Files
ARMSX2/pcsx2/CMakeLists.txt
T
Jeen 14fc29c0cd iOS: gate macOS-only APIs behind TARGET_OS_IPHONE and add frontend link stubs
Gate all macOS-only system APIs behind TARGET_OS_IPHONE checks across the shared core: ApplicationServices, IOKit, mouse APIs, AppKit, MetalFX, CDVD Darwin sources, USB, discord-rpc, cubeb CoreAudio HAL, and BSD networking headers in DEV9. Port TARGET_OS_IPHONE guards for DEV9 AdapterUtils with iOS fallbacks for sockaddr_dl, rt_msghdr, and sysctl. Add ARMSX2_ROOT to the include path for the frontend's common include style. Drop the global _M_ARM64 define that triggered fast_float MSVC intrin.h inclusion since __aarch64__ covers the core paths. Gate MTLFeatureSet_macOS_GPUFamily1_v1 behind !TARGET_OS_IPHONE. Fix missing unistd.h and gate pthread_jit_write_protect_np which is unavailable on iOS. Add stubs for DarwinMisc JIT diagnostics, Achievements stats and info APIs, Discord_Register, Host capture callbacks, and the host hotkeys map so the frontend links cleanly. Merge upstream master.
2026-07-12 16:38:59 +02:00

1596 lines
43 KiB
CMake

# All flags, libraries, etc, that are shared between PCSX2 compilation files
add_library(PCSX2_FLAGS INTERFACE)
if(DISABLE_ADVANCE_SIMD OR LTO_PCSX2_CORE)
# Fixes issues with some compiler + linker combinations
add_library(PCSX2 OBJECT)
else()
add_library(PCSX2)
endif()
target_link_libraries(PCSX2 PRIVATE PCSX2_FLAGS)
target_compile_features(PCSX2_FLAGS INTERFACE cxx_std_17)
target_compile_definitions(PCSX2_FLAGS INTERFACE "${PCSX2_DEFS}")
target_compile_options(PCSX2_FLAGS INTERFACE "${PCSX2_WARNINGS}")
# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif()
if(MSVC)
if (NOT USE_CLANG_CL AND MSVC_VERSION GREATER_EQUAL 1930)
target_compile_options(PCSX2_FLAGS INTERFACE /fp:contract)
endif()
target_compile_options(PCSX2_FLAGS INTERFACE /GS-)
else()
target_compile_options(PCSX2_FLAGS INTERFACE
-ffp-contract=fast
-fno-strict-aliasing
-Wstrict-aliasing # Allow to track strict aliasing issue.
-Wno-parentheses
-Wno-missing-braces
-Wno-unknown-pragmas
)
endif()
if(USE_LINKED_FFMPEG)
target_compile_definitions(PCSX2_FLAGS INTERFACE USE_LINKED_FFMPEG)
target_link_libraries(PCSX2_FLAGS INTERFACE FFMPEG::avcodec FFMPEG::avformat FFMPEG::avutil FFMPEG::swscale FFMPEG::swresample)
endif()
if(WIN32)
set(MIN_WIN32 0x0A00)
target_compile_definitions(PCSX2_FLAGS INTERFACE
WINVER=${MIN_WIN32}
_WIN32_WINNT=${MIN_WIN32}
WIN32_LEAN_AND_MEAN
WIL_SUPPRESS_EXCEPTIONS
)
endif(WIN32)
# Main pcsx2 source
set(pcsx2Sources
Achievements.cpp
BuildVersion.cpp
Cache.cpp
COP0.cpp
COP2.cpp
Counters.cpp
Dmac.cpp
GameDatabase.cpp
Elfheader.cpp
FW.cpp
FiFo.cpp
FPU.cpp
GameList.cpp
Gif.cpp
Gif_Logger.cpp
Gif_Unit.cpp
GS.cpp
GSDumpReplayer.cpp
Host.cpp
Hotkeys.cpp
Hw.cpp
HwRead.cpp
HwWrite.cpp
LayeredSettingsInterface.cpp
INISettingsInterface.cpp
Interpreter.cpp
IopBios.cpp
IopCounters.cpp
IopDma.cpp
IopGte.cpp
IopHw.cpp
IopIrq.cpp
IopMem.cpp
PINE.cpp
Mdec.cpp
Memory.cpp
MMI.cpp
MTGS.cpp
MTVU.cpp
Patch.cpp
Pcsx2Config.cpp
PerformanceMetrics.cpp
PrecompiledHeader.cpp
R3000A.cpp
R3000AInterpreter.cpp
R3000AOpcodeTables.cpp
R5900.cpp
R5900OpcodeImpl.cpp
R5900OpcodeTables.cpp
SaveState.cpp
ShiftJisToUnicode.cpp
Sif.cpp
Sif0.cpp
Sif1.cpp
sif2.cpp
SIO/Sio.cpp
SIO/Sio2.cpp
SIO/Sio0.cpp
SIO/Multitap/MultitapProtocol.cpp
SIO/Memcard/MemoryCardFile.cpp
SIO/Memcard/MemoryCardFolder.cpp
SIO/Memcard/MemoryCardProtocol.cpp
SourceLog.cpp
SPR.cpp
StateWrapper.cpp
Vif0_Dma.cpp
Vif1_Dma.cpp
Vif1_MFIFO.cpp
Vif.cpp
Vif_Codes.cpp
Vif_Transfer.cpp
Vif_Unpack.cpp
VMManager.cpp
vtlb.cpp
VU0.cpp
VUmicro.cpp
VU0micro.cpp
VU0microInterp.cpp
VU1micro.cpp
VU1microInterp.cpp
VUflags.cpp
VUmicroMem.cpp
VUops.cpp
)
# Main pcsx2 header
set(pcsx2Headers
Achievements.h
BuildVersion.h
Cache.h
Common.h
Config.h
COP0.h
Counters.h
Dmac.h
GameDatabase.h
Elfheader.h
FW.h
GameList.h
Gif.h
Gif_Unit.h
GS.h
GSDumpReplayer.h
Hardware.h
Host.h
Hw.h
INISettingsInterface.h
IopBios.h
IopCounters.h
IopDma.h
IopGte.h
IopHw.h
IopMem.h
LayeredSettingsInterface.h
PINE.h
Mdec.h
MTGS.h
MTVU.h
Memory.h
MemoryTypes.h
Patch.h
PerformanceMetrics.h
PrecompiledHeader.h
R3000A.h
R5900.h
R5900OpcodeTables.h
SaveState.h
ShaderCacheVersion.h
Sifcmd.h
Sif.h
SIO/Sio.h
SIO/Sio2.h
SIO/Sio0.h
SIO/SioTypes.h
SIO/Multitap/MultitapProtocol.h
SIO/Memcard/MemoryCardFile.h
SIO/Memcard/MemoryCardFolder.h
SIO/Memcard/MemoryCardProtocol.h
SPR.h
SupportURLs.h
StateWrapper.h
Vif_Dma.h
Vif.h
Vif_Unpack.h
VMManager.h
vtlb.h
VUflags.h
VUmicro.h
VUops.h)
# CDVD sources
set(pcsx2CDVDSources
CDVD/BlockdumpFileReader.cpp
CDVD/Ps1CD.cpp
CDVD/CDVDcommon.cpp
CDVD/CDVD.cpp
CDVD/CDVDdiscReader.cpp
CDVD/CDVDisoReader.cpp
CDVD/CDVDdiscThread.cpp
CDVD/FlatFileReader.cpp
CDVD/InputIsoFile.cpp
CDVD/IsoHasher.cpp
CDVD/IsoReader.cpp
CDVD/OutputIsoFile.cpp
CDVD/ChdFileReader.cpp
CDVD/CsoFileReader.cpp
CDVD/GzippedFileReader.cpp
CDVD/ThreadedFileReader.cpp
)
# CDVD headers
set(pcsx2CDVDHeaders
CDVD/BlockdumpFileReader.h
CDVD/Ps1CD.h
CDVD/CDVDcommon.h
CDVD/CDVD.h
CDVD/CDVD_internal.h
CDVD/CDVDdiscReader.h
