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Use GSTexture::FeedbackTarget RTs by default (not GSTexture::ShaderWriteTarget). Do ROV type conversion for both color and depth (if needed). Make sure the formats for ROV actually support UAV/storage image. Change 'PSSetUnorderedAccess' to 'PSSetROVs' for clarity. DX12: Use enum names instead of raw constants in PSSetShaderResource(). Some string format cleanup to GL_*() macros. VK: Do not enable ROV if FB fetch is available. Other misc cosmetic changes such as whitespace, etc. Co-authored-by: TellowKrinkle