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* Fix shader alpha issue. Hoppefully fix lots of glitches. * Use glBufferSubData to upload data into the constant buffer instead of map/unmap. More fps :) * Fix wrong api setup on EGL * Be more portable on glsl2h git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5650 96395faa-99c1-11dd-bbfe-3dabce05a288