CDVD/ChdFileReader.h
CDVD/CsoFileReader.h
CDVD/FlatFileReader.h
CDVD/GzippedFileReader.h
CDVD/ThreadedFileReader.h
CDVD/IsoFileFormats.h
CDVD/IsoHasher.h
CDVD/IsoReader.h
CDVD/zlib_indexed.h
)
# SPU2 sources
set(pcsx2SPU2Sources
SPU2/ADSR.cpp
SPU2/Debug.cpp
SPU2/Dma.cpp
SPU2/spu2.cpp
SPU2/ReadInput.cpp
SPU2/RegTable.cpp
SPU2/Reverb.cpp
SPU2/spu2freeze.cpp
SPU2/spu2sys.cpp
SPU2/Wavedump_wav.cpp
)
set(pcsx2SPU2SourcesUnshared
SPU2/Mixer.cpp
SPU2/ReverbResample.cpp
)
# SPU2 headers
set(pcsx2SPU2Headers
SPU2/Debug.h
SPU2/defs.h
SPU2/Dma.h
SPU2/interpolate_table.h
SPU2/spu2.h
SPU2/regs.h
SPU2/spdif.h
)
# DEV9 sources
set(pcsx2DEV9Sources
DEV9/AdapterUtils.cpp
DEV9/ATA/Commands/ATA_Command.cpp
DEV9/ATA/Commands/ATA_CmdDMA.cpp
DEV9/ATA/Commands/ATA_CmdExecuteDeviceDiag.cpp
DEV9/ATA/Commands/ATA_CmdNoData.cpp
DEV9/ATA/Commands/ATA_CmdPIOData.cpp
DEV9/ATA/Commands/ATA_CmdSMART.cpp
DEV9/ATA/Commands/ATA_SCE.cpp
DEV9/ATA/ATA_Info.cpp
DEV9/ATA/ATA_State.cpp
DEV9/ATA/ATA_Transfer.cpp
DEV9/ATA/HddCreate.cpp
DEV9/InternalServers/DHCP_Logger.cpp
DEV9/InternalServers/DHCP_Server.cpp
DEV9/InternalServers/DNS_Logger.cpp
DEV9/InternalServers/DNS_Server.cpp
DEV9/PacketReader/ARP/ARP_Packet.cpp
DEV9/PacketReader/ARP/ARP_PacketEditor.cpp
DEV9/PacketReader/IP/ICMP/ICMP_Packet.cpp
DEV9/PacketReader/IP/TCP/TCP_Options.cpp
DEV9/PacketReader/IP/TCP/TCP_Packet.cpp
DEV9/PacketReader/IP/UDP/DHCP/DHCP_Options.cpp
DEV9/PacketReader/IP/UDP/DHCP/DHCP_Packet.cpp
DEV9/PacketReader/IP/UDP/DNS/DNS_Classes.cpp
DEV9/PacketReader/IP/UDP/DNS/DNS_Packet.cpp
DEV9/PacketReader/IP/UDP/UDP_Packet.cpp
DEV9/PacketReader/IP/IP_Options.cpp
DEV9/PacketReader/IP/IP_Packet.cpp
DEV9/PacketReader/EthernetFrame.cpp
DEV9/PacketReader/EthernetFrameEditor.cpp
DEV9/Sessions/BaseSession.cpp
DEV9/Sessions/ICMP_Session/ICMP_Session.cpp
DEV9/Sessions/TCP_Session/TCP_Session.cpp
DEV9/Sessions/TCP_Session/TCP_Session_In.cpp
DEV9/Sessions/TCP_Session/TCP_Session_Out.cpp
DEV9/Sessions/UDP_Session/UDP_Common.cpp
DEV9/Sessions/UDP_Session/UDP_FixedPort.cpp
DEV9/Sessions/UDP_Session/UDP_Session.cpp
DEV9/smap.cpp
DEV9/sockets.cpp
DEV9/DEV9.cpp
DEV9/flash.cpp
DEV9/net.cpp
)
# libpcap is unavailable on Android; DEV9 uses Android/AndroidPcapStubs.cpp (the
# stub PCAPAdapter) instead, so the real pcap_io.cpp must NOT be compiled there
# (it references pcap_findalldevs/pcap_open_live/... -> undefined at link, which
# LTO release builds surface even though a debug build's --gc-sections hides it).
if(NOT ANDROID AND NOT IOS)
list(APPEND pcsx2DEV9Sources DEV9/pcap_io.cpp)
endif()
# DEV9 headers
set(pcsx2DEV9Headers
DEV9/AdapterUtils.h
DEV9/ATA/ATA.h
DEV9/ATA/HddCreate.h
DEV9/DEV9.h
DEV9/InternalServers/DHCP_Logger.h
DEV9/InternalServers/DHCP_Server.h
DEV9/InternalServers/DNS_Logger.h
DEV9/InternalServers/DNS_Server.h
DEV9/net.h
DEV9/PacketReader/ARP/ARP_Packet.h
DEV9/PacketReader/ARP/ARP_PacketEditor.h
DEV9/PacketReader/IP/ICMP/ICMP_Packet.h
DEV9/PacketReader/IP/TCP/TCP_Options.h
DEV9/PacketReader/IP/TCP/TCP_Packet.h
DEV9/PacketReader/IP/UDP/DHCP/DHCP_Options.h
DEV9/PacketReader/IP/UDP/DHCP/DHCP_Packet.h
DEV9/PacketReader/IP/UDP/DNS/DNS_Classes.h
DEV9/PacketReader/IP/UDP/DNS/DNS_Enums.h
DEV9/PacketReader/IP/UDP/DNS/DNS_Packet.h
DEV9/PacketReader/IP/UDP/UDP_Packet.h
DEV9/PacketReader/IP/IP_Address.h
DEV9/PacketReader/IP/IP_Options.h
DEV9/PacketReader/IP/IP_Packet.h
DEV9/PacketReader/IP/IP_Payload.h
DEV9/PacketReader/EthernetFrame.h
DEV9/PacketReader/EthernetFrameEditor.h
DEV9/PacketReader/MAC_Address.h
DEV9/PacketReader/NetLib.h
DEV9/PacketReader/Payload.h
DEV9/pcap_io.h
DEV9/Sessions/BaseSession.h
DEV9/Sessions/ICMP_Session/ICMP_Session.h
DEV9/Sessions/TCP_Session/TCP_Session.h
DEV9/Sessions/UDP_Session/UDP_Common.h
DEV9/Sessions/UDP_Session/UDP_FixedPort.h
DEV9/Sessions/UDP_Session/UDP_BaseSession.h
DEV9/Sessions/UDP_Session/UDP_Session.h
DEV9/SimpleQueue.h
DEV9/smap.h
DEV9/sockets.h
DEV9/ThreadSafeMap.h
)
# USB sources
set(pcsx2USBSources
USB/USB.cpp
USB/deviceproxy.cpp
USB/qemu-usb/bus.cpp
USB/qemu-usb/core.cpp
USB/qemu-usb/desc.cpp
USB/qemu-usb/hid.cpp
USB/qemu-usb/input-keymap-qcode-to-qnum.cpp
USB/qemu-usb/usb-ohci.cpp
USB/shared/ringbuffer.cpp
USB/usb-eyetoy/cam-jpeg.cpp
USB/usb-eyetoy/jo_mpeg.cpp
USB/usb-eyetoy/usb-eyetoy-webcam.cpp
USB/usb-hid/usb-hid.cpp
USB/usb-lightgun/guncon2.cpp
USB/usb-mic/audiodev-cubeb.cpp
USB/usb-mic/usb-headset.cpp
USB/usb-mic/usb-mic.cpp
USB/usb-msd/usb-msd.cpp
USB/usb-pad/lg/lg_ff.cpp
USB/usb-pad/usb-buzz.cpp
USB/usb-pad/usb-gametrak.cpp
USB/usb-pad/usb-realplay.cpp
USB/usb-pad/usb-pad-ff.cpp
USB/usb-pad/usb-pad-sdl-ff.cpp
USB/usb-pad/usb-pad.cpp
USB/usb-pad/usb-seamic.cpp
USB/usb-pad/usb-train.cpp
USB/usb-pad/usb-trance-vibrator.cpp
USB/usb-pad/usb-turntable.cpp
USB/usb-printer/usb-printer.cpp
)
# USB headers
set(pcsx2USBHeaders
USB/USB.h
USB/deviceproxy.h
USB/qemu-usb/USBinternal.h
USB/qemu-usb/desc.h
USB/qemu-usb/hid.h
USB/qemu-usb/input-keymap.h
USB/qemu-usb/queue.h
USB/qemu-usb/qusb.h
USB/shared/ringbuffer.h
USB/usb-eyetoy/cam-jpeg.h
USB/usb-eyetoy/jo_mpeg.h
USB/usb-eyetoy/ov519.h
