Files
J1coding be72a8e1eb iOS: put Download Shaders under Preset, where it can be reached
It shipped as its own Section on the settings page, which put it below the
parameter list. With crt-aperture selected that is twenty-two sliders and
about thirty-nine swipes, on the one control a tester had asked for by name.
Found by walking the screen in the simulator rather than by reading it,
which is the only way this kind of thing turns up.

It moves into ShaderChainSection, directly under Preset and above Install
Shader Pack, so the three ways to get a preset sit together in the order you
would try them: pick one you have, download one, install one from a file.

That also puts it in the in-game pause panel, which is a gain rather than a
side effect, and it works only because GameScreenView wraps the shared
section in its own NavigationStack. Without that every NavigationLink in the
section is dead on tap, Preset included, so the fence now checks for the
stack in the text immediately around the mount.

Immediately around, and not anywhere earlier in the file, because the first
version of that check searched backwards from the mount through the whole of
GameScreenView and any one of its several other NavigationStacks satisfied
it. Deleting the one that matters left the suite green. That is the third
time in this branch an assertion has been satisfied by a neighbour, and the
only reason any of the three were caught is that each new check was run
against a deliberately broken source before being trusted.

The row sits outside the enabled gate, which the first attempt at this move
got wrong. Every other row in that section is behind `if enabled`, and
putting the download row there too hid it whenever the chain was off -- so a
first run had nothing to select, no way to fetch anything, and no hint that
the toggle came first. Caught by relaunching with the chain off and looking,
one screenshot after the change built.
2026-08-18 23:41:53 +02:00
..

ARMSX2 is a free and open-source PlayStation 2 emulator for ARM devices, based on PCSX2, PCSX2_ARM64 for our OG versions that used x86 translation, and our own arm64jit with the new ARMSX2 refresh versions.

Its goal is to bring modern PS2 emulation to ARM platforms while staying aligned with upstream PCSX2 improvements. ARMSX2 now supports native ARM64 JIT/recompiler work alongside legacy x86-to-ARM64 translation paths, meaning it is no longer solely dependent on x86 translation. Development is ongoing, and the project continues to move toward deeper native ARM64 support as more of the emulator core is modernized.

ARMSX2 allows you to play PS2 games on Android, iOS, Linux, macOS, and Windows devices, with a focus on ARM-based mobile and desktop hardware.

Project Details

ARMSX2 began after years of there being no open source PS2 emulator for ARM systems, and so developer @MoonPower with the support of @jpolo1224 decided to try their hand at porting a new PS2 emulator for Android, forking from the repository PCSX2_ARM64 by developer Pontos. Moon has and will continue doing his best to fill in the gaps and make this into a complete emulator, with the goal to have version parity with PCSX2. This project is not officially associated with PCSX2, and we are not associated with any other forks made from the original repository. This is our own attempt at continuing PS2 emulation on Android, iOS, and MacOS. The emulator no longer operates as just x86 -> arm64, we now have native arm64 support in our refresh/2.0 builds.

System Requirements

ARMSX2 supports any ARM capable device, including Android, iOS, Linux, and Windows platforms (eventually, should work as well). Please note that performance will also depend on your devices hardware capabilities, we have done our best to optimize for low end devices and will continue to do so.

Please note that a BIOS dump from a legitimately-owned PS2 console is required to use the emulator.

Website

https://armsx2.net/

Any other website is not affiliated with ARMSX2.

Translation

Help translate ARMSX2

Download

ARMSX2 is available on the Google Play Store once released.

Get it on Google Play

Affiliation

We are NOT affiliated with ARM Holding LTD in any way shape or form. We chose the name ARMSX2 since it runs on ARM devices, and seek no commercial incentive from the emulator. The most we accept is voluntary donations. Thank you.

Additional Credits

PCSX2 - ARMSX2 would not be possible without the legendary work from the PCSX2 team and their patience and understanding regarding this project!

PCSX2_ARM64 - ARMSX2 originally started off as a fork of developer Pontos work.

Thank you to @Vivimagic for creating and working on the logo!

Thank you to developers @tanosshi @jpolo1224 @MoonPower for working on the ARMSX2 website!

Why are there .js and .jsx files?

Originally as a curious idea the react native screens were just an experiment i decided to keep they are extremely barebones and will either be finalized in a seperate branch (armsx2-rn) or removed altogether They do not affect performance as they are hidden by default and not executed. Any PR to them is welcome!

To start developing with ARMSX2 RN do the following:

  1. First install the deps:
(npm/pnpm/bun) install
  1. Compile ARMSX2 With the react native core:
./gradlew assembleDebug -PenableRN=true

And now you will have a new button appear on the top right of the game selector screen click it and start developing with hot reload and see your changes without recompiling (note: compiling RN switches the emucore from static to shared).