefaultGlobalAccelerators();
delete wxLog::SetActiveTarget( new pxLogConsole() );
m_RecentIsoList = new RecentIsoList();
#ifdef __WXMSW__
pxDwm_Load();
#endif
SysExecutorThread.Start();
DetectCpuAndUserMode();
}
// ----------------------------------------------------------------------------
catch( Exception::StartupAborted& ex ) // user-aborted, no popups needed.
{
Console.Warning( ex.FormatDiagnosticMessage() );
CleanupOnExit();
return false;
}
catch( Exception::HardwareDeficiency& ex )
{
Msgbox::Alert( ex.FormatDisplayMessage() + _("\n\nPress OK to close PCSX2."), _("PCSX2 Error: Hardware Deficiency") );
CleanupOnExit();
return false;
}
// ----------------------------------------------------------------------------
// Failures on the core initialization procedure (typically OutOfMemory errors) are bad,
// since it means the emulator is completely non-functional. Let's pop up an error and
// exit gracefully-ish.
//
catch( Exception::RuntimeError& ex )
{
Console.Error( ex.FormatDiagnosticMessage() );
Msgbox::Alert( ex.FormatDisplayMessage() + _("\n\nPress OK to close PCSX2."),
_("PCSX2 Critical Error"), wxICON_ERROR );
CleanupOnExit();
return false;
}
return true;
}
// This cleanup procedure can only be called when the App message pump is still active.
// OnExit() must use CleanupOnExit instead.
void Pcsx2App::CleanupRestartable()
{
AffinityAssert_AllowFrom_MainUI();
ShutdownPlugins();
SysExecutorThread.ShutdownQueue();
//PingDispatcher( "Cleanup" );
//DeletionDispatcher();
IdleEventDispatcher( L"Cleanup" );
if( g_Conf )
AppSaveSettings();
}
// This cleanup handler can be called from OnExit (it doesn't need a running message pump),
// but should not be called from the App destructor. It's needed because wxWidgets doesn't
// always call OnExit(), so I had to make CleanupRestartable, and then encapsulate it here
// to be friendly to the OnExit scenario (no message pump).
void Pcsx2App::CleanupOnExit()
{
AffinityAssert_AllowFrom_MainUI();
try
{
CleanupRestartable();
CleanupResources();
}
catch( Exception::CancelEvent& ) { throw; }
catch( Exception::RuntimeError& ex )
{
// Handle runtime errors gracefully during shutdown. Mostly these are things
// that we just don't care about by now, and just want to "get 'er done!" so
// we can exit the app. ;)
Console.Error( L"Runtime exception handled during CleanupOnExit:\n" );
Console.Indent().Error( ex.FormatDiagnosticMessage() );
}
#ifdef __WXMSW__
pxDwm_Unload();
#endif
// Notice: deleting the plugin manager (unloading plugins) here causes Lilypad to crash,
// likely due to some pending message in the queue that references lilypad procs.
// We don't need to unload plugins anyway tho -- shutdown is plenty safe enough for
// closing out all the windows. So just leave it be and let the plugins get unloaded
// during the wxApp destructor. -- air
// FIXME: performing a wxYield() here may fix that problem. -- air
pxDoAssert = pxAssertImpl_LogIt;
Console_SetActiveHandler( ConsoleWriter_Stdout );
}
void Pcsx2App::CleanupResources()
{
delete wxConfigBase::Set( NULL );
while( wxGetLocale() != NULL )
delete wxGetLocale();
m_Resources = NULL;
}
int Pcsx2App::OnExit()
{
CleanupOnExit();
return wxApp::OnExit();
}
// --------------------------------------------------------------------------------------
// SysEventHandler
// --------------------------------------------------------------------------------------
class SysEvtHandler : public pxEvtHandler
{
public:
wxString GetEvtHandlerName() const { return L"SysExecutor"; }
protected:
// When the SysExec message queue is finally empty, we should check the state of
// the menus and make sure they're all consistent to the current emulation states.
void _DoIdle()
{
UI_UpdateSysControls();
}
};
Pcsx2App::Pcsx2App()
: SysExecutorThread( new SysEvtHandler() )
{
m_PendingSaves = 0;
m_ScheduledTermination = false;
m_id_MainFrame = wxID_ANY;
m_id_GsFrame = wxID_ANY;
m_id_ProgramLogBox = wxID_ANY;
SetAppName( L"pcsx2" );
BuildCommandHash();
}
Pcsx2App::~Pcsx2App()
{
pxDoAssert = pxAssertImpl_LogIt;
}
void Pcsx2App::CleanUp()
{
CleanupResources();
m_Resources = NULL;
m_RecentIsoList = NULL;
DisableDiskLogging();
if( emuLog != NULL )
{
fclose( emuLog );
emuLog = NULL;
}
_parent::CleanUp();
}
// ------------------------------------------------------------------------------------------
// Using the MSVCRT to track memory leaks:
// ------------------------------------------------------------------------------------------
// When exiting PCSX2 normally, the CRT will make a list of all memory that's leaked. The
// number inside {} can be pasted into the line below to cause MSVC to breakpoint on that
// allocation at the time it's made. And then using a stacktrace you can figure out what
// leaked! :D
//
// Limitations: Unfortunately, wxWidgets gui uses a lot of heap allocations while handling
// messages, and so any mouse movements will pretty much screw up the leak value. So to use
// this feature you need to execute pcsx in no-gui mode, and then not move the mouse or use
// the keyboard until you get to the leak. >_<
//
// (but this tool is still better than nothing!)
#ifdef PCSX2_DEBUG
struct CrtDebugBreak
{
CrtDebugBreak( int spot )
{
#ifdef __WXMSW__
_CrtSetBreakAlloc( spot );
#endif
}
};
//CrtDebugBreak breakAt( 1175 );
#endif