USB/usb-eyetoy/usb-eyetoy-webcam.h
USB/usb-eyetoy/videodev.h
USB/usb-hid/usb-hid.h
USB/usb-lightgun/guncon2.h
USB/usb-mic/audio.h
USB/usb-mic/audiodev-cubeb.h
USB/usb-mic/audiodev-noop.h
USB/usb-mic/audiodev.h
USB/usb-mic/usb-headset.h
USB/usb-mic/usb-mic.h
USB/usb-msd/usb-msd.h
USB/usb-pad/lg/lg_ff.h
USB/usb-pad/usb-buzz.h
USB/usb-pad/usb-gametrak.h
USB/usb-pad/usb-realplay.h
USB/usb-pad/usb-pad-sdl-ff.h
USB/usb-pad/usb-pad.h
USB/usb-pad/usb-train.h
USB/usb-pad/usb-trance-vibrator.h
USB/usb-printer/usb-printer.h
)
# Host PAD
set(pcsx2PADSources
SIO/Pad/Pad.cpp
SIO/Pad/PadBase.cpp
SIO/Pad/PadDualshock2.cpp
SIO/Pad/PadGuitar.cpp
SIO/Pad/PadJogcon.cpp
SIO/Pad/PadNegcon.cpp
SIO/Pad/PadPopn.cpp
SIO/Pad/PadNotConnected.cpp
)
set(pcsx2PADHeaders
SIO/Pad/Pad.h
SIO/Pad/PadBase.h
SIO/Pad/PadDualshock2.h
SIO/Pad/PadGuitar.h
SIO/Pad/PadJogcon.h
SIO/Pad/PadNegcon.h
SIO/Pad/PadPopn.h
SIO/Pad/PadNotConnected.h
SIO/Pad/PadTypes.h
)
# GS sources
set(pcsx2GSSourcesUnshared
GS/GSBlock.cpp
GS/GSLocalMemoryMultiISA.cpp
GS/GSXXH.cpp
GS/Renderers/Common/GSVertexTraceFMM.cpp
GS/Renderers/HW/GSRendererHWMultiISA.cpp
GS/Renderers/SW/GSDrawScanline.cpp
GS/Renderers/SW/GSRasterizer.cpp
GS/Renderers/SW/GSRendererSW.cpp
)
if(ARCH_X86)
list(APPEND pcsx2GSSourcesUnshared
GS/Renderers/SW/GSDrawScanlineCodeGenerator.all.cpp
GS/Renderers/SW/GSSetupPrimCodeGenerator.all.cpp
)
elseif(ARCH_ARM64)
list(APPEND pcsx2GSSourcesUnshared
GS/Renderers/SW/GSDrawScanlineCodeGenerator.arm64.cpp
GS/Renderers/SW/GSSetupPrimCodeGenerator.arm64.cpp
)
endif()
set(pcsx2GSSources
GS/GS.cpp
GS/GSCapture.cpp
GS/GSClut.cpp
GS/GSDrawingContext.cpp
GS/GSDrawingEnvironment.cpp
GS/GSDump.cpp
GS/GSLocalMemory.cpp
GS/GSLzma.cpp
GS/GSPerfMon.cpp
GS/GSPng.cpp
GS/GSRingHeap.cpp
GS/GSState.cpp
GS/GSTables.cpp
GS/GSUtil.cpp
GS/GSVector.cpp
GS/MultiISA.cpp
GS/Renderers/Common/GSDevice.cpp
GS/Renderers/Common/GSDirtyRect.cpp
GS/Renderers/Common/GSFunctionMap.cpp
GS/Renderers/Common/GSRenderer.cpp
GS/Renderers/Common/GSTexture.cpp
GS/Renderers/Common/GSVertexTrace.cpp
GS/Renderers/Null/GSRendererNull.cpp
GS/Renderers/HW/GSHwHack.cpp
GS/Renderers/HW/GSRendererHW.cpp
GS/Renderers/HW/GSTextureCache.cpp
GS/Renderers/HW/GSTextureReplacementLoaders.cpp
GS/Renderers/HW/GSTextureReplacements.cpp
GS/Renderers/SW/GSTextureCacheSW.cpp
)
# GS headers
set(pcsx2GSHeaders
GS/GSAlignedClass.h
GS/GSBlock.h
GS/GSCapture.h
GS/GSClut.h
GS/GSDrawingContext.h
GS/GSDrawingEnvironment.h
GS/GSDump.h
GS/GSExtra.h
GS/GSGL.h
GS/GSRegs.h
GS/GS.h
GS/GSJobQueue.h
GS/GSLocalMemory.h
GS/GSLzma.h
GS/GSPerfMon.h
GS/GSPng.h
GS/GSRingHeap.h
GS/GSState.h
GS/GSTables.h
GS/GSUtil.h
GS/GSVector.h
GS/GSXXH.h
GS/MultiISA.h
GS/Renderers/Common/GSDevice.h
GS/Renderers/Common/GSDirtyRect.h
GS/Renderers/Common/GSFastList.h
GS/Renderers/Common/GSFunctionMap.h
GS/Renderers/Common/GSRenderer.h
GS/Renderers/Common/GSShaderEnums.h
GS/Renderers/Common/GSTexture.h
GS/Renderers/Common/GSVertex.h
GS/Renderers/Common/GSVertexTrace.h
GS/Renderers/Null/GSRendererNull.h
GS/Renderers/HW/GSHwHack.h
GS/Renderers/HW/GSRendererHW.h
GS/Renderers/HW/GSTextureCache.h
GS/Renderers/HW/GSTextureReplacements.h
GS/Renderers/HW/GSVertexHW.h
GS/Renderers/SW/GSDrawScanlineCodeGenerator.all.h
GS/Renderers/SW/GSDrawScanline.h
GS/Renderers/SW/GSNewCodeGenerator.h
GS/Renderers/SW/GSRasterizer.h
GS/Renderers/SW/GSRendererSW.h
GS/Renderers/SW/GSScanlineEnvironment.h
GS/Renderers/SW/GSSetupPrimCodeGenerator.all.h
GS/Renderers/SW/GSTextureCacheSW.h
GS/Renderers/SW/GSVertexSW.h
)
if(ARCH_X86)
list(APPEND pcsx2GSHeaders
GS/GSVector4.h
GS/GSVector4i.h
GS/GSVector8.h
GS/GSVector8i.h
)
elseif(ARCH_ARM64)
list(APPEND pcsx2GSHeaders
GS/GSVector4_arm64.h
GS/GSVector4i_arm64.h
)
endif()
if(USE_OPENGL)
list(APPEND pcsx2GSSources
GS/Renderers/OpenGL/GLContext.cpp
GS/Renderers/OpenGL/GLProgram.cpp
GS/Renderers/OpenGL/GLShaderCache.cpp
GS/Renderers/OpenGL/GLState.cpp
GS/Renderers/OpenGL/GLStreamBuffer.cpp
GS/Renderers/OpenGL/GSDeviceOGL.cpp
GS/Renderers/OpenGL/GSTextureOGL.cpp
)
list(APPEND pcsx2GSHeaders
GS/Renderers/OpenGL/GLContext.h
GS/Renderers/OpenGL/GLProgram.h
GS/Renderers/OpenGL/GLShaderCache.h
GS/Renderers/OpenGL/GLState.h
GS/Renderers/OpenGL/GLStreamBuffer.h
GS/Renderers/OpenGL/GSDeviceOGL.h
GS/Renderers/OpenGL/GSTextureOGL.h
)
target_link_libraries(PCSX2_FLAGS INTERFACE glad)
if(WIN32)
list(APPEND pcsx2GSSources GS/Renderers/OpenGL/GLContextWGL.cpp)
list(APPEND pcsx2GSHeaders GS/Renderers/OpenGL/GLContextWGL.h)
target_link_libraries(PCSX2_FLAGS INTERFACE opengl32.lib WinPixEventRuntime::WinPixEventRuntime)
else()
if(X11_API OR WAYLAND_API)
list(APPEND pcsx2GSSources GS/Renderers/OpenGL/GLContextEGL.cpp)
list(APPEND pcsx2GSHeaders GS/Renderers/OpenGL/GLContextEGL.h)
endif()
if(X11_API)
list(APPEND pcsx2GSSources GS/Renderers/OpenGL/GLContextEGLX11.cpp)
list(APPEND pcsx2GSHeaders GS/Renderers/OpenGL/GLContextEGLX11.h)
endif()
if(WAYLAND_API)
list(APPEND pcsx2GSSources GS/Renderers/OpenGL/GLContextEGLWayland.cpp)
list(APPEND pcsx2GSHeaders GS/Renderers/OpenGL/GLContextEGLWayland.h)
# We load the Wayland libraries dynamically to avoid a runtime dependency.
# So, only add the headers, don't link.
target_include_directories(PCSX2_FLAGS INTERFACE ${Wayland_INCLUDE_DIRS})
endif()
endif()
endif()
if(USE_VULKAN)
list(APPEND pcsx2GSSources
GS/Renderers/Vulkan/GSDeviceVK.cpp
GS/Renderers/Vulkan/GSTextureVK.cpp
GS/Renderers/Vulkan/vk_mem_alloc.cpp
GS/Renderers/Vulkan/VKBuilders.cpp
GS/Renderers/Vulkan/VKLoader.cpp
GS/Renderers/Vulkan/VKShaderCache.cpp
GS/Renderers/Vulkan/VKStreamBuffer.cpp
GS/Renderers/Vulkan/VKSwapChain.cpp
)
list(APPEND pcsx2GSHeaders
GS/Renderers/Vulkan/GSDeviceVK.h
GS/Renderers/Vulkan/GSTextureVK.h
GS/Renderers/Vulkan/VKBuilders.h
GS/Renderers/Vulkan/VKEntryPoints.h
GS/Renderers/Vulkan/VKEntryPoints.inl
GS/Renderers/Vulkan/VKLoader.h
GS/Renderers/Vulkan/VKShaderCache.h
GS/Renderers/Vulkan/VKStreamBuffer.h
GS/Renderers/Vulkan/VKSwapChain.h
)
target_link_libraries(PCSX2_FLAGS INTERFACE vulkan-headers)
target_include_directories(PCSX2_FLAGS INTERFACE ${SHADERC_INCLUDE_DIR})
if(ANDROID AND CMAKE_ANDROID_ARCH_ABI STREQUAL "arm64-v8a")
# VKLoader.cpp's adrenotools_open_libvulkan splice needs adrenotools/driver.h.
target_link_libraries(PCSX2_FLAGS INTERFACE adrenotools)
endif()
endif()
set(pcsx2GSMetalShaders
GS/Renderers/Metal/cas.metal
GS/Renderers/Metal/convert.metal
GS/Renderers/Metal/present.metal
GS/Renderers/Metal/merge.metal
GS/Renderers/Metal/misc.metal
GS/Renderers/Metal/interlace.metal
GS/Renderers/Metal/tfx.metal
GS/Renderers/Metal/fxaa.metal
)
if(WIN32)
list(APPEND pcsx2DEV9Sources
DEV9/Win32/pcap_io_win32.cpp
DEV9/Win32/tap-win32.cpp
)
list(APPEND pcsx2DEV9Headers
DEV9/Win32/pcap_io_win32_funcs.h
DEV9/Win32/tap.h
)
list(APPEND pcsx2USBSources
USB/usb-eyetoy/cam-windows.cpp
)
list(APPEND pcsx2USBHeaders
USB/usb-eyetoy/cam-windows.h
)
list(APPEND pcsx2GSSources
GS/Renderers/DX11/D3D.cpp
GS/Renderers/DX11/D3D11ShaderCache.cpp
GS/Renderers/DX11/GSDevice11.cpp
GS/Renderers/DX11/GSTexture11.cpp
GS/Renderers/DX12/D3D12Builders.cpp
GS/Renderers/DX12/D3D12DescriptorHeapManager.cpp
GS/Renderers/DX12/D3D12ShaderCache.cpp
GS/Renderers/DX12/D3D12StreamBuffer.cpp
GS/Renderers/DX12/GSDevice12.cpp
GS/Renderers/DX12/GSTexture12.cpp
)
list(APPEND pcsx2GSHeaders
GS/Renderers/DX11/D3D.h
GS/Renderers/DX11/D3D11ShaderCache.h
GS/Renderers/DX11/GSDevice11.h
GS/Renderers/DX11/GSTexture11.h
GS/Renderers/DX12/D3D12Builders.h
GS/Renderers/DX12/D3D12DescriptorHeapManager.h
GS/Renderers/DX12/D3D12ShaderCache.h
GS/Renderers/DX12/D3D12StreamBuffer.h
GS/Renderers/DX12/GSDevice12.h
GS/Renderers/DX12/GSTexture12.h
)
elseif(LINUX)
list(APPEND pcsx2USBSources
USB/usb-eyetoy/cam-linux.cpp
)
list(APPEND pcsx2USBHeaders
USB/usb-eyetoy/cam-linux.h
)
elseif(APPLE AND NOT IOS)
list(APPEND pcsx2USBSources
USB/usb-eyetoy/cam-macos.mm
)
list(APPEND pcsx2USBHeaders
USB/usb-eyetoy/cam-macos.h
)
else()
list(APPEND pcsx2USBSources
USB/usb-eyetoy/cam-noop.cpp
)
endif()
# IPU sources
set(pcsx2IPUSources
IPU/IPU.cpp
IPU/IPU_Fifo.cpp
IPU/IPUdma.cpp
)
set(pcsx2IPUSourcesUnshared
IPU/IPU_MultiISA.cpp
IPU/IPUdither.cpp
IPU/yuv2rgb.cpp
)
# IPU headers
set(pcsx2IPUHeaders
IPU/IPU.h
IPU/IPU_Fifo.h
IPU/IPU_MultiISA.h
IPU/IPUdma.h
IPU/mpeg2_vlc.h
IPU/yuv2rgb.h
)
if(DISABLE_ADVANCE_SIMD AND ARCH_X86)
target_compile_definitions(PCSX2 PUBLIC MULTI_ISA_SHARED_COMPILATION)
if(USE_GCC)
target_link_options(PCSX2_FLAGS INTERFACE -Wno-odr)
endif()
if(WIN32)
set(compile_options_avx2 /arch:AVX2)
set(compile_options_avx /arch:AVX)
elseif(USE_GCC)
# GCC can't inline into multi-isa functions if we use march and mtune, but can if we use feature flags
set(compile_options_avx2 -msse4.1 -mavx -mavx2 -mbmi -mbmi2 -mfma)
set(compile_options_avx -msse4.1 -mavx)
set(compile_options_sse4 -msse4.1)
else()
set(compile_options_avx2 -march=haswell -mtune=haswell)
set(compile_options_avx -march=sandybridge -mtune=sandybridge)
set(compile_options_sse4 -msse4.1 -mtune=nehalem)
endif()
# ODR violation time!
# Everything would be fine if we only defined things in cpp files, but C++ tends to like inline functions (STL anyone?)
# Each ISA will bring with it its own copies of these inline header functions, and the linker gets to choose whichever one it wants! Not fun if the linker chooses the avx2 version and uses it with everything
# Thankfully, most linkers don't choose at random. When presented with a bunch of .o files, most linkers seem to choose the first implementation they see, so make sure you order these from oldest to newest
# Note: ld64 (macOS's linker) does not act the same way when presented with .a files, unless linked with `-force_load` (cmake WHOLE_ARCHIVE).
set(is_first_isa "1")
foreach(isa "sse4" "avx" "avx2")
add_library(GS-${isa} STATIC ${pcsx2GSSourcesUnshared} ${pcsx2IPUSourcesUnshared} ${pcsx2SPU2SourcesUnshared})
target_link_libraries(GS-${isa} PRIVATE PCSX2_FLAGS)
target_compile_definitions(GS-${isa} PRIVATE MULTI_ISA_UNSHARED_COMPILATION=isa_${isa} MULTI_ISA_IS_FIRST=${is_first_isa} ${pcsx2_defs_${isa}})
target_compile_options(GS-${isa} PRIVATE ${compile_options_${isa}})
if (${CMAKE_VERSION} VERSION_GREATER_EQUAL 3.24)
target_link_libraries(PCSX2 PRIVATE $<LINK_LIBRARY:WHOLE_ARCHIVE,GS-${isa}>)
elseif(APPLE)
message(FATAL_ERROR "MacOS builds with DISABLE_ADVANCE_SIMD=ON require CMake 3.24")
else()
target_link_libraries(PCSX2 PRIVATE GS-${isa})
endif()
set(is_first_isa "0")
endforeach()
else()
list(APPEND pcsx2GSSources ${pcsx2GSSourcesUnshared})
list(APPEND pcsx2IPUSources ${pcsx2IPUSourcesUnshared})
list(APPEND pcsx2SPU2Sources ${pcsx2SPU2SourcesUnshared})
endif()
# DebugTools sources
set(pcsx2DebugToolsSources
DebugTools/DebugInterface.cpp
DebugTools/DisassemblyManager.cpp
DebugTools/ExpressionParser.cpp
DebugTools/MIPSAnalyst.cpp
DebugTools/MipsAssembler.cpp
DebugTools/MipsAssemblerTables.cpp
DebugTools/MipsStackWalk.cpp
DebugTools/Breakpoints.cpp
DebugTools/SymbolGuardian.cpp
DebugTools/SymbolImporter.cpp
DebugTools/DisR3000A.cpp
DebugTools/DisR5900asm.cpp
DebugTools/DisVU0Micro.cpp
DebugTools/DisVU1Micro.cpp
DebugTools/BiosDebugData.cpp)
# DebugTools headers
set(pcsx2DebugToolsHeaders
DebugTools/DebugInterface.h
DebugTools/DisassemblyManager.h
DebugTools/ExpressionParser.h
DebugTools/MIPSAnalyst.h
DebugTools/MipsAssembler.h
DebugTools/MipsAssemblerTables.h
DebugTools/MipsStackWalk.h
DebugTools/Breakpoints.h
DebugTools/SymbolGuardian.h
DebugTools/SymbolImporter.h
DebugTools/Debug.h
DebugTools/DisASM.h
DebugTools/DisVUmicro.h
DebugTools/DisVUops.h
DebugTools/BiosDebugData.h)
set(pcsx2HostSources
Host/AudioStream.cpp
Host/CubebAudioStream.cpp
Host/SDLAudioStream.cpp)
set(pcsx2HostHeaders
Host/AudioStream.h
Host/AudioStreamTypes.h)
set(pcsx2ImGuiSources
ImGui/FullscreenUI.cpp
ImGui/FullscreenUI_Settings.cpp
ImGui/ImGuiFullscreen.cpp
ImGui/ImGuiManager.cpp
ImGui/ImGuiOverlays.cpp
)
set(pcsx2ImGuiHeaders
ImGui/FullscreenUI.h
ImGui/FullscreenUI_Internal.h
ImGui/ImGuiAnimated.h
ImGui/ImGuiFullscreen.h
ImGui/ImGuiManager.h
ImGui/ImGuiOverlays.h
)
set(pcsx2InputSources
Input/InputManager.cpp
Input/InputSource.cpp
Input/SDLInputSource.cpp
)
set(pcsx2InputHeaders
Input/InputManager.h
Input/InputSource.h
Input/SDLInputSource.h
)
if(APPLE)
list(APPEND pcsx2GSSources
GS/Renderers/Metal/GSDeviceMTL.mm
GS/Renderers/Metal/GSMTLDeviceInfo.mm
GS/Renderers/Metal/GSTextureMTL.mm
)
list(APPEND pcsx2GSHeaders
GS/Renderers/Metal/GSDeviceMTL.h
GS/Renderers/Metal/GSMetalCPPAccessible.h
GS/Renderers/Metal/GSMTLDeviceInfo.h
GS/Renderers/Metal/GSMTLSharedHeader.h
GS/Renderers/Metal/GSMTLShaderCommon.h
GS/Renderers/Metal/GSTextureMTL.h
)
endif()
if(WIN32)
# RAIntegration is only supported on Windows.
target_compile_definitions(PCSX2_FLAGS INTERFACE ENABLE_RAINTEGRATION)
target_link_libraries(PCSX2_FLAGS INTERFACE rainterface)
endif()
if(WIN32)
list(APPEND pcsx2InputSources
Input/DInputSource.cpp
Input/XInputSource.cpp
)
list(APPEND pcsx2InputHeaders
Input/DInputSource.h
Input/XInputSource.h
)
endif()
# Linux sources
set(pcsx2LinuxSources
CDVD/Linux/DriveUtility.cpp
CDVD/Linux/IOCtlSrc.cpp
)
set(pcsx2OSXSources
CDVD/Darwin/DriveUtility.cpp
CDVD/Darwin/IOCtlSrc.cpp
)
set(pcsx2FreeBSDSources
CDVD/Darwin/DriveUtility.cpp
CDVD/Darwin/IOCtlSrc.cpp
)
# Linux headers
set(pcsx2LinuxHeaders
)
# ps2 sources
set(pcsx2ps2Sources
ps2/BiosTools.cpp
ps2/pgif.cpp
ps2/Iop/IopHwRead.cpp
ps2/Iop/IopHwWrite.cpp
ps2/Iop/PsxBios.cpp)
# ps2 headers
set(pcsx2ps2Headers
ps2/BiosTools.h
ps2/eeHwTraceLog.inl
ps2/pgif.h
ps2/HwInternal.h
ps2/Iop/IopHw_Internal.h)
# RDebug sources
set(pcsx2RDebugSources
RDebug/deci2.cpp
RDebug/deci2_dbgp.cpp
RDebug/deci2_dcmp.cpp
RDebug/deci2_drfp.cpp
RDebug/deci2_iloadp.cpp
RDebug/deci2_netmp.cpp
RDebug/deci2_ttyp.cpp)
# RDebug headers
set(pcsx2RDebugHeaders
RDebug/deci2_dbgp.h
RDebug/deci2_dcmp.h
RDebug/deci2_drfp.h
RDebug/deci2.h
RDebug/deci2_iloadp.h
RDebug/deci2_netmp.h
RDebug/deci2_ttyp.h)
# Recording sources
set(rec_src "Recording")
set(rec_vp_src "${rec_src}/VirtualPad")
set(pcsx2RecordingSources
${rec_src}/InputRecording.cpp
${rec_src}/InputRecordingControls.cpp
${rec_src}/InputRecordingFile.cpp
${rec_src}/PadData.cpp
${rec_src}/Utilities/InputRecordingLogger.cpp
)
# Recording headers
set(pcsx2RecordingHeaders
${rec_src}/InputRecording.h
${rec_src}/InputRecordingControls.h
${rec_src}/InputRecordingFile.h
${rec_src}/PadData.h
${rec_src}/Utilities/InputRecordingLogger.h
)
# Windows sources
set(pcsx2WindowsSources
CDVD/Windows/DriveUtility.cpp
CDVD/Windows/IOCtlSrc.cpp
windows/Optimus.cpp
)
# x86 sources
set(pcsx2x86Sources
x86/BaseblockEx.cpp
x86/iCOP0.cpp
x86/iCore.cpp
x86/iFPU.cpp
x86/iFPUd.cpp
x86/iMMI.cpp
x86/iR3000A.cpp
x86/iR3000Atables.cpp
x86/iR5900Analysis.cpp
x86/iR5900Misc.cpp
x86/ix86-32/iCore.cpp
x86/ix86-32/iR5900.cpp
x86/ix86-32/iR5900Arit.cpp
x86/ix86-32/iR5900AritImm.cpp
x86/ix86-32/iR5900Branch.cpp
x86/ix86-32/iR5900Jump.cpp
x86/ix86-32/iR5900LoadStore.cpp
x86/ix86-32/iR5900Move.cpp
x86/ix86-32/iR5900MultDiv.cpp
x86/ix86-32/iR5900Shift.cpp
x86/ix86-32/iR5900Templates.cpp
x86/ix86-32/recVTLB.cpp
x86/Vif_Dynarec.cpp
x86/Vif_UnpackSSE.cpp
)
# x86 headers
set(pcsx2x86Headers
x86/BaseblockEx.h
x86/iCOP0.h
x86/iCore.h
x86/iFPU.h
x86/iMMI.h
x86/iR3000A.h
x86/iR5900Arit.h
x86/iR5900AritImm.h
x86/iR5900Branch.h
x86/iR5900.h
x86/iR5900Analysis.h
x86/iR5900Jump.h
x86/iR5900LoadStore.h
x86/iR5900Move.h
x86/iR5900MultDiv.h
x86/iR5900Shift.h
x86/microVU_Alloc.inl
x86/microVU_Analyze.inl
x86/microVU_Branch.inl
x86/microVU_Clamp.inl
x86/microVU_Compile.inl
x86/microVU.cpp
x86/microVU_Execute.inl
x86/microVU_Flags.inl
x86/microVU.h
x86/microVU_IR.h
x86/microVU_Log.inl
x86/microVU_Lower.inl
x86/microVU_Macro.inl
x86/microVU_Misc.h
x86/microVU_Misc.inl
x86/microVU_Profiler.h
x86/microVU_Tables.inl
x86/microVU_Upper.inl
x86/newVif.h
x86/Vif_UnpackSSE.h
x86/R5900_Profiler.h
)
# ARM64
#
# EE recompiler (aR5900*): a SINGLE canonical Phase-7 backend for every arm64 target
# (PC macOS/Linux/Windows + Android). The Android mac-port graft fork was dropped after a
# device A/B (canonical EE+VU + force-float, PGO tuned for the mac-port so rigged against
# canonical) showed canonical EE at refresh parity on Android — GoW2 combat EE ~12.8ms,
# 100% speed / 60fps. The real Android perf lever is the force-float in
# VMManager::SetEmuThreadAffinities, not the recompiler backend. See REFACTOR_STATUS.md.
set(pcsx2arm64EESources
arm64/aR5900.cpp
arm64/aR5900Analysis.cpp
arm64/aR5900LoadStore.cpp
arm64/aR5900Arith.cpp
arm64/aR5900MultDiv.cpp
arm64/aR5900Branch.cpp
arm64/aR5900FPU.cpp
arm64/aR5900MMI.cpp
)
set(pcsx2arm64Sources
arm64/AsmHelpers.cpp
arm64/Vif_Dynarec.cpp
arm64/Vif_UnpackNEON.cpp
arm64/RecStubs.cpp
arm64/aR3000A.cpp
${pcsx2arm64EESources}
arm64/aVU.cpp
)
set(pcsx2arm64Headers
arm64/AsmHelpers.h
arm64/aR5900.h
arm64/aR5900Analysis.h
arm64/aVU.h
arm64/aVU_IR.h
arm64/aVU_Misc.h
arm64/aVU_Analyze.inl
arm64/aVU_Alloc.inl
arm64/aVU_Clamp.inl
arm64/aVU_Misc.inl
arm64/aVU_Upper.inl
arm64/aVU_Lower.inl
arm64/aVU_Tables.inl
arm64/aVU_Flags.inl
arm64/aVU_Branch.inl
arm64/aVU_Compile.inl
)
# Mobile (arm64) platform sources, relocated from the former android/iOS core
# forks (refresh-experimental / iOS-refresh). Source wiring only: real NDK /
# Xcode builds are required to validate include paths and link deps.
# See REFACTOR_STATUS.md.
if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
set(ARMSX2_IOS TRUE)
endif()
# NEON-optimised SPU2 mixer/reverb: shared by all arm64 mobile targets.
if(ANDROID OR ARMSX2_IOS)
list(APPEND pcsx2SPU2Sources
SPU2/spu2_neon.cpp)
list(APPEND pcsx2SPU2Headers
SPU2/spu2_neon.h
SPU2/spu2_neon_dcfilter.h
SPU2/spu2_neon_mixer.h
SPU2/spu2_neon_reverb_ex.h
SPU2/spu2_optimize.h
SPU2/spu2_sve2_fir.h
SPU2/spu2_mt6899_tuning.h)
endif()
if(ANDROID)
list(APPEND pcsx2HostSources
Host/OboeAudioStream.cpp)
list(APPEND pcsx2GSSources
GS/Renderers/OpenGL/GLContextEGL.cpp
GS/Renderers/OpenGL/GLContextEGLAndroid.cpp
GS/Renderers/Common/GSGPUProfile.cpp)
list(APPEND pcsx2GSHeaders
GS/Renderers/OpenGL/GLContextEGL.h
GS/Renderers/OpenGL/GLContextEGLAndroid.h
GS/Renderers/Common/GSGPUProfile.h)
list(APPEND pcsx2Sources
Android/AndroidStubs.cpp
Android/AndroidPcapStubs.cpp
VU1Fingerprint.cpp
EEDiffVerify.cpp)
list(APPEND pcsx2Headers
VU1Fingerprint.h
EEDiffVerify.h
AndroidEEOpHist.h
AndroidPerfBuckets.h
PS1DrvTrace.h)
# Oboe is the Android audio backend consumed by Host/OboeAudioStream.cpp.
# The `oboe` target (created in SearchForStuff.cmake) exports its `include/`
# dir as PUBLIC, so linking it into PCSX2_FLAGS propagates <oboe/Oboe.h> to
# the PCSX2 translation units. (android/log libs are already linked on the
# emucore target in the Android entry CMakeLists, so only oboe is needed here.)
target_link_libraries(PCSX2_FLAGS INTERFACE
oboe)
endif()
if(ARMSX2_IOS)
list(APPEND pcsx2Sources
MacOSStubs.cpp
QAProbe.cpp
TestHarness.cpp)
list(APPEND pcsx2Headers
QAProbe.h
TestHarness.h
SifRingBuffer.h)
endif()
# These ones benefit a lot from LTO
set(pcsx2LTOSources
${pcsx2Sources}
${pcsx2Headers}
${pcsx2IPUSources}
${pcsx2IPUHeaders}
${pcsx2SPU2Sources}
${pcsx2SPU2Headers}
${pcsx2GSSources}
${pcsx2GSHeaders}
)
if(ARCH_X86)
list(APPEND pcsx2LTOSources ${pcsx2x86Sources} ${pcsx2x86Headers})
target_link_libraries(PCSX2_FLAGS INTERFACE zydis)
elseif(ARCH_ARM64)
list(APPEND pcsx2LTOSources ${pcsx2arm64Sources} ${pcsx2arm64Headers})
target_link_libraries(PCSX2_FLAGS INTERFACE vixl)
endif()
if(LTO_PCSX2_CORE)
add_library(PCSX2_LTO ${pcsx2LTOSources})
if (DISABLE_ADVANCE_SIMD)
target_compile_definitions(PCSX2_LTO PRIVATE MULTI_ISA_SHARED_COMPILATION)
endif()
target_link_libraries(PCSX2_LTO PRIVATE PCSX2_FLAGS)
target_link_libraries(PCSX2 PRIVATE PCSX2_LTO)
set_target_properties(PCSX2_LTO PROPERTIES INTERPROCEDURAL_OPTIMIZATION true)
fixup_file_properties(PCSX2_LTO)
else()
target_sources(PCSX2 PRIVATE ${pcsx2LTOSources})
endif()
# common Sources
target_sources(PCSX2 PRIVATE
${pcsx2CDVDSources}
${pcsx2CDVDHeaders}
${pcsx2DEV9Sources}
${pcsx2DEV9Headers}
${pcsx2PADHeaders}
${pcsx2PADSources}
${pcsx2RecordingSources}
${pcsx2DebugToolsSources}
${pcsx2DebugToolsHeaders}
${pcsx2HostSources}
${pcsx2HostHeaders}
${pcsx2ImGuiSources}
${pcsx2ImGuiHeaders}
${pcsx2InputSources}
${pcsx2InputHeaders}
${pcsx2ps2Sources}
${pcsx2ps2Headers}
)
# platform sources
if(LINUX)
target_sources(PCSX2 PRIVATE
${pcsx2LinuxSources}
${pcsx2LinuxHeaders}
)
target_link_libraries(PCSX2_FLAGS INTERFACE
PkgConfig::LIBUDEV
)
endif()
if(WIN32)
target_sources(PCSX2 PRIVATE
${pcsx2WindowsSources}
)
endif()
target_sources(PCSX2 PRIVATE ${pcsx2USBSources} ${pcsx2USBHeaders})
if(APPLE OR BSD)
if(APPLE AND NOT IOS)
target_sources(PCSX2 PRIVATE
${pcsx2OSXSources})
elseif(BSD)
target_sources(PCSX2 PRIVATE
${pcsx2FreeBSDSources})
endif()
target_sources(PCSX2 PRIVATE
${pcsx2LinuxHeaders})
endif()
target_link_libraries(PCSX2_FLAGS INTERFACE
common
imgui
fmt::fmt
libchdr
libzip::zip
cpuinfo
cubeb
rcheevos
discord-rpc
simpleini
freesurround
Freetype::Freetype
SDL3::SDL3
ZLIB::ZLIB
LZ4::LZ4
SoundTouch::SoundTouch
JPEG::JPEG
PNG::PNG
LZMA::LZMA
Zstd::Zstd
demanglegnu
ccc
plutovg::plutovg
plutosvg::plutosvg
${LIBC_LIBRARIES}
)
if(WIN32)
target_link_libraries(PCSX2_FLAGS INTERFACE
WIL::WIL
D3D12MemAlloc
setupapi.lib
ws2_32.lib
shlwapi.lib
iphlpapi.lib
dsound.lib
dxguid.lib
dinput8.lib
hid.lib
PowrProf.lib
d3dcompiler.lib
d3d11.lib
d3d12.lib
dxgi.lib
strmiids.lib
opengl32.lib
comsuppw.lib
dwmapi.lib
OneCore.lib
)
elseif(NOT ANDROID AND NOT IOS)
# Android has no system libpcap; DEV9 uses Android/AndroidPcapStubs.cpp instead,
# so it must NOT link PCAP::PCAP (a bare else() here caught Android and broke it).
target_link_libraries(PCSX2_FLAGS INTERFACE
PCAP::PCAP
)
endif()
# additonal include directories
if(ARCH_X86)
target_include_directories(PCSX2_FLAGS INTERFACE "${CMAKE_SOURCE_DIR}/3rdparty/xbyak")
target_compile_definitions(PCSX2_FLAGS INTERFACE XBYAK_NO_EXCEPTION)
endif()
target_include_directories(PCSX2_FLAGS INTERFACE
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_BINARY_DIR}/pcsx2"
"${CMAKE_BINARY_DIR}/common/include"
"${FFMPEG_INCLUDE_DIRS}"
)
set_source_files_properties(PrecompiledHeader.cpp PROPERTIES HEADER_FILE_ONLY TRUE)
if(COMMAND target_precompile_headers)
message("Using precompiled headers.")
target_precompile_headers(PCSX2_FLAGS INTERFACE PrecompiledHeader.h)
endif()
# Copy resource files if needed
function(pcsx2_resource target path basedir)
get_filename_component(dir ${path} DIRECTORY)
file(RELATIVE_PATH subdir ${basedir} ${dir})
if(APPLE)
target_sources(${target} PRIVATE ${path})
set_source_files_properties(${path} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/${subdir})
else()
add_custom_command(TARGET ${target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E make_directory "$<TARGET_FILE_DIR:${target}>/resources/${subdir}"
COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${path}" "$<TARGET_FILE_DIR:${target}>/resources/${subdir}")
endif()
source_group(Resources/${subdir} FILES ${path})
endfunction()
if (NOT APPLE)
set_target_properties(PCSX2 PROPERTIES
OUTPUT_NAME pcsx2
)
endif()
fixup_file_properties(PCSX2)
# Directories like /usr/local/include, /opt/local/include, etc tend to include lots of headers from lots of libraries.
# Possibly including libraries that we compiled versions of with the dependency build script.
# To ensure the dependency build script's headers are preferred, push any directories that look like */local/include to the end.
force_include_last(PCSX2_FLAGS "/(usr|local)/include/?$")
if(APPLE AND NOT IOS)
# macOS desktop: AppKit + IOKit are available.
find_library(APPKIT_LIBRARY AppKit)
find_library(IOKIT_LIBRARY IOKit)
find_library(METAL_LIBRARY Metal)
find_library(QUARTZCORE_LIBRARY QuartzCore)
find_library(AVFOUNDATION_LIBRARY AVFoundation)
find_library(COREMEDIA_LIBRARY CoreMedia)
target_link_libraries(PCSX2_FLAGS INTERFACE
${APPKIT_LIBRARY}
${IOKIT_LIBRARY}
${METAL_LIBRARY}
${QUARTZCORE_LIBRARY}
${AVFOUNDATION_LIBRARY}
${COREMEDIA_LIBRARY}
)
# MetalFX (spatial upscaler) is macOS 13.0+. Weak-link it so the binary still
# loads on older systems; every use is guarded with @available(macOS 13, *).
target_link_options(PCSX2_FLAGS INTERFACE "SHELL:-weak_framework MetalFX")
elseif(IOS)
# iOS: Metal + QuartzCore (CAMetalLayer) are available; AppKit/IOKit are not.
find_library(METAL_LIBRARY Metal)
find_library(QUARTZCORE_LIBRARY QuartzCore)
target_link_libraries(PCSX2_FLAGS INTERFACE
${METAL_LIBRARY}
${QUARTZCORE_LIBRARY}
)
endif()
set_property(GLOBAL PROPERTY PCSX2_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR})
set_property(GLOBAL PROPERTY PCSX2_METAL_SHADERS ${pcsx2GSMetalShaders})
function(setup_main_executable target)
file(GLOB_RECURSE RESOURCE_FILES ${CMAKE_SOURCE_DIR}/bin/resources/*)
foreach(path IN LISTS RESOURCE_FILES)
get_filename_component(file ${path} NAME)
if("${file}" MATCHES "^\\.") # Don't copy macOS garbage (mainly Finder's .DS_Store files) into application
continue()
endif()
if (NOT WIN32 AND "${path}" MATCHES "/dx11/") # Don't include unneccessary stuff
continue()
endif()
if (NOT BUNDLE_EMOJI_FONT AND "${path}" MATCHES "fonts/Twemoji")
continue()
endif()
pcsx2_resource(${target} ${path} ${CMAKE_SOURCE_DIR}/bin/resources/)
endforeach()
# Add docs to resources for not-Windows, since they don't use the bin directory.
if(NOT WIN32)
file(GLOB_RECURSE DOCS_FILES ${CMAKE_SOURCE_DIR}/bin/docs/*)
foreach(path IN LISTS DOCS_FILES)
get_filename_component(file ${path} NAME)
if("${file}" MATCHES "^\\.") # Don't copy macOS garbage (mainly Finder's .DS_Store files) into application
continue()
endif()
pcsx2_resource(${target} ${path} ${CMAKE_SOURCE_DIR}/bin/)
endforeach()
endif()
get_property(PCSX2_SOURCE_DIR GLOBAL PROPERTY PCSX2_SOURCE_DIR)
get_property(PCSX2_METAL_SHADERS GLOBAL PROPERTY PCSX2_METAL_SHADERS)
if(WIN32)
target_sources(${target} PRIVATE
${PCSX2_SOURCE_DIR}/windows/PCSX2.manifest
${PCSX2_SOURCE_DIR}/windows/PCSX2.rc
)
set_target_properties(${target} PROPERTIES WIN32_EXECUTABLE TRUE)
install(TARGETS ${target} DESTINATION ${CMAKE_SOURCE_DIR}/bin)
if(MSVC)
install(FILES $<TARGET_PDB_FILE:${target}> DESTINATION ${CMAKE_SOURCE_DIR}/bin)
endif()
# Copy dependency libraries.
set(DEPS_BINDIR "${CMAKE_SOURCE_DIR}/deps/bin")
set(DEPS_TO_COPY freetype.dll harfbuzz.dll jpeg62.dll libpng16.dll libsharpyuv.dll libwebp.dll libwebpdemux.dll libwebpmux.dll lz4.dll SDL3.dll shaderc_shared.dll z.dll zstd.dll plutovg.dll plutosvg.dll ryml.dll)
set(DEPS_TO_COPY
$<IF:$<CONFIG:Debug>,kddockwidgets-qt6d.dll,kddockwidgets-qt6.dll>
${DEPS_TO_COPY}
)
foreach(DEP_TO_COPY ${DEPS_TO_COPY})
install(FILES "${DEPS_BINDIR}/${DEP_TO_COPY}" DESTINATION "${CMAKE_SOURCE_DIR}/bin")
endforeach()
set(OPT_DEPS_TO_COPY avcodec-62.dll avformat-62.dll avutil-60.dll swresample-6.dll swscale-9.dll)
foreach(OPT_DEP_TO_COPY ${OPT_DEPS_TO_COPY})
install(FILES "${DEPS_BINDIR}/${OPT_DEP_TO_COPY}" DESTINATION "${CMAKE_SOURCE_DIR}/bin" OPTIONAL)
endforeach()
set(SYMBOLS_TO_COPY ${DEPS_TO_COPY} ${OPT_DEPS_TO_COPY})
list(TRANSFORM SYMBOLS_TO_COPY REPLACE "[.]dll" ".pdb")
foreach(SYMBOL_TO_COPY ${SYMBOLS_TO_COPY})
install(FILES "${DEPS_BINDIR}/${SYMBOL_TO_COPY}" DESTINATION "${CMAKE_SOURCE_DIR}/bin" OPTIONAL)
endforeach()
set(AGILITY_DIR "${CMAKE_SOURCE_DIR}/deps/bin/D3D12")
set(AGILITY_DEPS_TO_COPY D3D12Core.dll d3d12SDKLayers.dll)
foreach(AGILITY_DEP_TO_COPY ${AGILITY_DEPS_TO_COPY})
install(FILES "${DEPS_BINDIR}/D3D12/${AGILITY_DEP_TO_COPY}" DESTINATION "${CMAKE_SOURCE_DIR}/bin/D3D12" OPTIONAL)
endforeach()
get_target_property(WINDEPLOYQT_EXE Qt6::windeployqt IMPORTED_LOCATION)
install(CODE "execute_process(COMMAND \"${WINDEPLOYQT_EXE}\" \"${CMAKE_SOURCE_DIR}/bin/$<TARGET_FILE_NAME:${target}>\" --plugindir \"${CMAKE_SOURCE_DIR}/bin/QtPlugins\" --pdb --no-compiler-runtime --no-system-d3d-compiler --no-system-dxc-compiler --no-translations --no-network COMMAND_ERROR_IS_FATAL ANY)")
install(CODE "file(WRITE \"${CMAKE_SOURCE_DIR}/bin/qt.conf\" \"[Paths]\\nPlugins = ./QtPlugins\")")
endif()
if (UNIX AND NOT APPLE)
if (PACKAGE_MODE)
install(TARGETS pcsx2-qt DESTINATION ${CMAKE_INSTALL_FULL_BINDIR})
install(DIRECTORY ${CMAKE_SOURCE_DIR}/bin/resources DESTINATION ${CMAKE_INSTALL_FULL_DATADIR}/PCSX2)
install(DIRECTORY ${CMAKE_BINARY_DIR}/bin/translations DESTINATION ${CMAKE_INSTALL_FULL_DATADIR}/PCSX2)
else()
install(TARGETS pcsx2-qt DESTINATION ${CMAKE_SOURCE_DIR}/bin)
endif()
endif()
if(APPLE)
if(CMAKE_GENERATOR MATCHES "Xcode")
# If we're generating an xcode project, you can just add the shaders to the main pcsx2 target and xcode will deal with them properly
# This will make sure xcode supplies code completion, etc (if you use a custom command, it won't)
set_target_properties(${target} PROPERTIES
XCODE_ATTRIBUTE_MTL_ENABLE_DEBUG_INFO INCLUDE_SOURCE
)
foreach(shader IN LISTS PCSX2_METAL_SHADERS)
target_sources(${target} PRIVATE ${PCSX2_SOURCE_DIR}/${shader})
set_source_files_properties(${PCSX2_SOURCE_DIR}/${shader} PROPERTIES LANGUAGE METAL)
endforeach()
else()
function(generateMetallib std triple outputName)
set(pcsx2GSMetalShaderOut)
set(flags
-ffast-math
$<$<NOT:$<CONFIG:Release,MinSizeRel>>:-gline-tables-only>
$<$<NOT:$<CONFIG:Release,MinSizeRel>>:-MO>
)
foreach(shader IN LISTS PCSX2_METAL_SHADERS)
set(shaderOut ${CMAKE_CURRENT_BINARY_DIR}/${outputName}/${shader}.air)
list(APPEND pcsx2GSMetalShaderOut ${shaderOut})
get_filename_component(shaderDir ${shaderOut} DIRECTORY)
add_custom_command(OUTPUT ${shaderOut}
COMMAND ${CMAKE_COMMAND} -E make_directory ${shaderDir}
COMMAND xcrun metal ${flags} -std=${std} -target ${triple} -o ${shaderOut} -c ${PCSX2_SOURCE_DIR}/${shader}
DEPENDS ${PCSX2_SOURCE_DIR}/${shader} ${PCSX2_SOURCE_DIR}/GS/Renderers/Metal/GSMTLSharedHeader.h ${PCSX2_SOURCE_DIR}/GS/Renderers/Metal/GSMTLShaderCommon.h
)
set(metallib ${CMAKE_CURRENT_BINARY_DIR}/${outputName}.metallib)
endforeach()
add_custom_command(OUTPUT ${metallib}
COMMAND xcrun metallib -o ${metallib} ${pcsx2GSMetalShaderOut}
DEPENDS ${pcsx2GSMetalShaderOut}
)
pcsx2_resource(${target} ${metallib} ${CMAKE_CURRENT_BINARY_DIR})
endfunction()
generateMetallib(macos-metal2.0 air64-apple-macos10.13 default)
generateMetallib(macos-metal2.2 air64-apple-macos10.15 Metal22)
generateMetallib(macos-metal2.3 air64-apple-macos11.0 Metal23)
endif()
set_target_properties(${target} PROPERTIES
MACOSX_BUNDLE true
MACOSX_BUNDLE_INFO_PLIST "${PCSX2_SOURCE_DIR}/Resources/Info.plist.in"
XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS "${PCSX2_SOURCE_DIR}/Resources/PCSX2.entitlements"
OUTPUT_NAME ARMSX2
# Fixes complaints when Xcode tries to sign for running locally about MoltenVK not being signed
XCODE_ATTRIBUTE_OTHER_CODE_SIGN_FLAGS --deep
)
pcsx2_resource(${target} ${PCSX2_SOURCE_DIR}/Resources/ARMSX2.icns ${PCSX2_SOURCE_DIR}/Resources)
# Copy shaderc into the bundle
target_sources(${target} PRIVATE "${SHADERC_LIBRARY}")
set_source_files_properties("${SHADERC_LIBRARY}" PROPERTIES MACOSX_PACKAGE_LOCATION Frameworks)
# Copy MoltenVK into the bundle
unset(MOLTENVK_PATH CACHE)
find_file(MOLTENVK_PATH NAMES
libMoltenVK.dylib
lib/libMoltenVK.dylib
)
if (MOLTENVK_PATH)
target_sources(${target} PRIVATE "${MOLTENVK_PATH}")
set_source_files_properties("${MOLTENVK_PATH}" PROPERTIES MACOSX_PACKAGE_LOCATION Frameworks)
message(STATUS "Using MoltenVK from ${MOLTENVK_PATH}")
else()
message(WARNING "MoltenVK not found in path, it will depend on the target system having it.")
endif()
# If they say to skip postprocess bundle, leave the target in but make it so they have
# to manually run it
if (SKIP_POSTPROCESS_BUNDLE)
set(postprocessBundleType "")
else()
set(postprocessBundleType ALL)
endif()
add_custom_target(pcsx2-postprocess-bundle ${postprocessBundleType}
COMMAND Qt6::macdeployqt "$<TARGET_FILE_DIR:${target}>/../.." -no-strip
)
add_dependencies(pcsx2-postprocess-bundle ${target})
endif()
if(ENABLE_SETCAP AND UNIX AND NOT APPLE)
message(WARNING "Networking capabilities enabled on the main executable, building will require temporary root elevation.")
message(WARNING "File capabilities can disable LD_PRELOAD-based integrations such as the Steam overlay and Steam Input.")
add_custom_target(
pcsx2-enable-setcap
ALL
DEPENDS ${target}
COMMAND bash -c "set +x\; echo 'Elevating to enable networking capability on $<TARGET_FILE:${target}>...'\; sudo setcap 'CAP_NET_RAW+eip CAP_NET_ADMIN+eip' '$<TARGET_FILE:${target}>'"
)
endif()
if(PCSX2_EXE_NAME)
set_target_properties(${target} PROPERTIES OUTPUT_NAME ${PCSX2_EXE_NAME})
endif()
endfunction()
source_groups_from_vcxproj_filters(pcsx2.vcxproj.filters)
# Unix-only files aren't in the vcxproj.filters
source_group(System/Ps2/DEV9 REGULAR_EXPRESSION DEV9/*)
source_group(System/Ps2/PAD FILES ${pcsx2PADSources} ${pcsx2PADHeaders})
source_group(System/Ps2/SPU2 REGULAR_EXPRESSION SPU2/*)
source_group(System/Ps2/USB REGULAR_EXPRESSION USB/*)
source_group(System/Ps2/GS/Renderers/Metal REGULAR_EXPRESSION GS/Renderers/Metal/*)
# Generated resource files
source_group(Resources/GUI FILES ${pcsx2GuiResources})
source_group(Resources/PAD FILES ${pcsx2PADResources})
source_group(Resources/Recording FILES ${pcsx2RecordingVirtualPadResources})
source_group(Resources REGULAR_EXPRESSION ${CMAKE_CURRENT_BINARY_DIR}/*)